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Add test
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osu.Game.Tests/Editing/TestSceneHitObjectContainerEventQueue.cs
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168
osu.Game.Tests/Editing/TestSceneHitObjectContainerEventQueue.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editing
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{
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public class TestSceneHitObjectContainerEventQueue : OsuTestScene
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{
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private readonly TestHitObject testObj = new TestHitObject();
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private TestPlayfield playfield1;
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private TestPlayfield playfield2;
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private TestDrawable intermediateDrawable;
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private HitObjectContainerEventQueue eventQueue;
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private HitObject beganUsage;
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private HitObject finishedUsage;
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private HitObject transferredUsage;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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reset();
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if (eventQueue != null)
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{
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eventQueue.HitObjectUsageBegan -= onHitObjectUsageBegan;
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eventQueue.HitObjectUsageFinished -= onHitObjectUsageFinished;
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eventQueue.HitObjectUsageTransferred -= onHitObjectUsageTransferred;
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}
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var topPlayfield = new TestPlayfield();
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topPlayfield.AddNested(playfield1 = new TestPlayfield());
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topPlayfield.AddNested(playfield2 = new TestPlayfield());
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eventQueue = new HitObjectContainerEventQueue(topPlayfield);
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eventQueue.HitObjectUsageBegan += onHitObjectUsageBegan;
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eventQueue.HitObjectUsageFinished += onHitObjectUsageFinished;
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eventQueue.HitObjectUsageTransferred += onHitObjectUsageTransferred;
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Children = new Drawable[]
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{
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topPlayfield,
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intermediateDrawable = new TestDrawable(),
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eventQueue
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};
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});
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private void onHitObjectUsageBegan(HitObject obj) => beganUsage = obj;
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private void onHitObjectUsageFinished(HitObject obj) => finishedUsage = obj;
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private void onHitObjectUsageTransferred(HitObject obj, DrawableHitObject drawableObj) => transferredUsage = obj;
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[Test]
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public void TestUsageBeganAfterAdd()
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{
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AddStep("add hitobject", () => playfield1.Add(testObj));
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addCheckStep(began: true);
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}
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[Test]
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public void TestUsageFinishedAfterRemove()
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{
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AddStep("add hitobject", () => playfield1.Add(testObj));
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addResetStep();
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AddStep("remove hitobject", () => playfield1.Remove(testObj));
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addCheckStep(finished: true);
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}
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[Test]
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public void TestUsageTransferredWhenMovedBetweenPlayfields()
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{
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AddStep("add hitobject", () => playfield1.Add(testObj));
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addResetStep();
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AddStep("transfer hitobject to other playfield", () =>
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{
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playfield1.Remove(testObj);
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playfield2.Add(testObj);
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});
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addCheckStep(transferred: true);
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}
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[Test]
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public void TestRemoveImmediatelyAfterUsageBegan()
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{
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AddStep("add hitobject and schedule removal", () =>
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{
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playfield1.Add(testObj);
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intermediateDrawable.Schedule(() => playfield1.Remove(testObj));
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});
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addCheckStep();
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}
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[Test]
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public void TestRemoveImmediatelyAfterTransferred()
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{
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AddStep("add hitobject", () => playfield1.Add(testObj));
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addResetStep();
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AddStep("transfer hitobject to other playfield and schedule removal", () =>
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{
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playfield1.Remove(testObj);
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playfield2.Add(testObj);
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intermediateDrawable.Schedule(() => playfield2.Remove(testObj));
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});
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addCheckStep(finished: true);
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}
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private void addResetStep() => AddStep("reset", reset);
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private void reset()
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{
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beganUsage = null;
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finishedUsage = null;
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transferredUsage = null;
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}
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private void addCheckStep(bool began = false, bool finished = false, bool transferred = false)
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=> AddAssert($"began = {began}, finished = {finished}, transferred = {transferred}",
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() => (beganUsage == testObj) == began && (finishedUsage == testObj) == finished && (transferredUsage == testObj) == transferred);
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private class TestPlayfield : Playfield
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{
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public TestPlayfield()
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{
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RegisterPool<TestHitObject, TestDrawableHitObject>(1);
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}
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public new void AddNested(Playfield playfield)
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{
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AddInternal(playfield);
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base.AddNested(playfield);
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}
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
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{
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var entry = base.CreateLifetimeEntry(hitObject);
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entry.KeepAlive = true;
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return entry;
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}
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}
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private class TestHitObject : HitObject
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{
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public override string ToString() => "TestHitObject";
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}
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private class TestDrawableHitObject : DrawableHitObject
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{
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}
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private class TestDrawable : Drawable
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{
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public new void Schedule(Action action) => base.Schedule(action);
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}
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}
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}
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@ -354,8 +354,11 @@ namespace osu.Game.Rulesets.UI
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// If this is the first time this DHO is being used, then apply the DHO mods.
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// This is done before Apply() so that the state is updated once when the hitobject is applied.
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foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
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m.ApplyToDrawableHitObjects(dho.Yield());
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if (mods != null)
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{
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foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
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m.ApplyToDrawableHitObjects(dho.Yield());
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}
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}
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if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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