mirror of
https://github.com/ppy/osu.git
synced 2026-05-17 18:13:18 +08:00
Compare commits
1935 Commits
2021.416.0
...
2021.602.0
@@ -31,6 +31,12 @@
|
||||
"commands": [
|
||||
"CodeFileSanity"
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.524.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-9
@@ -10,14 +10,6 @@ trim_trailing_whitespace = true
|
||||
|
||||
#Roslyn naming styles
|
||||
|
||||
#PascalCase for public and protected members
|
||||
dotnet_naming_style.pascalcase.capitalization = pascal_case
|
||||
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
|
||||
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
|
||||
dotnet_naming_rule.public_members_pascalcase.severity = error
|
||||
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
|
||||
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
|
||||
|
||||
#camelCase for private members
|
||||
dotnet_naming_style.camelcase.capitalization = camel_case
|
||||
|
||||
@@ -197,4 +189,4 @@ dotnet_diagnostic.IDE0069.severity = none
|
||||
dotnet_diagnostic.CA2225.severity = none
|
||||
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
@@ -25,6 +25,6 @@ Please check:
|
||||
*please attach logs here, which are located at:*
|
||||
- `%AppData%/osu/logs` *(on Windows),*
|
||||
- `~/.local/share/osu/logs` *(on Linux & macOS).*
|
||||
- `Android/Data/sh.ppy.osulazer/logs` *(on Android)*,
|
||||
- `Android/data/sh.ppy.osulazer/files/logs` *(on Android)*,
|
||||
- on iOS they can be obtained by connecting your device to your desktop and copying the `logs` directory from the app's own document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
-->
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Propose a feature you would like to see in the game!
|
||||
---
|
||||
**Describe the new feature:**
|
||||
|
||||
**Proposal designs of the feature:**
|
||||
@@ -1,5 +1,12 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Suggestions or feature request
|
||||
url: https://github.com/ppy/osu/discussions/categories/ideas
|
||||
about: Got something you think should change or be added? Search for or start a new discussion!
|
||||
- name: Help
|
||||
url: https://github.com/ppy/osu/discussions/categories/q-a
|
||||
about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section!
|
||||
- name: osu!stable issues
|
||||
url: https://github.com/ppy/osu-stable-issues
|
||||
about: For issues regarding osu!stable (not osu!lazer), open them here.
|
||||
about: For osu!stable bugs (not osu!lazer), check out the dedicated repository. Note that we only accept serious bug reports.
|
||||
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: nuget
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: "17:00"
|
||||
open-pull-requests-limit: 99
|
||||
ignore:
|
||||
- dependency-name: Microsoft.EntityFrameworkCore.Design
|
||||
versions:
|
||||
- "> 2.2.6"
|
||||
- dependency-name: Microsoft.EntityFrameworkCore.Sqlite
|
||||
versions:
|
||||
- "> 2.2.6"
|
||||
- dependency-name: Microsoft.EntityFrameworkCore.Sqlite.Core
|
||||
versions:
|
||||
- "> 2.2.6"
|
||||
- dependency-name: Microsoft.Extensions.DependencyInjection
|
||||
versions:
|
||||
- ">= 5.a, < 6"
|
||||
- dependency-name: NUnit3TestAdapter
|
||||
versions:
|
||||
- ">= 3.16.a, < 3.17"
|
||||
- dependency-name: Microsoft.NET.Test.Sdk
|
||||
versions:
|
||||
- 16.9.1
|
||||
- dependency-name: Microsoft.Extensions.DependencyInjection
|
||||
versions:
|
||||
- 3.1.11
|
||||
- 3.1.12
|
||||
- dependency-name: Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
|
||||
versions:
|
||||
- 3.1.11
|
||||
- dependency-name: Microsoft.NETCore.Targets
|
||||
versions:
|
||||
- 5.0.0
|
||||
- dependency-name: Microsoft.AspNetCore.SignalR.Protocols.MessagePack
|
||||
versions:
|
||||
- 5.0.2
|
||||
- dependency-name: NUnit
|
||||
versions:
|
||||
- 3.13.1
|
||||
- dependency-name: Microsoft.AspNetCore.SignalR.Client
|
||||
versions:
|
||||
- 3.1.11
|
||||
+1
-1
@@ -24,7 +24,7 @@ Issues, bug reports and feature suggestions are welcomed, though please keep in
|
||||
* the in-game logs, which are located at:
|
||||
* `%AppData%/osu/logs` (on Windows),
|
||||
* `~/.local/share/osu/logs` (on Linux and macOS),
|
||||
* `Android/Data/sh.ppy.osulazer/logs` (on Android),
|
||||
* `Android/data/sh.ppy.osulazer/files/logs` (on Android),
|
||||
* on iOS they can be obtained by connecting your device to your desktop and [copying the `logs` directory from the app's own document storage using iTunes](https://support.apple.com/en-us/HT201301#copy-to-computer),
|
||||
* your system specifications (including the operating system and platform you are playing on),
|
||||
* a reproduction scenario (list of steps you have performed leading up to the occurrence of the bug),
|
||||
|
||||
@@ -17,7 +17,7 @@ The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commo
|
||||
|
||||
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
|
||||
|
||||
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passses come at the end of development, preceeded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
|
||||
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
|
||||
|
||||
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
|
||||
|
||||
@@ -97,7 +97,7 @@ Before committing your code, please run a code formatter. This can be achieved b
|
||||
|
||||
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
|
||||
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
|
||||
## Contributing
|
||||
|
||||
|
||||
+2
-2
@@ -10,8 +10,8 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
+2
-10
@@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
{
|
||||
public class EmptyFreeformAutoGenerator : AutoGenerator
|
||||
public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
|
||||
|
||||
public EmptyFreeformAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new EmptyFreeformReplayFrame());
|
||||
|
||||
@@ -35,8 +29,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
// todo: add required inputs and extra frames.
