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Add note about rotation not working as expected
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@ -88,6 +88,7 @@ namespace osu.Game.Skinning.Editor
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public override bool HandleRotation(float angle)
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{
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// TODO: this doesn't correctly account for origin/anchor specs being different in a multi-selection.
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foreach (var c in SelectedBlueprints)
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((Drawable)c.Item).Rotation += angle;
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