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Implement random mod for osu!mania
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@ -4,6 +4,9 @@
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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@ -83,12 +86,20 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
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}
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public class ManiaModRandom : Mod
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public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
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{
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public override string Name => "Random";
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public override string ShortenedName => "RD";
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public override string Description => @"Shuffle around the notes!";
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public override double ScoreMultiplier => 1;
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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{
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int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
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var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
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rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
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}
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}
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public abstract class ManiaKeyMod : Mod
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