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -10,8 +10,8 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
+2
-10
@@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
public class PippidonAutoGenerator : AutoGenerator
|
||||
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
||||
|
||||
public PippidonAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new PippidonReplayFrame());
|
||||
|
||||
@@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
Position = hitObject.Position,
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -10,8 +10,8 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
+2
-10
@@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Replays
|
||||
{
|
||||
public class EmptyScrollingAutoGenerator : AutoGenerator
|
||||
public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
|
||||
|
||||
public EmptyScrollingAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new EmptyScrollingReplayFrame());
|
||||
|
||||
@@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
|
||||
// todo: add required inputs and extra frames.
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -10,8 +10,8 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
+2
-10
@@ -2,29 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Pippidon.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
public class PippidonAutoGenerator : AutoGenerator
|
||||
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
||||
|
||||
public PippidonAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
int currentLane = 0;
|
||||
|
||||
@@ -55,8 +49,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
|
||||
currentLane = hitObject.Lane;
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private void addFrame(double time, PippidonAction direction)
|
||||
|
||||
+2
-2
@@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.416.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.601.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -9,6 +9,7 @@ using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Security;
|
||||
using osu.Desktop.Overlays;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
@@ -56,7 +57,7 @@ namespace osu.Desktop
|
||||
|
||||
private string getStableInstallPath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")) || File.Exists(Path.Combine(p, "osu!.cfg"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
@@ -113,6 +114,8 @@ namespace osu.Desktop
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
|
||||
|
||||
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
|
||||
}
|
||||
|
||||
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Security.Principal;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Desktop.Security
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks if the game is running with elevated privileges (as admin in Windows, root in Unix) and displays a warning notification if so.
|
||||
/// </summary>
|
||||
public class ElevatedPrivilegesChecker : Component
|
||||
{
|
||||
[Resolved]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
|
||||
private bool elevated;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
elevated = checkElevated();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (elevated)
|
||||
notifications.Post(new ElevatedPrivilegesNotification());
|
||||
}
|
||||
|
||||
private bool checkElevated()
|
||||
{
|
||||
try
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
if (!OperatingSystem.IsWindows()) return false;
|
||||
|
||||
var windowsIdentity = WindowsIdentity.GetCurrent();
|
||||
var windowsPrincipal = new WindowsPrincipal(windowsIdentity);
|
||||
|
||||
return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator);
|
||||
|
||||
case RuntimeInfo.Platform.macOS:
|
||||
case RuntimeInfo.Platform.Linux:
|
||||
return Mono.Unix.Native.Syscall.geteuid() == 0;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private class ElevatedPrivilegesNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
||||
public ElevatedPrivilegesNotification()
|
||||
{
|
||||
Text = $"Running osu! as {(RuntimeInfo.IsUnix ? "root" : "administrator")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user.";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.ShieldAlt;
|
||||
IconBackgound.Colour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||
<PackageReference Include="nunit" Version="3.13.1" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@@ -10,5 +18,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
|
||||
{
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest(null);
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
{
|
||||
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
@@ -20,6 +21,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@@ -170,16 +172,25 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatcherStacking()
|
||||
public void TestCatcherRandomStacking()
|
||||
{
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit
|
||||
{
|
||||
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One)
|
||||
}, 50));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatcherStackingSameCaughtPosition()
|
||||
{
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
checkPlate(1);
|
||||
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
||||
checkPlate(10);
|
||||
AddAssert("caught objects are stacked", () =>
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < -20));
|
||||
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
|
||||
catcher.CaughtObjects.Any(obj => obj.Y < -25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -189,11 +200,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
|
||||
AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
|
||||
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
|
||||
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
|
||||
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
|
||||
AddStep("explode", () => catcher.Explode());
|
||||
AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
||||
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
|
||||
AddStep("catch fruits", () => attemptCatch(new Fruit(), 10));
|
||||
AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10));
|
||||
AddStep("drop", () => catcher.Drop());
|
||||
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
|
||||
}
|
||||
@@ -222,10 +233,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, int count = 1)
|
||||
private void attemptCatch(CatchHitObject hitObject)
|
||||
{
|
||||
attemptCatch(() => hitObject, 1);
|
||||
}
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
attemptCatch(hitObject, out _, out _);
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
}
|
||||
|
||||
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
|
||||
|
||||
@@ -8,6 +8,8 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
@@ -31,12 +33,32 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private float circleSize;
|
||||
|
||||
private ScheduledDelegate addManyFruit;
|
||||
|
||||
private BeatmapDifficulty beatmapDifficulty;
|
||||
|
||||
public TestSceneCatcherArea()
|
||||
{
|
||||
AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
|
||||
AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
|
||||
|
||||
AddStep("catch fruit", () => attemptCatch(new Fruit()));
|
||||
AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
|
||||
AddStep("catch many random fruit", () =>
|
||||
{
|
||||
int count = 50;
|
||||
|
||||
addManyFruit?.Cancel();
|
||||
addManyFruit = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
attemptCatch(new Fruit
|
||||
{
|
||||
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(beatmapDifficulty) * 0.6f,
|
||||
});
|
||||
|
||||
if (count-- == 0)
|
||||
addManyFruit?.Cancel();
|
||||
}, 50, true);
|
||||
});
|
||||
AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
|
||||
AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
|
||||
AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
|
||||
@@ -45,10 +67,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private void attemptCatch(Fruit fruit)
|
||||
{
|
||||
fruit.X = fruit.OriginalX + catcher.X;
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize
|
||||
});
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty);
|
||||
|
||||
foreach (var area in this.ChildrenOfType<CatcherArea>())
|
||||
{
|
||||
@@ -71,7 +90,12 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
circleSize = size;
|
||||
|
||||
SetContents(() =>
|
||||
beatmapDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
SetContents(_ =>
|
||||
{
|
||||
var droppedObjectContainer = new Container<CaughtObject>
|
||||
{
|
||||
