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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into news-request

This commit is contained in:
Andrei Zavatski 2021-05-26 14:52:42 +03:00
commit 82d977f80a
58 changed files with 1245 additions and 138 deletions

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@ -31,6 +31,12 @@
"commands": [
"CodeFileSanity"
]
},
"ppy.localisationanalyser.tools": {
"version": "2021.524.0",
"commands": [
"localisation"
]
}
}
}

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.521.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.524.0" />
</ItemGroup>
</Project>

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@ -5,12 +5,14 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@ -32,6 +34,16 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
}
[Test]
public void TestSpinningSamplePitchShift()
{
AddStep("Add spinner", () => SetContents(() => testSingle(5, true, 4000)));
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
}
[TestCase(false)]
[TestCase(true)]
public void TestLongSpinner(bool autoplay)
@ -93,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
base.Update();
if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3));
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
}
}
}

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
using osuTK;
@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleOverlay TailOverlay { get; private set; }
@ -236,7 +239,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
};
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;

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@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
[CanBeNull]
public PlaySliderBody SliderBody => Body.Drawable as PlaySliderBody;
public IBindable<int> PathVersion => pathVersion;
private readonly Bindable<int> pathVersion = new Bindable<int>();
@ -215,16 +216,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress);
SliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
Size = sliderBody?.Size ?? Vector2.Zero;
OriginPosition = sliderBody?.PathOffset ?? Vector2.Zero;
Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (DrawSize != Vector2.Zero)
{
@ -238,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override void OnKilled()
{
base.OnKilled();
sliderBody?.RecyclePath();
SliderBody?.RecyclePath();
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
@ -324,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
case ArmedState.Hit:
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
if (sliderBody?.SnakingOut.Value == true)
if (SliderBody?.SnakingOut.Value == true)
Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
break;
}
@ -332,7 +333,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
private class DefaultSliderBody : PlaySliderBody
{

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@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
/// <summary>
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
/// </summary>
@ -106,9 +109,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample);
}
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
protected override void OnFree()
{
base.OnFree();

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding;
using osuTK.Input;
@ -28,6 +29,39 @@ namespace osu.Game.Tests.Visual.Settings
panel.Show();
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Scroll to top", () => panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollToTop());
AddWaitStep("wait for scroll", 5);
}
[Test]
public void TestBindingMouseWheelToNonGameplay()
{
scrollToAndStartBinding("Increase volume");
AddStep("press k", () => InputManager.Key(Key.K));
checkBinding("Increase volume", "K");
AddStep("click again", () => InputManager.Click(MouseButton.Left));
AddStep("scroll mouse wheel", () => InputManager.ScrollVerticalBy(1));
checkBinding("Increase volume", "Wheel Up");
}
[Test]
public void TestBindingMouseWheelToGameplay()
{
scrollToAndStartBinding("Left button");
AddStep("press k", () => InputManager.Key(Key.Z));
checkBinding("Left button", "Z");
AddStep("click again", () => InputManager.Click(MouseButton.Left));
AddStep("scroll mouse wheel", () => InputManager.ScrollVerticalBy(1));
checkBinding("Left button", "Z");
}
[Test]
public void TestClickTwiceOnClearButton()
{
@ -135,5 +169,37 @@ namespace osu.Game.Tests.Visual.Settings
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
}
private void checkBinding(string name, string keyName)
{
AddAssert($"Check {name} is bound to {keyName}", () =>
{
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
return firstButton.Text.Text == keyName;
});
}
private void scrollToAndStartBinding(string name)
{
KeyBindingRow.KeyButton firstButton = null;
AddStep($"Scroll to {name}", () =>
{
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollTo(firstButton);
});
AddWaitStep("wait for scroll", 5);
AddStep("click to bind", () =>
{
InputManager.MoveMouseTo(firstButton);
InputManager.Click(MouseButton.Left);
});
}
}
}

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@ -86,6 +86,15 @@ _**italic with underscore, bold with asterisk**_";
});
}
[Test]
public void TestLinkWithTitle()
{
AddStep("Add Link with title", () =>
{
markdownContainer.Text = "[wikipedia](https://www.wikipedia.org \"The Free Encyclopedia\")";
});
}
[Test]
public void TestInlineCode()
{

