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mirror of https://github.com/ppy/osu.git synced 2024-12-14 19:22:54 +08:00

Update framework

This commit is contained in:
Dean Herbert 2017-06-08 14:51:22 +09:00
parent 8f909354bf
commit 64682a741c
5 changed files with 8 additions and 8 deletions

@ -1 +1 @@
Subproject commit 3ad1dd52ae511b816fb928f70ef811ec605c5c18
Subproject commit 63a4ff05939bcb511a9f18d52dba1ceff99a1cd3

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@ -86,6 +86,6 @@ namespace osu.Game.Overlays.Chat
}
}
private void scrollToEnd() => Scheduler.AddDelayed(() => scroll.ScrollToEnd(), 50);
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
}
}

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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
using (BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon.RotateTo(-rotate_angle * direction);
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
@ -88,7 +88,7 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.RotateTo(rotate_angle * direction);
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
iconsContainer.Schedule(() => displayMod(modAfter));
Schedule(() => displayMod(modAfter));
}
}

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@ -25,13 +25,13 @@ namespace osu.Game.Screens.Edit
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
Background.FadeColour(Color4.DarkGray, 500);
Beatmap?.Track?.Stop();
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
Background.FadeColour(Color4.White, 500);
Beatmap?.Track?.Start();
return base.OnExiting(next);
}

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@ -24,12 +24,12 @@ namespace osu.Game.Screens.Multiplayer
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
Background.FadeColour(Color4.DarkGray, 500);
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
Background.FadeColour(Color4.White, 500);
return base.OnExiting(next);
}
}