@@ -84,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
droppedObjectContainer,
|
||||
new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size })
|
||||
new TestCatcherArea(droppedObjectContainer, beatmapDifficulty)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
scoreProcessor = new ScoreProcessor();
|
||||
|
||||
SetContents(() => new CatchComboDisplay
|
||||
SetContents(_ => new CatchComboDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -19,22 +19,22 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
|
||||
AddStep("show pear", () => SetContents(_ => createDrawableFruit(0)));
|
||||
AddStep("show grape", () => SetContents(_ => createDrawableFruit(1)));
|
||||
AddStep("show pineapple / apple", () => SetContents(_ => createDrawableFruit(2)));
|
||||
AddStep("show raspberry / orange", () => SetContents(_ => createDrawableFruit(3)));
|
||||
|
||||
AddStep("show banana", () => SetContents(createDrawableBanana));
|
||||
AddStep("show banana", () => SetContents(_ => createDrawableBanana()));
|
||||
|
||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||
AddStep("show droplet", () => SetContents(_ => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(_ => createDrawableTinyDroplet()));
|
||||
|
||||
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
|
||||
AddStep("show hyperdash pear", () => SetContents(_ => createDrawableFruit(0, true)));
|
||||
AddStep("show hyperdash grape", () => SetContents(_ => createDrawableFruit(1, true)));
|
||||
AddStep("show hyperdash pineapple / apple", () => SetContents(_ => createDrawableFruit(2, true)));
|
||||
AddStep("show hyperdash raspberry / orange", () => SetContents(_ => createDrawableFruit(3, true)));
|
||||
|
||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||
AddStep("show hyperdash droplet", () => SetContents(_ => createDrawableDroplet(true)));
|
||||
}
|
||||
|
||||
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
|
||||
|
||||
@@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
|
||||
AddStep("fruit changes visual and hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
|
||||
{
|
||||
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
||||
AddStep("droplet changes hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
|
||||
AddStep("droplet changes hyper", () => SetContents(_ => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
|
||||
{
|
||||
HyperDashBindable = { BindTarget = hyperDash },
|
||||
}))));
|
||||
|
||||
@@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@@ -61,10 +61,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
@@ -72,10 +72,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, false));
|
||||
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, true, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
@@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
PrepareBeatmap(() => new CatchCustomSkinWorkingBeatmap(audio, true));
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
return new Mod[]
|
||||
{
|
||||
new CatchModDifficultyAdjust(),
|
||||
new CatchModClassic(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
@@ -126,7 +127,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp(), new ModWindDown())
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new CatchModFloatingFruits()
|
||||
};
|
||||
|
||||
default:
|
||||
@@ -159,13 +161,13 @@ namespace osu.Game.Rulesets.Catch
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return "large droplet";
|
||||
return "Large droplet";
|
||||
|
||||
case HitResult.SmallTickHit:
|
||||
return "small droplet";
|
||||
return "Small droplet";
|
||||
|
||||
case HitResult.LargeBonus:
|
||||
return "banana";
|
||||
return "Banana";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModClassic : ModClassic
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModFloatingFruits : Mod, IApplicableToDrawableRuleset<CatchHitObject>
|
||||
{
|
||||
public override string Name => "Floating Fruits";
|
||||
public override string Acronym => "FF";
|
||||
public override string Description => "The fruits are... floating?";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Cloud;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Anchor = Anchor.Centre;
|
||||
drawableRuleset.Origin = Anchor.Centre;
|
||||
|
||||
drawableRuleset.Scale = new Vector2(1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,10 +28,12 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
|
||||
}
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
base.ApplyNormalVisibilityState(hitObject, state);
|
||||
|
||||
if (!(hitObject is DrawableCatchHitObject catchDrawable))
|
||||
return;
|
||||
|
||||
@@ -54,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true))
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
|
||||
drawable.FadeOut(duration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@@ -13,26 +12,19 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
internal class CatchAutoGenerator : AutoGenerator
|
||||
internal class CatchAutoGenerator : AutoGenerator<CatchReplayFrame>
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
private CatchReplayFrame currentFrame;
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
return;
|
||||
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = Catcher.BASE_SPEED;
|
||||
@@ -119,15 +111,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||
{
|
||||
var last = currentFrame;
|
||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
||||
Replay.Frames.Add(currentFrame);
|
||||
Frames.Add(new CatchReplayFrame(time, position, dashing, LastFrame));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -22,59 +24,68 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (component is HUDSkinComponent hudComponent)
|
||||
if (component is SkinnableTargetComponent targetComponent)
|
||||
{
|
||||
switch (hudComponent.Component)
|
||||
switch (targetComponent.Target)
|
||||
{
|
||||
case HUDSkinComponents.ComboCounter:
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
return providesComboCounter ? Drawable.Empty() : null;
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
|
||||
|
||||
if (providesComboCounter && components != null)
|
||||
{
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
|
||||
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
|
||||
legacyComboCounter.HiddenByRulesetImplementation = false;
|
||||
}
|
||||
|
||||
return components;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(component is CatchSkinComponent catchSkinComponent))
|
||||
return null;
|
||||
|
||||
switch (catchSkinComponent.Component)
|
||||
if (component is CatchSkinComponent catchSkinComponent)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
if (GetTexture("fruit-pear") != null)
|
||||
return new LegacyFruitPiece();
|
||||
switch (catchSkinComponent.Component)
|
||||
{
|
||||
case CatchSkinComponents.Fruit:
|
||||
if (GetTexture("fruit-pear") != null)
|
||||
return new LegacyFruitPiece();
|
||||
|
||||
break;
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Banana:
|
||||
if (GetTexture("fruit-bananas") != null)
|
||||
return new LegacyBananaPiece();
|
||||
case CatchSkinComponents.Banana:
|
||||
if (GetTexture("fruit-bananas") != null)
|
||||
return new LegacyBananaPiece();
|
||||
|
||||
break;
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Droplet:
|
||||
if (GetTexture("fruit-drop") != null)
|
||||
return new LegacyDropletPiece();
|
||||
case CatchSkinComponents.Droplet:
|
||||
if (GetTexture("fruit-drop") != null)
|
||||
return new LegacyDropletPiece();
|
||||
|
||||
break;
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.CatcherIdle:
|
||||
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.CatcherIdle:
|
||||
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatcherFail:
|
||||
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.CatcherFail:
|
||||
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatcherKiai:
|
||||
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.CatcherKiai:
|
||||
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
|
||||
break;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
return Source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
|
||||
explosion = new LegacyRollingCounter(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0.65f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
|
||||
counter = new LegacyRollingCounter(LegacyFont.Combo)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -53,6 +53,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
|
||||
/// </summary>
|
||||
public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be scaled down to fit on the plate.
