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Drastically improve mania gameplay loading time.
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Framework.Caching;
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namespace osu.Game.Rulesets.Timing.Drawables
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{
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@ -94,6 +95,8 @@ namespace osu.Game.Rulesets.Timing.Drawables
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private readonly Axes autoSizingAxes;
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private Cached layout = new Cached();
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/// <summary>
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/// The axes which this container should calculate its size from its children on.
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/// Note that this is not the same as <see cref="Container{T}.AutoSizeAxes"/>, because that would not allow this container
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@ -114,20 +117,33 @@ namespace osu.Game.Rulesets.Timing.Drawables
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return;
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}
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if (!Children.Any())
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return;
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float height = Children.Select(child => child.Y + child.Height).Max();
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float width = Children.Select(child => child.X + child.Width).Max();
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Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X,
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(autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
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RelativeCoordinateSpace = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : 1,
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(autoSizingAxes & Axes.Y) > 0 ? height : 1);
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layout.Invalidate();
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base.InvalidateFromChild(invalidation);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!layout.EnsureValid())
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{
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layout.Refresh(() =>
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{
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if (!Children.Any())
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return;
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float height = Children.Select(child => child.Y + child.Height).Max();
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float width = Children.Select(child => child.X + child.Width).Max();
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Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X,
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(autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
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RelativeCoordinateSpace = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : 1,
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(autoSizingAxes & Axes.Y) > 0 ? height : 1);
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});
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}
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}
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}
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}
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}
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