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Merge remote-tracking branch 'upstream/master' into new-samples
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commit
7469d0e3ba
@ -1 +1 @@
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Subproject commit a5e66079b9df3cf74a8bd1431c1cb7faad3c4d9f
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Subproject commit 25b660ce322922abbb9be53caca2041c0e0c3ba0
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@ -2,16 +2,38 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Screens.Backgrounds
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{
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public class BackgroundScreenDefault : BackgroundScreen
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{
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private int currentDisplay;
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private const int background_count = 5;
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private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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private Background current;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new Background(@"Backgrounds/bg1"));
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display(new Background(backgroundName));
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}
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private void display(Background newBackground)
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{
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current?.FadeOut(800, EasingTypes.OutQuint);
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current?.Expire();
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Add(current = newBackground);
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}
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public void Next()
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{
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currentDisplay++;
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LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Screens
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@ -20,9 +19,9 @@ namespace osu.Game.Screens
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private void load(OsuGame game)
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{
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if (game.IsDeployedBuild)
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LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
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LoadComponentAsync(new Disclaimer(), d => Push(d));
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else
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LoadComponentAsync(new Intro(), d => Push((Screen)d));
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LoadComponentAsync(new Intro(), d => Push(d));
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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@ -24,7 +25,7 @@ namespace osu.Game.Screens.Menu
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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private readonly BackgroundScreen background;
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private readonly BackgroundScreenDefault background;
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private Screen songSelect;
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protected override BackgroundScreen CreateBackground() => background;
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@ -66,6 +67,12 @@ namespace osu.Game.Screens.Menu
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preloadSongSelect();
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}
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protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
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{
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base.OnBeatmapChanged(beatmap);
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background.Next();
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}
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private void preloadSongSelect()
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{
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if (songSelect == null)
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@ -111,6 +118,8 @@ namespace osu.Game.Screens.Menu
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{
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base.OnResuming(last);
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background.Next();
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//we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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