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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:33:20 +08:00

Reformat again...

This commit is contained in:
gabixdev 2017-09-17 01:44:49 +02:00
parent a33dfbba25
commit 3c00a7cc51

View File

@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Cursor
{
public class MenuCursor : CursorContainer
{
protected override Drawable CreateCursor () => new Cursor();
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
@ -26,18 +26,20 @@ namespace osu.Game.Graphics.Cursor
private bool startRotation;
protected override bool OnMouseMove (InputState state)
protected override bool OnMouseMove(InputState state)
{
if (cursorRotate && dragging) {
Debug.Assert (state.Mouse.PositionMouseDown != null);
if (cursorRotate && dragging)
{
Debug.Assert(state.Mouse.PositionMouseDown != null);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
startRotation |= Vector2Extensions.Distance (state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
if (startRotation) {
if (startRotation)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees (Math.Atan2 (-offset.X, offset.Y)) + 24.3f;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
@ -47,66 +49,67 @@ namespace osu.Game.Graphics.Cursor
diff -= 360;
degrees = ActiveCursor.Rotation + diff;
ActiveCursor.RotateTo (degrees, 600, Easing.OutQuint);
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
}
}
return base.OnMouseMove (state);
return base.OnMouseMove(state);
}
protected override bool OnDragStart (InputState state)
protected override bool OnDragStart(InputState state)
{
dragging = true;
return base.OnDragStart (state);
return base.OnDragStart(state);
}
protected override bool OnMouseDown (InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2 (1);
ActiveCursor.ScaleTo (0.90f, 800, Easing.OutQuint);
ActiveCursor.Scale = new Vector2(1);
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero (800, Easing.OutQuint);
return base.OnMouseDown (state, args);
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp (InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed) {
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
startRotation = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut (500, Easing.OutQuint);
ActiveCursor.RotateTo (0, 600 * (1 + Math.Abs (ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
ActiveCursor.ScaleTo (1, 500, Easing.OutElastic);
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
}
return base.OnMouseUp (state, args);
return base.OnMouseUp(state, args);
}
protected override bool OnClick (InputState state)
protected override bool OnClick(InputState state)
{
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne (500, Easing.OutQuint);
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
return base.OnClick (state);
return base.OnClick(state);
}
protected override void PopIn ()
protected override void PopIn()
{
ActiveCursor.FadeTo (1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo (1, 400, Easing.OutQuint);
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut ()
protected override void PopOut()
{
ActiveCursor.FadeTo (0, 900, Easing.OutQuint);
ActiveCursor.ScaleTo (0, 500, Easing.In);
ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
ActiveCursor.ScaleTo(0, 500, Easing.In);
}
[BackgroundDependencyLoader]
private void load (OsuConfigManager config)
private void load(OsuConfigManager config)
{
cursorRotate = config.GetBindable<bool> (OsuSetting.CursorRotation);
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
}
public class Cursor : Container
@ -118,7 +121,7 @@ namespace osu.Game.Graphics.Cursor
public Sprite AdditiveLayer;
public Cursor ()
public Cursor()
{
AutoSizeAxes = Axes.Both;
}
@ -126,25 +129,30 @@ namespace osu.Game.Graphics.Cursor
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
{
Children = new Drawable[] {
cursorContainer = new Container {
Children = new Drawable[]
{
cursorContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[] {
new Sprite {
Texture = textures.Get (@"Cursor/menu-cursor"),
Children = new Drawable[]
{
new Sprite
{
Texture = textures.Get(@"Cursor/menu-cursor"),
},
AdditiveLayer = new Sprite {
AdditiveLayer = new Sprite
{
Blending = BlendingMode.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get (@"Cursor/menu-cursor-additive"),
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
},
}
}
};
cursorScale = config.GetBindable<double> (OsuSetting.MenuCursorSize);
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2 ((float)newScale * base_scale);
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
cursorScale.TriggerChange();
}
}