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Renamed TaikoModFlip to TaikoModInvert
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -13,19 +12,10 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModInvert : Mod, IApplicableAfterBeatmapConversion
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public class ManiaModInvert : ModInvert, IApplicableAfterBeatmapConversion
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{
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public override string Name => "Invert";
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public override string Acronym => "IN";
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public override double ScoreMultiplier => 1;
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public override string Description => "Hold the keys. To the beat.";
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public override IconUsage? Icon => FontAwesome.Solid.YinYang;
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public override ModType Type => ModType.Conversion;
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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@ -10,13 +10,9 @@ using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModFlip : Mod, IApplicableToBeatmap
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public class TaikoModInvert : ModInvert, IApplicableToBeatmap
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{
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public override string Name => "Flip";
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public override string Acronym => "FP";
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public override string Description => @"Dons become kats, kats become dons";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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{
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public override string Description => @"Shuffle around the colours!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModFlip)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModInvert)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModRandom(),
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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new TaikoModFlip(),
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new TaikoModInvert(),
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};
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case ModType.Automation:
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16
osu.Game/Rulesets/Mods/ModInvert.cs
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16
osu.Game/Rulesets/Mods/ModInvert.cs
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@ -0,0 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModInvert : Mod
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{
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public override string Name => "Invert";
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public override string Acronym => "IN";
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => FontAwesome.Solid.YinYang;
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public override double ScoreMultiplier => 1;
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}
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}
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