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Make fruit look a bit better (and buffer them to a texture)
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parent
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commit
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@ -17,12 +17,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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internal class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
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{
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private Box box;
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const float pulp_size = 30;
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private class Pulp : Circle, IHasAccentColour
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{
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public Pulp()
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{
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Size = new Vector2(pulp_size);
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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@ -38,11 +40,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public DrawableFruit(CatchBaseHit h) : base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(50);
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Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
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RelativePositionAxes = Axes.Both;
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X = h.Position;
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Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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@ -51,47 +55,42 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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Children = new Framework.Graphics.Drawable[]
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{
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box = new Box
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//todo: share this more
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new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Blue,
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.12f),
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Y = 0.08f,
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(-0.16f, 0.3f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0.16f, 0.3f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0, 0.6f),
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},
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CacheDrawnFrameBuffer = true,
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Children = new Framework.Graphics.Drawable[]
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{
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Scale = new Vector2(0.6f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Y = -0.08f
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Y = -0.08f
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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}
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}
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};
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}
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@ -117,10 +116,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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case ArmedState.Miss:
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using (BeginAbsoluteSequence(HitObject.StartTime, true))
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{
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
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box.FadeColour(Color4.OrangeRed);
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}
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break;
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}
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}
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