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Update basic structure of Catch project
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@ -8,6 +8,7 @@ using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -17,7 +18,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return null;
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var catchHit = original as CatchBaseHit;
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yield return catchHit ?? new Fruit
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{
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StartTime = original.StartTime,
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Position = ((IHasXPosition)original).X / OsuPlayfield.BASE_SIZE.X
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};
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}
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}
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}
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@ -3,33 +3,88 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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internal class DrawableFruit : Sprite
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internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
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{
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//private readonly CatchBaseHit h;
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public DrawableFruit(CatchBaseHit h)
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public DrawableFruit(CatchBaseHit h) : base(h)
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{
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//this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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RelativePositionAxes = Axes.Y;
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Size = new Vector2(50);
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(h.Position, -0.1f);
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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Alpha = 0;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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Texture = textures.Get(@"Menu/logo");
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Children = new Framework.Graphics.Drawable[]
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{
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new Circle
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.12f),
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Y = 0.08f,
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},
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new Circle
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(-0.16f, 0.3f),
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},
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new Circle
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0.16f, 0.3f),
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},
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new Circle
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0, 0.6f),
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},
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};
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Alpha = 0;
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}
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protected override CatchJudgement CreateJudgement() => new CatchJudgement();
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private const float preempt = 1000;
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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{
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// default state
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this.MoveToY(-0.1f).FadeOut();
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// animation
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this.FadeIn(200).MoveToY(0.9f, preempt);
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}
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//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
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//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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@ -26,6 +27,12 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
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{
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if (h is Fruit)
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return new DrawableFruit(h);
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return null;
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}
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}
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}
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