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https://github.com/ppy/osu.git
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Merge remote-tracking branch 'upstream/master' into menu-bar
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commit
b135dc1f18
@ -1 +1 @@
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Subproject commit 23d1932eae87a871d65624eac3e6e8deb7e286c2
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Subproject commit 5f2d5a57e5d506d7e5d87eeeb442adf10be061f6
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@ -1,17 +1,14 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Desktop.Platform;
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using osu.Framework.Testing;
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using osu.Game;
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namespace osu.Desktop.Tests.Visual
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{
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[TestFixture]
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public abstract class OsuTestCase : TestCase
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{
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[Test]
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public override void RunTest()
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{
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using (var host = new HeadlessGameHost(realtime: false))
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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if (action == Action)
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{
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background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
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background.FadeTo(0.6f, 50, Easing.OutQuint);
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keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
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}
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using System;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using OpenTK.Input;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public const float HIT_TARGET_POSITION = 50;
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
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/// </summary>
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private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
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private SpecialColumnPosition specialColumnPosition;
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/// <summary>
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/// The style to use for the special column.
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@ -16,15 +16,16 @@ using osu.Game.Online.Chat;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using System;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTabControl : OsuTabControl<Channel>
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
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private const float shear_width = 10;
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public Action<Channel> OnRequestLeave;
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
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@ -49,6 +50,20 @@ namespace osu.Game.Overlays.Chat
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
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{
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if (selectorTab.Depth < float.MaxValue)
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// performTabSort might've made selectorTab's position wonky, fix it
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TabContainer.ChangeChildDepth(selectorTab, float.MaxValue);
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base.AddTabItem(item, addToDropdown);
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if (SelectedTab == null)
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SelectTab(item);
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}
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protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
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protected override void SelectTab(TabItem<Channel> tab)
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{
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if (tab is ChannelTabItem.ChannelSelectorTabItem)
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@ -62,18 +77,38 @@ namespace osu.Game.Overlays.Chat
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base.SelectTab(tab);
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}
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private void tabCloseRequested(TabItem<Channel> tab)
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{
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int totalTabs = TabContainer.Count - 1; // account for selectorTab
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int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
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if (tab == SelectedTab && totalTabs > 1)
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// Select the tab after tab-to-be-removed's index, or the tab before if current == last
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SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
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else if (totalTabs == 1 && !selectorTab.Active)
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// Open channel selection overlay if all channel tabs will be closed after removing this tab
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SelectTab(selectorTab);
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OnRequestLeave?.Invoke(tab.Value);
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}
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private class ChannelTabItem : TabItem<Channel>
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{
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private Color4 backgroundInactive;
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private Color4 backgroundHover;
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private Color4 backgroundActive;
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public override bool IsRemovable => !Pinned;
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private readonly SpriteText text;
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private readonly SpriteText textBold;
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private readonly ClickableContainer closeButton;
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private readonly Box box;
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private readonly Box highlightBox;
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private readonly SpriteIcon icon;
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public Action<ChannelTabItem> OnRequestClose;
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private void updateState()
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{
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if (Active)
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@ -108,6 +143,9 @@ namespace osu.Game.Overlays.Chat
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protected override bool OnHover(InputState state)
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{
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if (IsRemovable)
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closeButton.FadeIn(200, Easing.OutQuint);
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if (!Active)
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box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
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return true;
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@ -115,6 +153,7 @@ namespace osu.Game.Overlays.Chat
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protected override void OnHoverLost(InputState state)
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{
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closeButton.FadeOut(200, Easing.OutQuint);
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updateState();
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}
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@ -204,13 +243,69 @@ namespace osu.Game.Overlays.Chat
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Font = @"Exo2.0-Bold",
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TextSize = 18,
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},
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}
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}
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closeButton = new CloseButton
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{
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Alpha = 0,
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Margin = new MarginPadding { Right = 20 },
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Action = delegate
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{
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if (IsRemovable) OnRequestClose?.Invoke(this);
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},
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},
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},
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},
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};
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}
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public class CloseButton : ClickableContainer
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{
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private readonly SpriteIcon icon;
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public CloseButton()
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{
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Size = new Vector2(20);
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Child = icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.75f),
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Icon = FontAwesome.fa_close,
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RelativeSizeAxes = Axes.Both,
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};
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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protected override bool OnHover(InputState state)
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{
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icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.FadeColour(Color4.White, 200, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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}
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public class ChannelSelectorTabItem : ChannelTabItem
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{
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public override bool IsRemovable => false;
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public ChannelSelectorTabItem(Channel value) : base(value)
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{
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Depth = float.MaxValue;
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@ -160,6 +160,7 @@ namespace osu.Game.Overlays
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channelTabs = new ChatTabControl
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{
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RelativeSizeAxes = Axes.Both,
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OnRequestLeave = removeChannel,
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},
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}
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},
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@ -305,6 +306,7 @@ namespace osu.Game.Overlays
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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channelSelection.OnRequestJoin = addChannel;
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channelSelection.OnRequestLeave = removeChannel;
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channelSelection.Sections = new[]
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{
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new ChannelSection
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@ -332,7 +334,15 @@ namespace osu.Game.Overlays
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set
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{
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if (currentChannel == value || value == null) return;
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if (currentChannel == value) return;
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if (value == null)
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{
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currentChannel = null;
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textbox.Current.Disabled = true;
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currentChannelContainer.Clear(false);
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return;
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}
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currentChannel = value;
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@ -391,6 +401,19 @@ namespace osu.Game.Overlays
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channel.Joined.Value = true;
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}
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private void removeChannel(Channel channel)
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{
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if (channel == null) return;
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if (channel == CurrentChannel) CurrentChannel = null;
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careChannels.Remove(channel);
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loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
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channelTabs.RemoveItem(channel);
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channel.Joined.Value = false;
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}
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private void fetchInitialMessages(Channel channel)
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{
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var req = new GetMessagesRequest(new List<Channel> { channel }, null);
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internal RulesetContainer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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}
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