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mirror of https://github.com/ppy/osu.git synced 2024-11-12 02:27:25 +08:00

Merge pull request #1095 from smoogipooo/taiko-timingchanges-2

Make taiko use the new ScrollingPlayfield.
This commit is contained in:
Dean Herbert 2017-08-18 22:51:07 +09:00 committed by GitHub
commit 1249cc8eb9
16 changed files with 123 additions and 157 deletions

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@ -14,6 +14,9 @@ using osu.Game.Rulesets.Taiko.UI;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps;
using osu.Desktop.Tests.Beatmaps;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
namespace osu.Desktop.Tests.Visual
{
@ -27,7 +30,7 @@ namespace osu.Desktop.Tests.Visual
protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337);
private readonly TaikoPlayfield playfield;
private readonly TaikoRulesetContainer rulesetContainer;
private readonly Container playfieldContainer;
public TestCaseTaikoPlayfield()
@ -51,6 +54,25 @@ namespace osu.Desktop.Tests.Visual
AddStep("Height test 5", () => changePlayfieldSize(5));
AddStep("Reset height", () => changePlayfieldSize(6));
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject> { new CentreHit() },
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
},
},
ControlPointInfo = controlPointInfo
});
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
Add(playfieldContainer = new Container
@ -58,12 +80,9 @@ namespace osu.Desktop.Tests.Visual
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = TaikoPlayfield.DEFAULT_HEIGHT,
Height = 768,
Clock = new FramedClock(rateAdjustClock),
Children = new[]
{
playfield = new TaikoPlayfield()
}
Children = new[] { rulesetContainer = new TaikoRulesetContainer(null, beatmap, true) }
});
}
@ -128,18 +147,18 @@ namespace osu.Desktop.Tests.Visual
}
};
playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h);
if (RNG.Next(10) == 0)
{
h.Judgement.SecondHit = true;
playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h);
}
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new Hit())
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgement
{
@ -151,22 +170,17 @@ namespace osu.Desktop.Tests.Visual
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine
{
StartTime = playfield.Time.Current + delay,
ScrollTime = scroll_time
};
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
}
private void addSwell(double duration = default_duration)
{
playfield.Add(new DrawableSwell(new Swell
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
{
StartTime = playfield.Time.Current + scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
Duration = duration,
ScrollTime = scroll_time
}));
}
@ -177,43 +191,40 @@ namespace osu.Desktop.Tests.Visual
var d = new DrumRoll
{
StartTime = playfield.Time.Current + scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong,
Duration = duration,
ScrollTime = scroll_time,
};
playfield.Add(new DrawableDrumRoll(d));
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong
};
if (strong)
playfield.Add(new DrawableCentreHitStrong(h));
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
else
playfield.Add(new DrawableCentreHit(h));
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong
};
if (strong)
playfield.Add(new DrawableRimHitStrong(h));
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
else
playfield.Add(new DrawableRimHit(h));
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>

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@ -2,16 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public class DrawableBarLine : Container
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// The width of the line tracker.
@ -34,15 +35,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected readonly BarLine BarLine;
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
BarLine = barLine;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Width = tracker_width;
Children = new[]
@ -56,24 +56,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
}
};
LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
}
protected override void LoadComplete()
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected override void UpdateState(ArmedState state)
{
base.LoadComplete();
this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
}
private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
protected override void Update()
{
base.Update();
updateScrollPosition(Time.Current);
}
}
}

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@ -11,6 +11,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -31,30 +32,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Width = (float)HitObject.Duration;
Container<DrawableDrumRollTick> tickContainer;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
});
foreach (var tick in drumRoll.Ticks)
{
var newTick = new DrawableDrumRollTick(tick)
{
X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
};
var newTick = new DrawableDrumRollTick(tick);
newTick.OnJudgement += onTickJudgement;
AddNested(newTick);
MainPiece.Add(newTick);
tickContainer.Add(newTick);
}
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece
{
Length = (float)(HitObject.Duration / HitObject.ScrollTime),
PlayfieldLengthReference = () => Parent.DrawSize.X
};
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -63,17 +63,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
accentDarkColour = colours.YellowDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
// This is naive, however it's based on the reasoning that the hit target
// is further than mid point of the play field, so the time taken to scroll in should always
// be greater than the time taken to scroll out to the left of the screen.
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
}
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
{
if (obj.Judgement.Result == HitResult.Hit)

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@ -15,9 +15,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
// Because ticks aren't added by the ScrollingPlayfield, we need to set the following properties ourselves
RelativePositionAxes = Axes.X;
X = (float)tick.StartTime;
FillMode = FillMode.Fit;
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
@ -47,11 +59,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override void UpdateScrollPosition(double time)
{
// Ticks don't move
}
protected override bool HandleKeyPress(Key key)
{
return Judgement.Result == HitResult.None && UpdateJudgement(true);

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@ -29,6 +29,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)

