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mirror of https://github.com/ppy/osu.git synced 2024-12-16 02:22:59 +08:00

Merge branch 'master' into mania_reversing

This commit is contained in:
Dean Herbert 2017-08-23 22:02:25 +09:00 committed by GitHub
commit 7c3ef81d9c
3 changed files with 49 additions and 6 deletions

View File

@ -24,6 +24,8 @@ namespace osu.Game.Graphics.UserInterface
private SampleChannel sampleClick;
private SampleChannel sampleHover;
protected Triangles Triangles;
public OsuButton()
{
Height = 40;
@ -52,7 +54,7 @@ namespace osu.Game.Graphics.UserInterface
AddRange(new Drawable[]
{
new Triangles
Triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
@ -120,4 +122,4 @@ namespace osu.Game.Graphics.UserInterface
}
}
}
}
}

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@ -109,6 +109,17 @@ namespace osu.Game.Overlays.KeyBinding
buttons.Add(new KeyButton(b));
}
public void RestoreDefaults()
{
int i = 0;
foreach (var d in Defaults)
{
var button = buttons[i++];
button.UpdateKeyCombination(d);
store.Update(button.KeyBinding);
}
}
protected override bool OnHover(InputState state)
{
this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
@ -129,6 +140,8 @@ namespace osu.Game.Overlays.KeyBinding
public bool AllowMainMouseButtons;
public IEnumerable<KeyCombination> Defaults;
private bool isModifier(Key k) => k < Key.F1;
protected override bool OnClick(InputState state) => true;

View File

@ -4,10 +4,14 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using OpenTK;
using osu.Game.Graphics;
namespace osu.Game.Overlays.KeyBinding
{
@ -31,14 +35,38 @@ namespace osu.Game.Overlays.KeyBinding
{
var bindings = store.Query(Ruleset?.ID, variant);
foreach (var defaultBinding in Defaults)
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{
// one row per valid action.
Add(new KeyBindingRow(defaultBinding.Action, bindings.Where(b => b.Action.Equals((int)defaultBinding.Action)))
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.Action.Equals((int)defaultGroup.Key)))
{
AllowMainMouseButtons = Ruleset != null
AllowMainMouseButtons = Ruleset != null,
Defaults = defaultGroup.Select(d => d.KeyCombination)
});
}
Add(new ResetButton
{
Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
});
}
}
}
internal class ResetButton : OsuButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Text = "Reset";
RelativeSizeAxes = Axes.X;
Margin = new MarginPadding { Top = 5 };
Height = 20;
Content.CornerRadius = 5;
BackgroundColour = colours.PinkDark;
Triangles.ColourDark = colours.PinkDarker;
Triangles.ColourLight = colours.Pink;
}
}
}