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https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Add hiding support for beatmap difficulties
This commit is contained in:
parent
5a58489adf
commit
1f646e6d54
@ -1 +1 @@
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Subproject commit 167d5cda8f3ddae702ffc8d8d22dac67e48b509c
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Subproject commit 2804e052ca2ce068f015771d28170d18573687e1
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@ -52,6 +52,8 @@ namespace osu.Game.Beatmaps
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[JsonProperty("file_sha2")]
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public string Hash { get; set; }
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public bool Hidden { get; set; }
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/// <summary>
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/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
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/// </summary>
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@ -33,11 +33,21 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// </summary>
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public event Action<BeatmapInfo> BeatmapHidden;
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/// <summary>
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/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
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/// </summary>
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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/// <summary>
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/// Fired when a single difficulty has been restored.
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/// </summary>
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public event Action<BeatmapInfo> BeatmapRestored;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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@ -71,6 +81,8 @@ namespace osu.Game.Beatmaps
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beatmaps = new BeatmapStore(connection);
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beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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this.storage = storage;
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this.files = files;
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@ -162,8 +174,7 @@ namespace osu.Game.Beatmaps
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// If we have an ID then we already exist in the database.
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if (beatmapSetInfo.ID != 0) return;
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lock (beatmaps)
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beatmaps.Add(beatmapSetInfo);
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beatmaps.Add(beatmapSetInfo);
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}
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/// <summary>
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@ -173,22 +184,23 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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lock (beatmaps)
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
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/// <summary>
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/// Delete a beatmap from the manager.
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/// Is a no-op for already deleted beatmaps.
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/// Delete a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to delete.</param>
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public void Delete(BeatmapInfo beatmap)
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{
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//todo: implement
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}
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/// <param name="beatmap">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
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/// <summary>
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/// Restore a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
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/// <summary>
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/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
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@ -197,8 +209,7 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap to restore.</param>
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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lock (beatmaps)
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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@ -258,6 +269,13 @@ namespace osu.Game.Beatmaps
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}
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}
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/// <summary>
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/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
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/// </summary>
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/// <param name="beatmapSet">A stale instance.</param>
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/// <returns>A fresh instance.</returns>
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public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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@ -265,7 +283,7 @@ namespace osu.Game.Beatmaps
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
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{
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lock (beatmaps) return beatmaps.QueryAndPopulate(query);
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return beatmaps.QueryAndPopulate(query);
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}
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/// <summary>
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@ -275,15 +293,12 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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lock (beatmaps)
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{
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BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
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BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
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if (set != null)
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beatmaps.Populate(set);
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if (set != null)
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beatmaps.Populate(set);
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return set;
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}
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return set;
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}
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/// <summary>
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@ -16,11 +16,14 @@ namespace osu.Game.Beatmaps
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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public event Action<BeatmapInfo> BeatmapHidden;
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public event Action<BeatmapInfo> BeatmapRestored;
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/// <summary>
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/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
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/// The initial version is 1.
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/// </summary>
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protected override int StoreVersion => 3;
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protected override int StoreVersion => 4;
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public BeatmapStore(SQLiteConnection connection)
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: base(connection)
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@ -81,6 +84,10 @@ namespace osu.Game.Beatmaps
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// Added MD5Hash column to BeatmapInfo
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Connection.MigrateTable<BeatmapInfo>();
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break;
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case 4:
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// Added Hidden column to BeatmapInfo
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Connection.MigrateTable<BeatmapInfo>();
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break;
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}
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}
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}
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@ -100,7 +107,7 @@ namespace osu.Game.Beatmaps
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}
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/// <summary>
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/// Delete a <see cref="BeatmapSetInfo"/> to the database.
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/// Delete a <see cref="BeatmapSetInfo"/> from the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to delete.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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@ -131,6 +138,38 @@ namespace osu.Game.Beatmaps
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return true;
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}
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/// <summary>
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/// Hide a <see cref="BeatmapInfo"/> in the database.
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/// </summary>
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/// <param name="beatmap">The beatmap to hide.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Hide(BeatmapInfo beatmap)
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{
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if (beatmap.Hidden) return false;
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beatmap.Hidden = true;
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Connection.Update(beatmap);
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BeatmapHidden?.Invoke(beatmap);
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return true;
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}
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/// <summary>
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/// Restore a previously hidden <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="beatmap">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Restore(BeatmapInfo beatmap)
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{
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if (!beatmap.Hidden) return false;
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beatmap.Hidden = false;
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Connection.Update(beatmap);
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BeatmapRestored?.Invoke(beatmap);
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return true;
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}
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private void cleanupPendingDeletions()
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{
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Connection.RunInTransaction(() =>
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@ -25,6 +25,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapSetInfo> DeleteRequested;
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public Action<BeatmapSetInfo> RestoreHiddenRequested;
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public Action<BeatmapInfo> DeleteDifficultyRequested;
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public BeatmapSetHeader Header;
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@ -71,10 +73,11 @@ namespace osu.Game.Beatmaps.Drawables
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{
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GainedSelection = headerGainedSelection,
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DeleteRequested = b => DeleteRequested(b),
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RestoreHiddenRequested = b => RestoreHiddenRequested(b),
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RelativeSizeAxes = Axes.X,
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};
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BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
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BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).ToList();
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BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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Alpha = 0,
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@ -158,7 +158,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
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new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
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new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(Beatmap)),
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new OsuMenuItem("Hide", MenuItemType.Destructive, () => DeleteRequested?.Invoke(Beatmap)),
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};
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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@ -25,6 +26,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapSetInfo> DeleteRequested;
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public Action<BeatmapSetInfo> RestoreHiddenRequested;
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private readonly SpriteText title;
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private readonly SpriteText artist;
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@ -164,6 +167,9 @@ namespace osu.Game.Beatmaps.Drawables
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if (State == PanelSelectedState.NotSelected)
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items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
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if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
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items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
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return items.ToArray();
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@ -107,12 +107,39 @@ namespace osu.Game.Screens.Select
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});
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}
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public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
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public void RemoveBeatmap(BeatmapSetInfo beatmapSet) => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
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internal void UpdateBeatmap(BeatmapInfo beatmap)
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{
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Schedule(delegate
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// todo: this method should not run more than once for the same BeatmapSetInfo.
