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CI fixes.
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@ -19,8 +19,8 @@ namespace osu.Game.Storyboards
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private readonly List<CommandLoop> loops = new List<CommandLoop>();
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private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
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private delegate void DrawablePropertyInitializer<T>(Drawable drawable, T value);
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private delegate void DrawableTransformer<T>(Drawable drawable, T value, double duration, Easing easing);
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private delegate void DrawablePropertyInitializer<in T>(Drawable drawable, T value);
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private delegate void DrawableTransformer<in T>(Drawable drawable, T value, double duration, Easing easing);
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public SpriteDefinition(string path, Anchor origin, Vector2 initialPosition)
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{
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@ -9,7 +9,7 @@ namespace osu.Game.Storyboards
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{
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public class StoryboardDefinition
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{
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private Dictionary<string, LayerDefinition> layers = new Dictionary<string, LayerDefinition>();
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private readonly Dictionary<string, LayerDefinition> layers = new Dictionary<string, LayerDefinition>();
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public IEnumerable<LayerDefinition> Layers => layers.Values;
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public StoryboardDefinition()
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