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Remove static usage

This commit is contained in:
Dean Herbert 2021-05-21 14:21:56 +09:00
parent 07221c55b2
commit c00e6e29a6

View File

@ -14,10 +14,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
private readonly HitPiece piece;
private static Hit hit;
public new Hit HitObject => (Hit)base.HitObject;
public HitPlacementBlueprint()
: base(hit = new Hit())
: base(new Hit())
{
InternalChild = piece = new HitPiece
{
@ -30,12 +30,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
switch (e.Button)
{
case MouseButton.Left:
hit.Type = HitType.Centre;
HitObject.Type = HitType.Centre;
EndPlacement(true);
return true;
case MouseButton.Right:
hit.Type = HitType.Rim;
HitObject.Type = HitType.Rim;
EndPlacement(true);
return true;
}