|
||||
/// </summary>
|
||||
private const float caught_fruit_scale_adjust = 0.5f;
|
||||
|
||||
[NotNull]
|
||||
private readonly Container trailsTarget;
|
||||
|
||||
@@ -202,13 +212,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale of the catcher.</param>
|
||||
internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The beatmap difficulty.</param>
|
||||
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
||||
public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
||||
|
||||
/// <summary>
|
||||
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
|
||||
@@ -240,7 +250,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (result.IsHit)
|
||||
{
|
||||
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
|
||||
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X);
|
||||
|
||||
if (CatchFruitOnPlate)
|
||||
placeCaughtObject(palpableObject, positionInStack);
|
||||
@@ -384,16 +394,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
updateTrailVisibility();
|
||||
|
||||
if (hyperDashing)
|
||||
{
|
||||
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
|
||||
@@ -479,7 +480,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
caughtObject.CopyStateFrom(drawableObject);
|
||||
caughtObject.Anchor = Anchor.TopCentre;
|
||||
caughtObject.Position = position;
|
||||
caughtObject.Scale /= 2;
|
||||
caughtObject.Scale *= caught_fruit_scale_adjust;
|
||||
|
||||
caughtObjectContainer.Add(caughtObject);
|
||||
|
||||
@@ -489,19 +490,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
|
||||
{
|
||||
const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
|
||||
const float allowance = 10;
|
||||
// this is taken from osu-stable (lenience should be 10 * 10 at standard scale).
|
||||
const float lenience_adjust = 10 / CatchHitObject.OBJECT_RADIUS;
|
||||
|
||||
while (caughtObjectContainer.Any(f => Vector2Extensions.Distance(f.Position, position) < (displayRadius + radius_div_2) / (allowance / 2)))
|
||||
float adjustedRadius = displayRadius * lenience_adjust;
|
||||
float checkDistance = MathF.Pow(adjustedRadius, 2);
|
||||
|
||||
// offset fruit vertically to better place "above" the plate.
|
||||
position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
|
||||
|
||||
while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
|
||||
{
|
||||
float diff = (displayRadius + radius_div_2) / allowance;
|
||||
|
||||
position.X += (RNG.NextSingle() - 0.5f) * diff * 2;
|
||||
position.Y -= RNG.NextSingle() * diff;
|
||||
position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius);
|
||||
position.Y -= RNG.NextSingle(0, 5);
|
||||
}
|
||||
|
||||
position.X = Math.Clamp(position.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
}
|
||||
};
|
||||
|
||||
AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
|
||||
AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
||||
@@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
|
||||
@@ -15,7 +15,6 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
@@ -35,7 +34,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Test]
|
||||
public void TestPlaceBeforeCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
|
||||
AddStep("move mouse before current time", () =>
|
||||
{
|
||||
var column = this.ChildrenOfType<Column>().Single();
|
||||
InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(-100));
|
||||
});
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
@@ -45,7 +48,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Test]
|
||||
public void TestPlaceAfterCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
|
||||
AddStep("move mouse after current time", () =>
|
||||
{
|
||||
var column = this.ChildrenOfType<Column>().Single();
|
||||
InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(100));
|
||||
});
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
Child = drawableObject = new DrawableNote(note)
|
||||
};
|
||||
|
||||
AddBlueprint(new NoteSelectionBlueprint(drawableObject));
|
||||
AddBlueprint(new NoteSelectionBlueprint(note), drawableObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 1), _ => new DefaultColumnBackground())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
if (hitWindows.IsHitResultAllowed(result))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(_ =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
|
||||
{
|
||||
Type = result
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var pool = new DrawablePool<PoolableHitExplosion>(5);
|
||||
hitExplosionPools.Add(pool);
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
SetContents(_ => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 0), _ => new DefaultKeyArea())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 1), _ => new DefaultKeyArea())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
SetContents(_ => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
ManiaAction normalAction = ManiaAction.Key1;
|
||||
ManiaAction specialAction = ManiaAction.Special1;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
_ => new DefaultStageBackground())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
SetContents(_ => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneDrawableManiaHitObject : OsuTestScene
|
||||
{
|
||||
private readonly ManualClock clock = new ManualClock();
|
||||
|
||||
private Column column;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TimeRange = 2000,
|
||||
Clock = new FramedClock(clock),
|
||||
Child = column = new Column(0)
|
||||
{
|
||||
Action = { Value = ManiaAction.Key1 },
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.Gray
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteHeadVisibility()
|
||||
{
|
||||
DrawableHoldNote note = null;
|
||||
AddStep("Add hold note", () =>
|
||||
{
|
||||
var h = new HoldNote
|
||||
{
|
||||
StartTime = 0,
|
||||
Duration = 1000
|
||||
};
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
column.Add(note = new DrawableHoldNote(h));
|
||||
});
|
||||
AddStep("Hold key", () =>
|
||||
{
|
||||
clock.CurrentTime = 0;
|
||||
note.OnPressed(ManiaAction.Key1);
|
||||
});
|
||||
AddStep("progress time", () => clock.CurrentTime = 500);
|
||||
AddAssert("head is visible", () => note.Head.Alpha == 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,13 +5,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -324,6 +322,33 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
assertTailJudgement(HitResult.Ok);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLength()
|
||||
{
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 0,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result);
|
||||
|
||||
@@ -387,14 +412,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head);
|
||||
AddAssert("head is visible",
|
||||
