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https://github.com/ppy/osu.git
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Merge remote-tracking branch 'refs/remotes/ppy/master' into news-sidebar-new
This commit is contained in:
commit
6db291fe84
@ -28,10 +28,12 @@ namespace osu.Game.Rulesets.Catch.Mods
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catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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base.ApplyNormalVisibilityState(hitObject, state);
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if (!(hitObject is DrawableCatchHitObject catchDrawable))
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return;
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@ -54,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
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var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
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using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true))
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using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
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drawable.FadeOut(duration);
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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@ -39,5 +40,13 @@ namespace osu.Game.Rulesets.Mania.Mods
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}));
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}
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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}
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}
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@ -43,13 +43,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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base.ApplyIncreasedVisibilityState(hitObject, state);
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applyState(hitObject, true);
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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base.ApplyNormalVisibilityState(hitObject, state);
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applyState(hitObject, false);
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}
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@ -60,20 +58,20 @@ namespace osu.Game.Rulesets.Osu.Mods
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OsuHitObject hitObject = drawableOsuObject.HitObject;
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(double startTime, double duration) fadeOut = getFadeOutParameters(drawableOsuObject);
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(double fadeStartTime, double fadeDuration) = getFadeOutParameters(drawableOsuObject);
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switch (drawableObject)
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{
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case DrawableSliderTail _:
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
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drawableObject.FadeOut(fadeOut.duration);
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using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
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drawableObject.FadeOut(fadeDuration);
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break;
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case DrawableSliderRepeat sliderRepeat:
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
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// only apply to circle piece – reverse arrow is not affected by hidden.
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sliderRepeat.CirclePiece.FadeOut(fadeOut.duration);
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sliderRepeat.CirclePiece.FadeOut(fadeDuration);
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break;
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@ -88,23 +86,23 @@ namespace osu.Game.Rulesets.Osu.Mods
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else
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{
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// we don't want to see the approach circle
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using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt, true))
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using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
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circle.ApproachCircle.Hide();
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}
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
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fadeTarget.FadeOut(fadeOut.duration);
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using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
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fadeTarget.FadeOut(fadeDuration);
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break;
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case DrawableSlider slider:
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using (slider.BeginAbsoluteSequence(fadeOut.startTime, true))
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slider.Body.FadeOut(fadeOut.duration, Easing.Out);
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using (slider.BeginAbsoluteSequence(fadeStartTime))
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slider.Body.FadeOut(fadeDuration, Easing.Out);
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break;
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case DrawableSliderTick sliderTick:
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using (sliderTick.BeginAbsoluteSequence(fadeOut.startTime, true))
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sliderTick.FadeOut(fadeOut.duration);
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using (sliderTick.BeginAbsoluteSequence(fadeStartTime))
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sliderTick.FadeOut(fadeDuration);
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break;
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@ -112,14 +110,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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// hide elements we don't care about.
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// todo: hide background
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using (spinner.BeginAbsoluteSequence(fadeOut.startTime, true))
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spinner.FadeOut(fadeOut.duration);
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using (spinner.BeginAbsoluteSequence(fadeStartTime))
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spinner.FadeOut(fadeDuration);
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break;
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}
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}
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private (double startTime, double duration) getFadeOutParameters(DrawableOsuHitObject drawableObject)
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private (double fadeStartTime, double fadeDuration) getFadeOutParameters(DrawableOsuHitObject drawableObject)
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{
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switch (drawableObject)
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{
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@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return getParameters(drawableObject.HitObject);
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}
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static (double startTime, double duration) getParameters(OsuHitObject hitObject)
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static (double fadeStartTime, double fadeDuration) getParameters(OsuHitObject hitObject)
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{
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var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
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var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI
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var hitWindows = new OsuHitWindows();
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
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poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
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AddRangeInternal(poolDictionary.Values);
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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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private void onJudgmentLoaded(DrawableOsuJudgement judgement)
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private void onJudgementLoaded(DrawableOsuJudgement judgement)
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{
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judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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@ -10,5 +11,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public override string Description => @"Beats fade out before you hit them!";
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public override double ScoreMultiplier => 1.06;
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public override bool HasImplementation => false;
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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@ -12,6 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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{
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public override string Description => @"Shuffle around the colours!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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33
osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs
Normal file
33
osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs
Normal file
@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModSwap : Mod, IApplicableToBeatmap
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{
