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mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Create base implementations of the two most common TernaryStateMenuItems

This commit is contained in:
Dean Herbert 2021-05-20 19:34:53 +09:00
parent b5ef4b608b
commit df5970fab4
9 changed files with 129 additions and 65 deletions

View File

@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
var item = new PathTypeMenuItem(type, () =>
var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.ToString().Humanize(), MenuItemType.Standard, _ =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
@ -258,15 +258,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return item;
}
private class PathTypeMenuItem : TernaryStateMenuItem
{
public PathTypeMenuItem(PathType? type, Action action)
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
{
}
private static TernaryState changeState(TernaryState state) => TernaryState.True;
}
}
}

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@ -76,10 +76,10 @@ namespace osu.Game.Rulesets.Taiko.Edit
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
{
if (selection.All(s => s.Item is Hit))
yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
yield return new TernaryStateToggleMenuItem("Rim") { State = { BindTarget = selectionRimState } };
if (selection.All(s => s.Item is TaikoHitObject))
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
yield return new TernaryStateToggleMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
{
[Test]
public void TestTernaryMenuItem()
public void TestTernaryRadioMenuItem()
{
OsuMenu menu = null;
@ -30,9 +30,57 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre,
Items = new[]
{
new TernaryStateMenuItem("First"),
new TernaryStateMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateMenuItem("Third") { State = { Value = TernaryState.True } },
new TernaryStateRadioMenuItem("First"),
new TernaryStateRadioMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateRadioMenuItem("Third") { State = { Value = TernaryState.True } },
}
};
});
checkState(TernaryState.Indeterminate);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.True);
AddStep("change state via bindable", () => state.Value = TernaryState.True);
void click() =>
AddStep("click", () =>
{
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
void checkState(TernaryState expected)
=> AddAssert($"state is {expected}", () => state.Value == expected);
}
[Test]
public void TestTernaryToggleMenuItem()
{
OsuMenu menu = null;
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
AddStep("create menu", () =>
{
state.Value = TernaryState.Indeterminate;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new TernaryStateToggleMenuItem("First"),
new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } },
new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } },
}
};
});

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@ -9,28 +9,17 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// An <see cref="OsuMenuItem"/> with three possible states.
/// </summary>
public class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
public abstract class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
{
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: this(text, getNextState, type, action)
{
}
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="changeStateFunc">A function that mutates a state to another state after this <see cref="TernaryStateMenuItem"/> is pressed.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> changeStateFunc, MenuItemType type, Action<TernaryState> action)
: base(text, changeStateFunc, type, action)
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: base(text, nextStateFunction, type, action)
{
}
@ -47,23 +36,5 @@ namespace osu.Game.Graphics.UserInterface
return null;
}
private static TernaryState getNextState(TernaryState state)
{
switch (state)
{
case TernaryState.False:
return TernaryState.True;
case TernaryState.Indeterminate:
return TernaryState.True;
case TernaryState.True:
return TernaryState.False;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
}
}

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Graphics.UserInterface
{
public class TernaryStateRadioMenuItem : TernaryStateMenuItem
{
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: base(text, getNextState, type, action)
{
}
private static TernaryState getNextState(TernaryState state) => TernaryState.True;
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A ternary state menu item which toggles the state of this item <c>false</c> if clicked when <c>true</c>.
/// </summary>
public class TernaryStateToggleMenuItem : TernaryStateMenuItem
{
/// <summary>
/// Creates a new <see cref="TernaryStateToggleMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
public TernaryStateToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: base(text, getNextState, type, action)
{
}
private static TernaryState getNextState(TernaryState state)
{
switch (state)
{
case TernaryState.False:
return TernaryState.True;
case TernaryState.Indeterminate:
return TernaryState.True;
case TernaryState.True:
return TernaryState.False;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
}
}

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@ -168,13 +168,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
{
yield return new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
}
yield return new OsuMenuItem("Sound")
{
Items = SelectionSampleStates.Select(kvp =>
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
};
}

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@ -250,7 +250,7 @@ namespace osu.Game.Screens.Select.Carousel
else
state = TernaryState.False;
return new TernaryStateMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
return new TernaryStateToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
{
foreach (var b in beatmapSet.Beatmaps)
{

View File

@ -100,7 +100,7 @@ namespace osu.Game.Skinning.Editor
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;
IEnumerable<AnchorMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
{
var displayableAnchors = new[]
{
@ -117,7 +117,7 @@ namespace osu.Game.Skinning.Editor
return displayableAnchors.Select(a =>
{
return new AnchorMenuItem(a, selection, _ => applyFunction(a))
return new TernaryStateRadioMenuItem(a.ToString(), MenuItemType.Standard, _ => applyFunction(a))
{
State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == a) }
};
@ -166,15 +166,5 @@ namespace osu.Game.Skinning.Editor
scale.Y = scale.X;
}
}
public class AnchorMenuItem : TernaryStateMenuItem
{
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection, Action<TernaryState> action)
: base(anchor.ToString(), getNextState, MenuItemType.Standard, action)
{
}
private static TernaryState getNextState(TernaryState state) => TernaryState.True;
}
}
}