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osu-lazer/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs
Naxess ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00

156 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckUnsnappedObjectsTest
{
private CheckUnsnappedObjects check;
private ControlPointInfo cpi;
[SetUp]
public void Setup()
{
check = new CheckUnsnappedObjects();
cpi = new ControlPointInfo();
cpi.Add(100, new TimingControlPoint { BeatLength = 100 });
}
[Test]
public void TestCircleSnapped()
{
assertOk(new List<HitObject>
{
new HitCircle { StartTime = 100 }
});
}
[Test]
public void TestCircleUnsnapped1Ms()
{
assert1Ms(new List<HitObject>
{
new HitCircle { StartTime = 101 }
});
assert1Ms(new List<HitObject>
{
new HitCircle { StartTime = 99 }
});
}
[Test]
public void TestCircleUnsnapped2Ms()
{
assert2Ms(new List<HitObject>
{
new HitCircle { StartTime = 102 }
});
assert2Ms(new List<HitObject>
{
new HitCircle { StartTime = 98 }
});
}
[Test]
public void TestSliderSnapped()
{
// Slider ends are naturally < 1 ms unsnapped because of how SV works.
assertOk(new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object
});
}
[Test]
public void TestSliderUnsnapped1Ms()
{
assert1Ms(new List<HitObject>
{
getSliderMock(startTime: 101, endTime: 401.75d).Object
}, count: 2);
// End is only off by 0.25 ms, hence count 1.
assert1Ms(new List<HitObject>
{
getSliderMock(startTime: 99, endTime: 399.75d).Object
}, count: 1);
}
[Test]
public void TestSliderUnsnapped2Ms()
{
assert2Ms(new List<HitObject>
{
getSliderMock(startTime: 102, endTime: 402.75d).Object
}, count: 2);
// Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object.
var hitobjects = new List<HitObject>
{
getSliderMock(startTime: 98, endTime: 398.75d).Object
};
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate1MsOrMore));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate2MsOrMore));
}
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
{
var mockSlider = new Mock<Slider>();
mockSlider.SetupGet(s => s.StartTime).Returns(startTime);
mockSlider.As<IHasRepeats>().Setup(r => r.RepeatCount).Returns(repeats);
mockSlider.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
return mockSlider;
}
private void assertOk(List<HitObject> hitobjects)
{
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
}
private void assert1Ms(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate1MsOrMore));
}
private void assert2Ms(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate2MsOrMore));
}
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
{
return new Beatmap<HitObject>
{
ControlPointInfo = cpi,
HitObjects = hitobjects
};
}
}
}