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Add very basic test logic to ensure PlayerLoader
is present for playlists
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parent
9e8c0a7e70
commit
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@ -11,11 +11,13 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK.Input;
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@ -24,8 +26,6 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsRoomSubScreen : RoomTestScene
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{
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protected override bool UseOnlineAPI => true;
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[Cached(typeof(IRoomManager))]
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private readonly TestRoomManager roomManager = new TestRoomManager();
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@ -41,6 +41,18 @@ namespace osu.Game.Tests.Visual.Playlists
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case CreateRoomScoreRequest createRoomScoreRequest:
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createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
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return true;
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}
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return false;
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};
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}
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[SetUpSteps]
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@ -59,12 +71,16 @@ namespace osu.Game.Tests.Visual.Playlists
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Room.Name.Value = "my awesome room";
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Room.Host.Value = new User { Id = 2, Username = "peppy" };
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Room.RecentParticipants.Add(Room.Host.Value);
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Room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddStep("start match", () => match.ChildrenOfType<PlaylistsReadyButton>().First().Click());
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AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader);
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}
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[Test]
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@ -150,7 +150,11 @@ namespace osu.Game.Screens.OnlinePlay.Match
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protected void StartPlay()
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{
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sampleStart?.Play();
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ParentScreen?.Push(CreateGameplayScreen());
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// fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes).
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var targetScreen = (Screen)ParentScreen ?? this;
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targetScreen?.Push(CreateGameplayScreen());
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}
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/// <summary>
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