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@ -0,0 +1,183 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneUpdateableBeatmapSetCover : OsuTestScene
{
[Test]
public void TestLocal([Values] BeatmapSetCoverType coverType)
{
AddStep("setup cover", () => Child = new UpdateableBeatmapSetCover(coverType)
{
BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet,
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddUntilStep("wait for load", () => this.ChildrenOfType<BeatmapSetCover>().SingleOrDefault()?.IsLoaded ?? false);
}
[Test]
public void TestUnloadAndReload()
{
OsuScrollContainer scroll = null;
List<UpdateableBeatmapSetCover> covers = new List<UpdateableBeatmapSetCover>();
AddStep("setup covers", () =>
{
BeatmapSetInfo setInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
FillFlowContainer fillFlow;
Child = scroll = new OsuScrollContainer
{
Size = new Vector2(500f),
Child = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding { Bottom = 550 }
}
};
var coverTypes = Enum.GetValues(typeof(BeatmapSetCoverType))
.Cast<BeatmapSetCoverType>()
.ToList();
for (int i = 0; i < 25; i++)
{
var coverType = coverTypes[i % coverTypes.Count];
var cover = new UpdateableBeatmapSetCover(coverType)
{
BeatmapSet = setInfo,
Height = 100,
Masking = true,
};
if (coverType == BeatmapSetCoverType.Cover)
cover.Width = 500;
else if (coverType == BeatmapSetCoverType.Card)
cover.Width = 400;
else if (coverType == BeatmapSetCoverType.List)
cover.Size = new Vector2(100, 50);
fillFlow.Add(cover);
covers.Add(cover);
}
});
var loadedCovers = covers.Where(c => c.ChildrenOfType<BeatmapSetCover>().SingleOrDefault()?.IsLoaded ?? false);
AddUntilStep("some loaded", () => loadedCovers.Any());
AddStep("scroll to end", () => scroll.ScrollToEnd());
AddUntilStep("all unloaded", () => !loadedCovers.Any());
}
[Test]
public void TestSetNullBeatmapWhileLoading()
{
TestUpdateableBeatmapSetCover updateableCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover
{
BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet,
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddStep("change model", () => updateableCover.BeatmapSet = null);
AddWaitStep("wait some", 5);
AddAssert("no cover added", () => !updateableCover.ChildrenOfType<DelayedLoadUnloadWrapper>().Any());
}
[Test]
public void TestCoverChangeOnNewBeatmap()
{
TestUpdateableBeatmapSetCover updateableCover = null;
BeatmapSetCover initialCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover(0)
{
BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg"),
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0.4f
});
AddUntilStep("cover loaded", () => updateableCover.ChildrenOfType<BeatmapSetCover>().Any());
AddStep("store initial cover", () => initialCover = updateableCover.ChildrenOfType<BeatmapSetCover>().Single());
AddUntilStep("wait for fade complete", () => initialCover.Alpha == 1);
AddStep("switch beatmap",
() => updateableCover.BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg"));
AddUntilStep("new cover loaded", () => updateableCover.ChildrenOfType<BeatmapSetCover>().Except(new[] { initialCover }).Any());
}
private static BeatmapSetInfo createBeatmapWithCover(string coverUrl) => new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers { Cover = coverUrl }
}
};
private class TestUpdateableBeatmapSetCover : UpdateableBeatmapSetCover
{
private readonly int loadDelay;
public TestUpdateableBeatmapSetCover(int loadDelay = 10000)
{
this.loadDelay = loadDelay;
}
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{
if (model == null)
return null;
return new TestBeatmapSetCover(model, loadDelay)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
};
}
}
private class TestBeatmapSetCover : BeatmapSetCover
{
private readonly int loadDelay;
public TestBeatmapSetCover(BeatmapSetInfo set, int loadDelay)
: base(set)
{
this.loadDelay = loadDelay;
}
[BackgroundDependencyLoader]
private void load()
{
Thread.Sleep(loadDelay);
}
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -8,78 +9,52 @@ using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class UpdateableBeatmapSetCover : Container
public class UpdateableBeatmapSetCover : ModelBackedDrawable<BeatmapSetInfo>
{
private Drawable displayedCover;
private BeatmapSetInfo beatmapSet;
private readonly BeatmapSetCoverType coverType;
public BeatmapSetInfo BeatmapSet
{
get => beatmapSet;
set
{
if (value == beatmapSet) return;
beatmapSet = value;
if (IsLoaded)
updateCover();
}
get => Model;
set => Model = value;
}
private BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover;
public BeatmapSetCoverType CoverType
public new bool Masking
{
get => coverType;
set
{
if (value == coverType) return;
coverType = value;
if (IsLoaded)
updateCover();
}
get => base.Masking;
set => base.Masking = value;
}
public UpdateableBeatmapSetCover()
public UpdateableBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover)
{
Child = new Box
this.coverType = coverType;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateCover();
}
protected override double LoadDelay => 500;
private void updateCover()
{
displayedCover?.FadeOut(400);
displayedCover?.Expire();
displayedCover = null;
protected override double TransformDuration => 400;
if (beatmapSet != null)
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{
if (model == null)
return null;
return new BeatmapSetCover(model, coverType)
{
Add(displayedCover = new DelayedLoadUnloadWrapper(() =>
{
var cover = new BeatmapSetCover(beatmapSet, coverType)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
};
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
return cover;
}));
}
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
};
}
}
}

