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Merge pull request #1038 from peppy/fix-songselect-footer-light
Fix footer button light fading incorrectly
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commit
a104754e64
@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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@ -31,7 +32,7 @@ namespace osu.Game.Screens.Select
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public Action OnBack;
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public Action OnStart;
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private readonly FillFlowContainer buttons;
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private readonly FillFlowContainer<FooterButton> buttons;
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public OsuLogo StartButton;
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@ -43,29 +44,21 @@ namespace osu.Game.Screens.Select
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/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
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/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
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/// </param>
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public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
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public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) => buttons.Add(new FooterButton
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{
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var button = new FooterButton
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{
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Text = text,
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Height = play_song_select_button_height,
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Width = play_song_select_button_width,
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Depth = depth,
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SelectedColour = colour,
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DeselectedColour = colour.Opacity(0.5f),
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Hotkey = hotkey,
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};
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Text = text,
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Height = play_song_select_button_height,
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Width = play_song_select_button_width,
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Depth = depth,
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SelectedColour = colour,
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DeselectedColour = colour.Opacity(0.5f),
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Hotkey = hotkey,
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Hovered = updateModeLight,
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HoverLost = updateModeLight,
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Action = action,
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});
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button.Hovered = () => updateModeLight(button);
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button.HoverLost = () => updateModeLight();
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button.Action = action;
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buttons.Add(button);
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}
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private void updateModeLight(FooterButton button = null)
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{
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modeLight.FadeColour(button?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
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}
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private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
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public Footer()
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{
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@ -111,7 +104,7 @@ namespace osu.Game.Screens.Select
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Spacing = new Vector2(padding, 0),
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Children = new Drawable[]
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{
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buttons = new FillFlowContainer
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buttons = new FillFlowContainer<FooterButton>
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(0.2f, 0),
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