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public override string Name => "Swap";
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public override string Acronym => "SW";
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public override string Description => @"Dons become kats, kats become dons";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var taikoBeatmap = (TaikoBeatmap)beatmap;
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foreach (var obj in taikoBeatmap.HitObjects)
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{
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if (obj is Hit hit)
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hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
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}
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}
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}
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}
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@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModRandom(),
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new TaikoModDifficultyAdjust(),
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new TaikoModClassic(),
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new TaikoModSwap(),
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};
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case ModType.Automation:
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@ -7,6 +7,7 @@ using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.IO.Serialization;
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@ -127,6 +128,8 @@ namespace osu.Game.Beatmaps
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// Metadata
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public string Version { get; set; }
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private string versionString => string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
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[JsonProperty("difficulty_rating")]
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public double StarDifficulty { get; set; }
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@ -143,11 +146,12 @@ namespace osu.Game.Beatmaps
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Version
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}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
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public override string ToString()
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{
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string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
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public override string ToString() => $"{Metadata ?? BeatmapSet?.Metadata} {versionString}".Trim();
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return $"{Metadata ?? BeatmapSet?.Metadata} {version}".Trim();
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public RomanisableString ToRomanisableString()
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{
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var metadata = (Metadata ?? BeatmapSet?.Metadata)?.ToRomanisableString() ?? new RomanisableString(null, null);
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return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim());
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}
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public bool Equals(BeatmapInfo other)
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Users;
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@ -90,6 +91,12 @@ namespace osu.Game.Beatmaps
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return $"{Artist} - {Title} {author}".Trim();
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}
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public RomanisableString ToRomanisableString()
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{
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string author = Author == null ? string.Empty : $"({Author})";
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return new RomanisableString($"{ArtistUnicode} - {TitleUnicode} {author}".Trim(), $"{Artist} - {Title} {author}".Trim());
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}
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[JsonIgnore]
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public string[] SearchableTerms => new[]
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{
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@ -7,7 +7,10 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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namespace osu.Game.Graphics.Containers
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@ -59,6 +62,14 @@ namespace osu.Game.Graphics.Containers
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public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), tooltipText);
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public void AddLink(LocalisableString text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
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{
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var spriteText = new OsuSpriteText { Text = text };
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AddText(spriteText, creationParameters);
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createLink(spriteText.Yield(), new LinkDetails(action, argument), tooltipText);
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}
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public void AddLink(IEnumerable<SpriteText> text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null)
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{
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foreach (var t in text)
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -18,14 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => true;
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/// <summary>
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/// Check whether the provided hitobject should be considered the "first" hideable object.
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/// Can be used to skip spinners, for instance.
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/// </summary>
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/// <param name="hitObject">The hitobject to check.</param>
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[Obsolete("Use IsFirstAdjustableObject() instead.")] // Can be removed 20210506
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protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
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@ -46,39 +36,5 @@ namespace osu.Game.Rulesets.Mods
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return rank;
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}
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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#pragma warning disable 618
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ApplyFirstObjectIncreaseVisibilityState(hitObject, state);
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#pragma warning restore 618
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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#pragma warning disable 618
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ApplyHiddenState(hitObject, state);
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#pragma warning restore 618
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}
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/// <summary>
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/// Apply a special visibility state to the first object in a beatmap, if the user chooses to turn on the "increase first object visibility" setting.
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/// </summary>
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/// <param name="hitObject">The hit object to apply the state change to.</param>
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/// <param name="state">The state of the hit object.</param>
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[Obsolete("Use ApplyIncreasedVisibilityState() instead.")] // Can be removed 20210506
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protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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/// <summary>
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/// Apply a hidden state to the provided object.
|
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/// </summary>
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/// <param name="hitObject">The hit object to apply the state change to.</param>
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/// <param name="state">The state of the hit object.</param>
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[Obsolete("Use ApplyNormalVisibilityState() instead.")] // Can be removed 20210506
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protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
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{
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||||
}
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||||
}
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}
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|
@ -108,7 +108,7 @@ namespace osu.Game.Screens.OnlinePlay
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difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods) { Size = new Vector2(32) };
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beatmapText.Clear();
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beatmapText.AddLink(Item.Beatmap.ToString(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString());
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beatmapText.AddLink(Item.Beatmap.Value.ToRomanisableString(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString());
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authorText.Clear();
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||||
|
||||
|
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