1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:52:54 +08:00

Merge pull request #12863 from peppy/fix-editor-blueprint-wrong-beatmap

This commit is contained in:
Bartłomiej Dach 2021-05-19 21:52:00 +02:00 committed by GitHub
commit d8a2b85acb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 5 deletions

View File

@ -36,7 +36,8 @@ namespace osu.Game.Rulesets.Edit
[Resolved(canBeNull: true)]
protected EditorClock EditorClock { get; private set; }
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
private EditorBeatmap beatmap { get; set; }
private Bindable<double> startTimeBindable;
@ -58,10 +59,8 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
private void load()
{
this.beatmap.BindTo(beatmap);
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.BindValueChanged(_ => ApplyDefaultsToHitObject(), true);
}
@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Edit
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty, CancellationToken)"/>,
/// refreshing <see cref="Objects.HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
/// </summary>
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.Value.Beatmap.ControlPointInfo, beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;

View File

@ -33,8 +33,12 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(new EditorClock());
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
dependencies.CacheAs(new EditorBeatmap(playable));
return dependencies;
}