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var set = manager.Refresh(beatmap.BeatmapSet);
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// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
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var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
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if (group == null)
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return;
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var newGroup = createGroup(set);
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int i = groups.IndexOf(group);
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groups.RemoveAt(i);
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groups.Insert(i, newGroup);
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if (selectedGroup == group && newGroup.BeatmapPanels.Count == 0)
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selectedGroup = null;
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Filter(null, false);
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//check if we can/need to maintain our current selection.
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if (selectedGroup == group && newGroup.BeatmapPanels.Count > 0)
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{
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removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
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});
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var newSelection =
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newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
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newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, group.BeatmapPanels.IndexOf(selectedPanel))];
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selectGroup(newGroup, newSelection);
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}
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}
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public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
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@ -142,6 +169,8 @@ namespace osu.Game.Screens.Select
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public Action<BeatmapSetInfo> DeleteRequested;
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public Action<BeatmapSetInfo> RestoreRequested;
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public Action<BeatmapInfo> DeleteDifficultyRequested;
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public void SelectNext(int direction = 1, bool skipDifficulties = true)
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@ -310,6 +339,7 @@ namespace osu.Game.Screens.Select
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SelectionChanged = (g, p) => selectGroup(g, p),
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StartRequested = b => StartRequested?.Invoke(),
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DeleteRequested = b => DeleteRequested?.Invoke(b),
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RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
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DeleteDifficultyRequested = b => DeleteDifficultyRequested?.Invoke(b),
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State = BeatmapGroupState.Collapsed
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};
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -13,28 +12,16 @@ namespace osu.Game.Screens.Select
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{
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private BeatmapManager manager;
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private readonly Action deleteAction;
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmapManager)
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{
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manager = beatmapManager;
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}
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public BeatmapDeleteDialog(BeatmapSetInfo beatmap) : this()
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public BeatmapDeleteDialog(BeatmapSetInfo beatmap)
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{
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BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title} (ALL DIFFICULTIES)";
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deleteAction = () => manager.Delete(beatmap);
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}
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BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
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public BeatmapDeleteDialog(BeatmapInfo beatmap) : this()
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{
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BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title} [{beatmap.Version}]";
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deleteAction = () => manager.Delete(beatmap);
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}
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public BeatmapDeleteDialog()
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{
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Icon = FontAwesome.fa_trash_o;
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HeaderText = @"Confirm deletion of";
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Buttons = new PopupDialogButton[]
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@ -42,7 +29,7 @@ namespace osu.Game.Screens.Select
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new PopupDialogOkButton
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{
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Text = @"Yes. Totally. Delete it.",
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Action = () => deleteAction(),
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Action = () => manager.Delete(beatmap),
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},
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new PopupDialogCancelButton
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{
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@ -107,7 +107,8 @@ namespace osu.Game.Screens.Select
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SelectionChanged = carouselSelectionChanged,
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BeatmapsChanged = carouselBeatmapsLoaded,
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DeleteRequested = b => promptDelete(b),
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DeleteDifficultyRequested = b => promptDelete(b),
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RestoreRequested = s => { foreach (var b in s.Beatmaps) manager.Restore(b); },
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DeleteDifficultyRequested = b => manager.Hide(b),
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StartRequested = () => carouselRaisedStart(),
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});
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Add(FilterControl = new FilterControl
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@ -176,6 +177,8 @@ namespace osu.Game.Screens.Select
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manager.BeatmapSetAdded += onBeatmapSetAdded;
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manager.BeatmapSetRemoved += onBeatmapSetRemoved;
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manager.BeatmapHidden += onBeatmapHidden;
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manager.BeatmapRestored += onBeatmapRestored;
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dialogOverlay = dialog;
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@ -192,6 +195,9 @@ namespace osu.Game.Screens.Select
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carousel.AllowSelection = !Beatmap.Disabled;
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}
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private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
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private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);
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private void carouselBeatmapsLoaded()
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{
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if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
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@ -380,10 +386,7 @@ namespace osu.Game.Screens.Select
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}
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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carousel.AddBeatmap(beatmapSet);
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
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private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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@ -400,14 +403,6 @@ namespace osu.Game.Screens.Select
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dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
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}
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private void promptDelete(BeatmapInfo beatmap)
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{
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if (beatmap == null)
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return;
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dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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