() => currentPlayer.ChildrenOfType<DrawableHoldNote>()
|
||||
.Single(note => note.HitObject == beatmap.HitObjects[0])
|
||||
.Head
|
||||
.Alpha == 1);
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor?.HasCompleted.Value == true);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
|
||||
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimingBasedNoteColouring : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private RulesetConfigCache configCache { get; set; }
|
||||
|
||||
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const double beat_length = 500;
|
||||
|
||||
var ruleset = new ManiaRuleset();
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note { StartTime = 0 },
|
||||
new Note { StartTime = beat_length / 16 },
|
||||
new Note { StartTime = beat_length / 12 },
|
||||
new Note { StartTime = beat_length / 8 },
|
||||
new Note { StartTime = beat_length / 6 },
|
||||
new Note { StartTime = beat_length / 4 },
|
||||
new Note { StartTime = beat_length / 3 },
|
||||
new Note { StartTime = beat_length / 2 },
|
||||
new Note { StartTime = beat_length }
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo(),
|
||||
BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
|
||||
};
|
||||
|
||||
foreach (var note in beatmap.HitObjects)
|
||||
{
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
}
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint
|
||||
{
|
||||
BeatLength = beat_length
|
||||
});
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
Clock = new FramedClock(new ManualClock()),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
ruleset.CreateDrawableRulesetWith(beatmap)
|
||||
}
|
||||
};
|
||||
|
||||
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
config.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
|
||||
|
||||
AddStep("Enable", () => configTimingBasedNoteColouring.Value = true);
|
||||
AddStep("Disable", () => configTimingBasedNoteColouring.Value = false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
|
||||
SetDefault(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
|
||||
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
@@ -34,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
public enum ManiaRulesetSetting
|
||||
{
|
||||
ScrollTime,
|
||||
ScrollDirection
|
||||
ScrollDirection,
|
||||
TimingBasedNoteColouring
|
||||
}
|
||||
}
|
||||
|
||||
+10
-12
@@ -2,34 +2,35 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
public class HoldNoteNoteOverlay : CompositeDrawable
|
||||
{
|
||||
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||
|
||||
private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
|
||||
private readonly HoldNotePosition position;
|
||||
|
||||
public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
|
||||
: base(holdNote)
|
||||
public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
|
||||
{
|
||||
this.holdNoteBlueprint = holdNoteBlueprint;
|
||||
this.position = position;
|
||||
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
||||
|
||||
Select();
|
||||
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var drawableObject = holdNoteBlueprint.DrawableObject;
|
||||
|
||||
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
||||
if (DrawableObject.IsLoaded)
|
||||
if (drawableObject.IsLoaded)
|
||||
{
|
||||
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
|
||||
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
|
||||
|
||||
Anchor = note.Anchor;
|
||||
Origin = note.Origin;
|
||||
@@ -38,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
Position = note.DrawPosition;
|
||||
}
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
}
|
||||
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
@@ -8,13 +8,14 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
|
||||
{
|
||||
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||
|
||||
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
||||
public HoldNoteSelectionBlueprint(HoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
}
|
||||
@@ -32,16 +33,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
|
||||
new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
|
||||
new HoldNoteNoteOverlay(this, HoldNotePosition.End),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
@@ -4,22 +4,23 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
protected ManiaSelectionBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class NoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
public class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
|
||||
{
|
||||
public NoteSelectionBlueprint(DrawableNote note)
|
||||
public NoteSelectionBlueprint(Note note)
|
||||
: base(note)
|
||||
{
|
||||
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
|
||||
|
||||
+3
-3
@@ -12,16 +12,16 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class DrawableManiaEditRuleset : DrawableManiaRuleset
|
||||
public class DrawableManiaEditorRuleset : DrawableManiaRuleset
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
|
||||
protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
availableLines.Push(line);
|
||||
|
||||
grid.Clear(false);
|
||||
grid.Clear();
|
||||
}
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
@@ -16,20 +16,20 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableNote note:
|
||||
case Note note:
|
||||
return new NoteSelectionBlueprint(note);
|
||||
|
||||
case DrawableHoldNote holdNote:
|
||||
case HoldNote holdNote:
|
||||
return new HoldNoteSelectionBlueprint(holdNote);
|
||||
}
|
||||
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
return base.CreateHitObjectBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -7,9 +7,9 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaEditPlayfield : ManiaPlayfield
|
||||
public class ManiaEditorPlayfield : ManiaPlayfield
|
||||
{
|
||||
public ManiaEditPlayfield(List<StageDefinition> stages)
|
||||
public ManiaEditorPlayfield(List<StageDefinition> stages)
|
||||
: base(stages)
|
||||
{
|
||||
}
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditRuleset drawableRuleset;
|
||||
private DrawableManiaEditorRuleset drawableRuleset;
|
||||
private ManiaBeatSnapGrid beatSnapGrid;
|
||||
private InputManager inputManager;
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
||||
drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
|
||||
|
||||
@@ -5,14 +5,14 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaSelectionHandler : SelectionHandler
|
||||
public class ManiaSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
@@ -20,21 +20,21 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||
var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = ((ManiaHitObject)hitObjectBlueprint.Item).Column;
|
||||
|
||||
performColumnMovement(lastColumn, moveEvent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
