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Fix flaky tests

This commit is contained in:
smoogipoo 2021-05-11 19:31:32 +09:00
parent bc4213eea1
commit f5bc389998

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -14,6 +15,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
@ -56,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
loadMultiplayer();
createRoom(new Room
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
@ -80,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
loadMultiplayer();
createRoom(new Room
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
@ -118,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
loadMultiplayer();
createRoom(new Room
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
@ -157,13 +159,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
}
private void createRoom(Room room)
private void createRoom(Func<Room> room)
{
AddStep("open room", () =>
{
multiplayerScreen.OpenNewRoom(room);
multiplayerScreen.OpenNewRoom(room());
});
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());