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Add concurrent objects check to BeatmapVerifier

This commit is contained in:
Naxess
2021-04-26 20:28:59 +02:00
Unverified
parent b8cdcf56c0
commit b9e4f73f78
+2 -1
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@@ -25,7 +25,8 @@ namespace osu.Game.Rulesets.Edit
new CheckAudioQuality(),
// Compose
new CheckUnsnaps()
new CheckUnsnaps(),
new CheckConcurrentObjects()
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)