|
||||
|
||||
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
|
||||
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.Blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
|
||||
if (currentColumn == null)
|
||||
return;
|
||||
|
||||
@@ -58,8 +58,9 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (h is ManiaHitObject maniaObj)
|
||||
maniaObj.Column += columnDelta;
|
||||
maniaPlayfield.Remove(h);
|
||||
((ManiaHitObject)h).Column += columnDelta;
|
||||
maniaPlayfield.Add(h);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
||||
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
|
||||
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5);
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
||||
|
||||
@@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
new ManiaModClassic(),
|
||||
new ManiaModInvert(),
|
||||
new ManiaModConstantSpeed()
|
||||
};
|
||||
|
||||
@@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
KeyboardStep = 5
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Timing-based note colouring",
|
||||
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -9,12 +9,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
/// <summary>
|
||||
/// The intended <see cref="Column"/> index for this component.
|
||||
/// May be null if the component does not exist in a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// The intended <see cref="StageDefinition"/> for this component.
|
||||
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
|
||||
@@ -25,12 +19,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
/// Creates a new <see cref="ManiaSkinComponent"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
|
||||
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null, StageDefinition? stageDefinition = null)
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null)
|
||||
: base(component)
|
||||
{
|
||||
TargetColumn = targetColumn;
|
||||
StageDefinition = stageDefinition;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModClassic : ModClassic
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
@@ -39,5 +40,13 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -12,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -29,21 +31,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public DrawableHoldNoteHead Head => headContainer.Child;
|
||||
public DrawableHoldNoteTail Tail => tailContainer.Child;
|
||||
|
||||
private readonly Container<DrawableHoldNoteHead> headContainer;
|
||||
private readonly Container<DrawableHoldNoteTail> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
private Container<DrawableHoldNoteHead> headContainer;
|
||||
private Container<DrawableHoldNoteTail> tailContainer;
|
||||
private Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
|
||||
/// </summary>
|
||||
private readonly Container sizingContainer;
|
||||
private Container sizingContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
|
||||
/// </summary>
|
||||
private readonly Container maskingContainer;
|
||||
private Container maskingContainer;
|
||||
|
||||
private readonly SkinnableDrawable bodyPiece;
|
||||
private SkinnableDrawable bodyPiece;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
@@ -60,11 +62,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private double? releaseTime;
|
||||
|
||||
public DrawableHoldNote()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Container maskedContents;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
@@ -86,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
},
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
})
|
||||
@@ -105,6 +115,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
sizingContainer.Size = Vector2.One;
|
||||
HoldStartTime = null;
|
||||
HoldBrokenTime = null;
|
||||
releaseTime = null;
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
@@ -128,37 +148,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
headContainer.Clear();
|
||||
tailContainer.Clear();
|
||||
tickContainer.Clear();
|
||||
headContainer.Clear(false);
|
||||
tailContainer.Clear(false);
|
||||
tickContainer.Clear(false);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case TailNote _:
|
||||
return new DrawableHoldNoteTail(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
case TailNote tail:
|
||||
return new DrawableHoldNoteTail(tail);
|
||||
|
||||
case Note _:
|
||||
return new DrawableHoldNoteHead(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
case HeadNote head:
|
||||
return new DrawableHoldNoteHead(head);
|
||||
|
||||
case HoldNoteTick tick:
|
||||
return new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => HoldStartTime,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
return new DrawableHoldNoteTick(tick);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
@@ -221,7 +227,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
// As the note is being held, adjust the size of the sizing container. This has two effects:
|
||||
// 1. The contained masking container will mask the body and ticks.
|
||||
// 2. The head note will move along with the new "head position" in the container.
|
||||
if (Head.IsHit && releaseTime == null)
|
||||
if (Head.IsHit && releaseTime == null && DrawHeight > 0)
|
||||
{
|
||||
// How far past the hit target this hold note is. Always a positive value.
|
||||
float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
@@ -12,11 +13,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
|
||||
|
||||
public DrawableHoldNoteHead(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
public DrawableHoldNoteHead()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHoldNoteHead(HeadNote headNote)
|
||||
: base(headNote)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
@@ -20,12 +21,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
|
||||
public DrawableHoldNoteTail(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Tail)
|
||||
public DrawableHoldNoteTail()
|
||||
: this(null)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
|
||||
public DrawableHoldNoteTail(TailNote tailNote)
|
||||
: base(tailNote)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
@@ -54,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
ApplyResult(r =>
|
||||
{
|
||||
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
|
||||
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HoldBrokenTime != null))
|
||||
if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null))
|
||||
result = HitResult.Meh;
|
||||
|
||||
r.Type = result;
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -19,38 +20,48 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// <summary>
|
||||
/// References the time at which the user started holding the hold note.
