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Move BindValueChanged
call to LoadComplete
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@ -97,7 +97,6 @@ namespace osu.Game.Screens.Play.HUD
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};
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Current.BindTo(scoreProcessor.Combo);
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Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
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}
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protected override void LoadComplete()
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@ -111,7 +110,7 @@ namespace osu.Game.Screens.Play.HUD
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popOutCount.Origin = Origin;
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popOutCount.Anchor = Anchor;
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updateCount(false);
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Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
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}
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private void updateCount(bool rolling)
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