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@ -118,7 +118,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
MainPiece.Add(symbol = new SwellSymbolPiece());
}
[BackgroundDependencyLoader]
@ -129,6 +128,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
@ -189,20 +196,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Expire();
}
protected override void UpdateScrollPosition(double time)
protected override void Update()
{
// Make the swell stop at the hit target
double t = Math.Min(HitObject.StartTime, time);
base.Update();
// Make the swell stop at the hit target
X = (float)Math.Max(Time.Current, HitObject.StartTime);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
base.UpdateScrollPosition(t);
}
protected override bool HandleKeyPress(Key key)
{
if (Judgement.Result != HitResult.None)

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@ -12,7 +12,7 @@ using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement>
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
where TaikoHitType : TaikoHitObject
{
/// <summary>
@ -38,30 +38,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both;
Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.X;
Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
/// <summary>
/// Sets the scroll position of the DrawableHitObject relative to the offset between
/// a time value and the HitObject's StartTime.
/// </summary>
/// <param name="time"></param>
protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
protected override void Update()
{
UpdateScrollPosition(Time.Current);
}
protected virtual bool HandleKeyPress(Key key) => false;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -1,23 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class ElongatedCirclePiece : CirclePiece
{
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
/// </summary>
public Func<float> PlayfieldLengthReference;
/// <summary>
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
/// </summary>
public float Length;
public ElongatedCirclePiece()
{
RelativeSizeAxes = Axes.Y;
@ -35,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Right = padding,
};
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
Width = Parent.DrawSize.X + DrawHeight;
}
}
}

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@ -80,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
ret.Add(new DrumRollTick
{
FirstTick = first,
ScrollTime = ScrollTime,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,

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@ -24,16 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
/// <summary>
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
/// </summary>
private const double scroll_time = 6000;
/// <summary>
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
/// </summary>
public double ScrollTime;
/// <summary>
/// Whether this HitObject is a "strong" type.
/// Strong hit objects give more points for hitting the hit object with both keys.
@ -49,12 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
Kiai |= effectPoint.KiaiMode;
}
}

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@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
@ -35,14 +35,14 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
private const float left_area_size = 240;
protected override Container<Drawable> Content => hitObjectContainer;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container topLevelHitContainer;
private readonly Container overlayBackgroundContainer;
@ -52,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box background;
public TaikoPlayfield()
: base(Axes.X)
{
AddRangeInternal(new Drawable[]
{
@ -96,10 +97,6 @@ namespace osu.Game.Rulesets.Taiko.UI
FillMode = FillMode.Fit,
BlendingMode = BlendingMode.Additive,
},
barLineContainer = new Container<DrawableBarLine>
{
RelativeSizeAxes = Axes.Both,
},
new HitTarget
{
Anchor = Anchor.CentreLeft,
@ -107,7 +104,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
},
hitObjectContainer = new Container
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
@ -181,6 +178,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
}
});
VisibleTimeRange.Value = 6000;
}
[BackgroundDependencyLoader]
@ -205,11 +204,6 @@ namespace osu.Game.Rulesets.Taiko.UI
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public void AddBarLine(DrawableBarLine barLine)
{
barLineContainer.Add(barLine);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
@ -230,7 +224,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!secondHit)
{
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{
// If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy());

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@ -21,7 +21,7 @@ using System.Linq;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoRulesetContainer : RulesetContainer<TaikoHitObject, TaikoJudgement>
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
{
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@ -36,11 +36,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private void loadBarLines()
{
var taikoPlayfield = Playfield as TaikoPlayfield;
if (taikoPlayfield == null)
return;
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
@ -72,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.UI
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength;
if (bl < 800)

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@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
public override bool RemoveWhenNotAlive => false;
protected DrawableScrollingHitObject(TObject hitObject)
: base(hitObject)
{

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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
internal Axes ScrollingAxes;
public override bool RemoveWhenNotAlive => false;
/// <summary>
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>

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@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Timing
/// </summary>
public Axes ScrollingAxes { get; internal set; }
public override bool RemoveWhenNotAlive => false;
/// <summary>
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
/// </summary>

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@ -7,6 +7,7 @@ using System.Linq;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.MathUtils;
@ -154,7 +155,7 @@ namespace osu.Game.Rulesets.UI
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly List<DrawableHitObject> queuedHitObjects = new List<DrawableHitObject>();
private readonly List<SpeedAdjustmentContainer> speedAdjustments = new List<SpeedAdjustmentContainer>();
private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
private readonly Axes scrollingAxes;
@ -165,6 +166,8 @@ namespace osu.Game.Rulesets.UI
public ScrollingHitObjectContainer(Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
AddInternal(speedAdjustments = new Container<SpeedAdjustmentContainer> { RelativeSizeAxes = Axes.Both });
}
/// <summary>
@ -176,9 +179,7 @@ namespace osu.Game.Rulesets.UI
speedAdjustment.ScrollingAxes = scrollingAxes;
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.Reversed.BindTo(Reversed);
speedAdjustments.Add(speedAdjustment);
AddInternal(speedAdjustment);
}
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
@ -210,11 +211,11 @@ namespace osu.Game.Rulesets.UI
var hitObject = queuedHitObjects[i];
var target = adjustmentContainerFor(hitObject);
if (target != null)
{
target.Add(hitObject);
queuedHitObjects.RemoveAt(i);
}
if (target == null)
continue;
target.Add(hitObject);
queuedHitObjects.RemoveAt(i);
}
}