|
||||
/// </summary>
|
||||
public Func<double?> HoldStartTime;
|
||||
private Func<double?> holdStartTime;
|
||||
|
||||
private Container glowContainer;
|
||||
|
||||
public DrawableHoldNoteTick()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHoldNoteTick(HoldNoteTick hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Container glowContainer;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
}
|
||||
|
||||
AddRangeInternal(new[]
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(glowContainer = new CircularContainer
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
new Box
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
@@ -64,12 +75,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
Debug.Assert(ParentHitObject != null);
|
||||
|
||||
var holdNote = (DrawableHoldNote)ParentHitObject;
|
||||
holdStartTime = () => holdNote.HoldStartTime;
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
holdStartTime = null;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
var startTime = HoldStartTime?.Invoke();
|
||||
var startTime = holdStartTime?.Invoke();
|
||||
|
||||
if (startTime == null || startTime > HitObject.StartTime)
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
||||
@@ -6,6 +6,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaPlayfield playfield { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the samples that are played by this object during gameplay.
|
||||
/// </summary>
|
||||
public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
|
||||
|
||||
protected override float SamplePlaybackPosition
|
||||
{
|
||||
get
|
||||
@@ -44,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@@ -53,9 +60,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Action.BindTo(action);
|
||||
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
if (ParentHitObject != null)
|
||||
AccentColour.BindTo(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
if (ParentHitObject != null)
|
||||
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
private double computedLifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
@@ -141,12 +170,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
public new TObject HitObject => (TObject)base.HitObject;
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,19 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -17,23 +23,49 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IBeatmap beatmap { get; set; }
|
||||
|
||||
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
|
||||
|
||||
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
|
||||
|
||||
private readonly Drawable headPiece;
|
||||
private Drawable headPiece;
|
||||
|
||||
public DrawableNote()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableNote(Note hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component, hitObject.Column), _ => new DefaultNotePiece())
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ManiaRulesetConfigManager rulesetConfig)
|
||||
{
|
||||
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
|
||||
|
||||
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour());
|
||||
StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
base.OnDirectionChanged(e);
|
||||
@@ -73,5 +105,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public virtual void OnReleased(ManiaAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private void updateSnapColour()
|
||||
{
|
||||
if (beatmap == null || HitObject == null) return;
|
||||
|
||||
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
|
||||
|
||||
Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class HeadNote : Note
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public Note Head { get; private set; }
|
||||
public HeadNote Head { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
createTicks(cancellationToken);
|
||||
|
||||
AddNested(Head = new Note
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -11,7 +10,7 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaAutoGenerator : AutoGenerator
|
||||
internal class ManiaAutoGenerator : AutoGenerator<ManiaReplayFrame>
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
@@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
||||
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
@@ -43,12 +40,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
return;
|
||||
|
||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||
|
||||
@@ -70,10 +65,8 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private IEnumerable<IActionPoint> generateActionPoints()
|
||||
|
||||
@@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
return Source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
private Drawable getResult(HitResult result)
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
@@ -27,6 +28,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||
|
||||
/// <summary>
|
||||
/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
|
||||
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
|
||||
/// </summary>
|
||||
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this column as part of the whole playfield.
|
||||
/// </summary>
|
||||
@@ -38,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
private readonly Container<SkinnableSound> hitSounds;
|
||||
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
@@ -48,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
@@ -59,17 +67,36 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
background,
|
||||
hitSounds = new Container<SkinnableSound>
|
||||
{
|
||||
Name = "Column samples pool",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
|
||||
},
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
|
||||
RegisterPool<Note, DrawableNote>(10, 50);
|
||||
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
|
||||
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
|
||||
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
|
||||
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
NewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public ColumnType ColumnType { get; set; }
|
||||
@@ -85,28 +112,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
hitObject.AccentColour.Value = AccentColour;
|
||||
hitObject.OnNewResult += OnNewResult;
|
||||
base.OnNewDrawableHitObject(drawableHitObject);
|
||||
|
||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
|
||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
|
||||
|
||||
maniaObject.AccentColour.Value = AccentColour;
|
||||
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
base.Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
if (!base.Remove(h))
|
||||
return false;
|
||||
|
||||
h.OnNewResult -= OnNewResult;
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
@@ -120,6 +133,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||
}
|
||||
|
||||
private int nextHitSoundIndex;
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action != Action.Value)
|
||||
@@ -131,7 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
HitObjectContainer.Objects.LastOrDefault();
|
||||
|
||||
nextObject?.PlaySamples();
|
||||
if (nextObject is DrawableManiaHitObject maniaObject)
|
||||
{
|
||||
var hitSound = hitSounds[nextHitSoundIndex];
|
||||
|
||||
hitSound.Samples = maniaObject.GetGameplaySamples();
|
||||
hitSound.Play();
|
||||
|
||||
nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = 1
|
||||
|
||||
@@ -18,7 +18,6 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -134,20 +133,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case HoldNote holdNote:
|
||||
return new DrawableHoldNote(holdNote);
|
||||
|
||||
case Note note:
|
||||
return new DrawableNote(note);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h) => null;
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@@ -56,6 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
|
||||
|
||||
public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);
|
||||
|
||||
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
|
||||
|
||||
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
|
||||
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
@@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -132,33 +133,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
|
||||
int columnIndex = -1;
|
||||
|
||||
maniaObject.ColumnBindable.BindValueChanged(_ =>
|
||||
{
|
||||
if (columnIndex != -1)
|
||||
Columns.ElementAt(columnIndex).Remove(h);
|
||||
|
||||
columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Add(h);
|
||||
}, true);
|
||||
|
||||
h.OnNewResult += OnNewResult;
|
||||
base.LoadComplete();
|
||||
NewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||
int columnIndex = maniaObject.Column - firstColumnIndex;
|
||||
Columns.ElementAt(columnIndex).Remove(h);
|
||||
public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject);
|
||||
|
||||
h.OnNewResult -= OnNewResult;
|
||||
return true;
|
||||
}
|
||||
public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject);
|
||||
|
||||
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h);
|
||||
|
||||
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
|
||||
|
||||
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
|
||||
|
||||
|
||||
@@ -5,11 +5,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
@@ -30,25 +32,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
[Test]
|
||||
public void TestCircleInCenter()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOk(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = playfield_centre // Playfield is 640 x 480.
