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Rename CheckUnsnaps -> CheckUnsnappedObjects

Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
This commit is contained in:
Naxess 2021-04-26 20:32:44 +02:00
parent b9e4f73f78
commit ce258febf6
4 changed files with 10 additions and 10 deletions

View File

@ -15,15 +15,15 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckUnsnapsTest
public class CheckUnsnappedObjectsTest
{
private CheckUnsnaps check;
private CheckUnsnappedObjects check;
private ControlPointInfo cpi;
[SetUp]
public void Setup()
{
check = new CheckUnsnaps();
check = new CheckUnsnappedObjects();
cpi = new ControlPointInfo();
cpi.Add(100, new TimingControlPoint { BeatLength = 100 });
@ -108,8 +108,8 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnaps.IssueTemplate1MsOrMore));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnaps.IssueTemplate2MsOrMore));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate1MsOrMore));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate2MsOrMore));
}
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnaps.IssueTemplate1MsOrMore));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate1MsOrMore));
}
private void assert2Ms(List<HitObject> hitobjects, int count = 1)
@ -140,7 +140,7 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnaps.IssueTemplate2MsOrMore));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate2MsOrMore));
}
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
new CheckAudioQuality(),
// Compose
new CheckUnsnaps(),
new CheckUnsnappedObjects(),
new CheckConcurrentObjects()
};

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Edit.Checks
public class CheckConcurrentObjects : ICheck
{
// We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor.
private const double ms_leniency = CheckUnsnaps.UNSNAP_MS_THRESHOLD;
private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects");

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckUnsnaps : ICheck
public class CheckUnsnappedObjects : ICheck
{
public const double UNSNAP_MS_THRESHOLD = 2;