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Remove TestCaseScrollingHitObjects, replace with TestCaseScrollingPlayfield.
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@ -1,210 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Judgements;
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using System;
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namespace osu.Desktop.Tests.Visual
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{
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public class TestCaseScrollingHitObjects : OsuTestCase
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{
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public override string Description => "SpeedAdjustmentContainer/ScrollingContainer";
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private readonly BindableDouble timeRangeBindable;
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private readonly OsuSpriteText bottomLabel;
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private readonly SpriteText topTime;
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private readonly SpriteText bottomTime;
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public TestCaseScrollingHitObjects()
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{
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OsuSpriteText timeRangeText;
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timeRangeBindable = new BindableDouble(2000)
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{
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MinValue = 200,
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MaxValue = 4000,
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};
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SliderBar<double> timeRange;
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Add(timeRange = new BasicSliderBar<double>
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{
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Size = new Vector2(200, 20),
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SelectionColor = Color4.Pink,
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KeyboardStep = 100
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});
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Add(timeRangeText = new OsuSpriteText
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{
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X = 210,
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TextSize = 16,
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});
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timeRange.Current.BindTo(timeRangeBindable);
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timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
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timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
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AddRange(new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(100, 500),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f
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},
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new OsuSpriteText
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{
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Text = "t minus 0",
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.TopRight,
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},
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bottomLabel = new OsuSpriteText
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{
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Text = "t minus x",
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomLeft,
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},
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topTime = new OsuSpriteText
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{
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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},
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bottomTime = new OsuSpriteText
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{
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Margin = new MarginPadding(2),
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TextSize = 14,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomRight,
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},
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}
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}
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});
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timeRangeBindable.TriggerChange();
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}
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protected override void Update()
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{
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base.Update();
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bottomTime.Text = (Time.Current + timeRangeBindable.Value).ToString("#,#");
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}
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private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
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{
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public override bool RemoveWhenNotAlive => false;
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public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
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: base(controlPoint)
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{
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}
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protected override ScrollingContainer CreateScrollingContainer() => new TestScrollingContainer(ControlPoint);
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private class TestScrollingContainer : ScrollingContainer
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{
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private readonly MultiplierControlPoint controlPoint;
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public TestScrollingContainer(MultiplierControlPoint controlPoint)
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{
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this.controlPoint = controlPoint;
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}
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protected override void Update()
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{
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base.Update();
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Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
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private class TestDrawableHitObject : DrawableScrollingHitObject<HitObject, Judgement>
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{
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private readonly Box background;
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private const float height = 14;
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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RelativePositionAxes = Axes.Y;
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Y = (float)hitObject.StartTime;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = height,
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Colour = Color4.Cyan,
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Height = 1,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.Black,
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TextSize = height,
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Font = @"Exo2.0-BoldItalic",
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Text = $"{hitObject.StartTime:#,#}"
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(250, Easing.OutQuint);
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}
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protected override void Update()
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{
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base.Update();
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if (Time.Current >= HitObject.StartTime)
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background.Colour = Color4.Red;
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}
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protected override Judgement CreateJudgement() => new TestJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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private class TestJudgement : Judgement
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{
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public override string ResultString { get { throw new NotImplementedException(); } }
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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}
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}
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150
osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
Normal file
150
osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
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@ -0,0 +1,150 @@
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Desktop.Tests.Beatmaps;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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namespace osu.Desktop.Tests.Visual
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{
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/// <summary>
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/// The most minimal implementation of a playfield with scrolling hit objects.
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/// </summary>
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public class TestCaseScrollingPlayfield : TestCase
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{
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public TestCaseScrollingPlayfield()
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{
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Clock = new FramedClock();
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new TestHitObject { StartTime = time });
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time += 500;
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}
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Beatmap b = new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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Title = @"Sample Beatmap",
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Author = @"peppy",
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}
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}
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};
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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Add(new TestHitRenderer(beatmap, true));
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}
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private class TestHitRenderer : SpeedAdjustedHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
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{
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public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
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protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
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protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield();
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protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
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}
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private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
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{
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protected override void OnNewJudgement(TestJudgement judgement)
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{
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}
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}
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return original as TestHitObject;
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}
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}
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private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
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{
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public DrawableTestHitObject(TestHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Add(new Circle
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{
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Size = new Vector2(50)
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});
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}
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protected override TestJudgement CreateJudgement() => new TestJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
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{
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public TestPlayfield()
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: base(Axes.X)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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content = new Container { RelativeSizeAxes = Axes.Both }
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};
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}
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}
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private class TestHitObject : HitObject
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{
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}
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private class TestJudgement : Judgement
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{
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public override string ResultString { get { throw new NotImplementedException(); } }
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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}
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@ -98,7 +98,7 @@
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<Compile Include="Visual\TestCaseResults.cs" />
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<Compile Include="Visual\TestCaseRoomInspector.cs" />
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<Compile Include="Visual\TestCaseScoreCounter.cs" />
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<Compile Include="Visual\TestCaseScrollingHitObjects.cs" />
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<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
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<Compile Include="Visual\TestCaseSettings.cs" />
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<Compile Include="Visual\TestCaseSkipButton.cs" />
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<Compile Include="Visual\TestCaseSocial.cs" />
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