|
||||
Position = playfield_centre
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleNearEdge()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOk(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -58,15 +58,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
Position = new Vector2(5, 5)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleNearEdgeStackedOffscreen()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOffscreenCircle(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -77,15 +75,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
StackHeight = 5
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenCircle(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleOffscreen()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOffscreenCircle(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -95,15 +91,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
Position = new Vector2(0, 0)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenCircle(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderInCenter()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOk(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -118,15 +112,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderNearEdge()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOk(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -141,15 +133,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Assert.That(check.Run(beatmap), Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderNearEdgeStackedOffscreen()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOffscreenSlider(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -165,15 +155,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
StackHeight = 5
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderOffscreenStart()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOffscreenSlider(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -188,15 +176,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderOffscreenEnd()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOffscreenSlider(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -211,15 +197,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderOffscreenPath()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
assertOffscreenSlider(new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -236,14 +220,19 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
assertOffscreenSlider(beatmap);
|
||||
private void assertOk(IBeatmap beatmap)
|
||||
{
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertOffscreenCircle(IBeatmap beatmap)
|
||||
{
|
||||
var issues = check.Run(beatmap).ToList();
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
|
||||
@@ -251,7 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
|
||||
private void assertOffscreenSlider(IBeatmap beatmap)
|
||||
{
|
||||
var issues = check.Run(beatmap).ToList();
|
||||
var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
||||
AddBlueprint(blueprint = new TestBlueprint(drawableObject));
|
||||
AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
|
||||
});
|
||||
|
||||
[Test]
|
||||
@@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
||||
public TestBlueprint(DrawableHitCircle drawableCircle)
|
||||
: base(drawableCircle)
|
||||
public TestBlueprint(HitCircle circle)
|
||||
: base(circle)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableSlider(slider));
|
||||
AddBlueprint(new TestSliderBlueprint(drawableObject));
|
||||
AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
|
||||
});
|
||||
|
||||
[Test]
|
||||
@@ -150,23 +150,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
private class TestSliderBlueprint : SliderSelectionBlueprint
|
||||
{
|
||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
|
||||
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
|
||||
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
||||
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
||||
|
||||
public TestSliderBlueprint(DrawableSlider slider)
|
||||
public TestSliderBlueprint(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
|
||||
protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
|
||||
}
|
||||
|
||||
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
|
||||
private class TestSliderCircleOverlay : SliderCircleOverlay
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
||||
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
|
||||
public TestSliderCircleOverlay(Slider slider, SliderPosition position)
|
||||
: base(slider, position)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableSlider(slider));
|
||||
AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
|
||||
AddBlueprint(blueprint = new TestSliderBlueprint(slider), drawableObject);
|
||||
});
|
||||
|
||||
[Test]
|
||||
@@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
|
||||
|
||||
AddAssert("head positioned correctly",
|
||||
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
|
||||
() => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddAssert("tail positioned correctly",
|
||||
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
|
||||
() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
|
||||
}
|
||||
|
||||
private void moveMouseToControlPoint(int index)
|
||||
@@ -195,23 +195,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
private class TestSliderBlueprint : SliderSelectionBlueprint
|
||||
{
|
||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
|
||||
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
|
||||
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
||||
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
||||
|
||||
public TestSliderBlueprint(DrawableSlider slider)
|
||||
public TestSliderBlueprint(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
|
||||
protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
|
||||
}
|
||||
|
||||
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
|
||||
private class TestSliderCircleOverlay : SliderCircleOverlay
|
||||
{
|
||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||
|
||||
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
|
||||
public TestSliderCircleOverlay(Slider slider, SliderPosition position)
|
||||
: base(slider, position)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
Child = drawableSpinner = new DrawableSpinner(spinner)
|
||||
});
|
||||
|
||||
AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
|
||||
AddBlueprint(new SpinnerSelectionBlueprint(spinner) { Size = new Vector2(0.5f) }, drawableSpinner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
int poolIndex = 0;
|
||||
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
DrawablePool<TestDrawableOsuJudgement> pool;
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
|
||||
{
|
||||
SetContents(() =>
|
||||
SetContents(_ =>
|
||||
{
|
||||
var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
|
||||
var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
|
||||
|
||||
@@ -23,18 +23,18 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestVariousHitCircles()
|
||||
{
|
||||
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(() => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(() => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(() => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(() => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(() => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(() => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(() => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(() => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(() => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(() => testStream(7, true)));
|
||||
AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
|
||||
}
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
Position = new Vector2(128, 128),
|
||||
ComboIndex = 1,
|
||||
}), null));
|
||||
})));
|
||||
}
|
||||
|
||||
private HitCircle prepareObject(HitCircle circle)
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Child = new SkinProvidingContainer(new DefaultSkin())
|
||||
Child = new SkinProvidingContainer(new DefaultSkin(null))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user