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@ -6,11 +6,13 @@ using Markdig.Extensions.AutoIdentifiers;
using Markdig.Extensions.Tables;
using Markdig.Extensions.Yaml;
using Markdig.Syntax;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
namespace osu.Game.Graphics.Containers.Markdown
{
@ -21,6 +23,16 @@ namespace osu.Game.Graphics.Containers.Markdown
LineSpacing = 21;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var api = parent.Get<IAPIProvider>();
// needs to be set before the base BDL call executes to avoid invalidating any already populated markdown content.
DocumentUrl = api.WebsiteRootUrl;
return base.CreateChildDependencies(parent);
}
protected override void AddMarkdownComponent(IMarkdownObject markdownObject, FillFlowContainer container, int level)
{
switch (markdownObject)

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@ -1,48 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Markdig.Syntax.Inlines;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers.Markdown
{
public class OsuMarkdownLinkText : MarkdownLinkText
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
private SpriteText spriteText;
private readonly string text;
private readonly string title;
public OsuMarkdownLinkText(string text, LinkInline linkInline)
: base(text, linkInline)
{
this.text = text;
title = linkInline.Title;
}
[BackgroundDependencyLoader]
private void load()
{
spriteText.Colour = colourProvider.Light2;
var textDrawable = CreateSpriteText().With(t => t.Text = text);
InternalChildren = new Drawable[]
{
textDrawable,
new OsuMarkdownLinkCompiler(new[] { textDrawable })
{
RelativeSizeAxes = Axes.Both,
Action = OnLinkPressed,
TooltipText = title ?? Url,
}
};
}
public override SpriteText CreateSpriteText()
{
return spriteText = base.CreateSpriteText();
}
protected override void OnLinkPressed() => game?.HandleLink(Url);
protected override bool OnHover(HoverEvent e)
private class OsuMarkdownLinkCompiler : DrawableLinkCompiler
{
spriteText.Colour = colourProvider.Light1;
return base.OnHover(e);
}
public OsuMarkdownLinkCompiler(IEnumerable<Drawable> parts)
: base(parts)
{
}
protected override void OnHoverLost(HoverLostEvent e)
{
spriteText.Colour = colourProvider.Light2;
base.OnHoverLost(e);
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
}
}
}

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@ -15,6 +15,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
namespace osu.Game.Graphics.UserInterface
{
@ -180,9 +181,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
private string text;
private LocalisableString text;
public string Text
public LocalisableString Text
{
get => text;
set

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@ -73,10 +73,11 @@ namespace osu.Game.Input.Bindings
else
{
KeyBindings = store.Query(ruleset?.ID, variant)
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.IntAction))
// this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.IntAction)).ToList();
.ToList();
}
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@ -16,6 +17,17 @@ namespace osu.Game.Input
{
public event Action KeyBindingChanged;
/// <summary>
/// Keys which should not be allowed for gameplay input purposes.
/// </summary>
private static readonly IEnumerable<InputKey> banned_keys = new[]
{
InputKey.MouseWheelDown,
InputKey.MouseWheelLeft,
InputKey.MouseWheelUp,
InputKey.MouseWheelRight
};
public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
: base(contextFactory, storage)
{
@ -93,6 +105,9 @@ namespace osu.Game.Input
using (ContextFactory.GetForWrite())
{
var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
Debug.Assert(dbKeyBinding.RulesetID == null || CheckValidForGameplay(keyBinding.KeyCombination));
Refresh(ref dbKeyBinding);
if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
@ -103,5 +118,16 @@ namespace osu.Game.Input
KeyBindingChanged?.Invoke();
}
public static bool CheckValidForGameplay(KeyCombination combination)
{
foreach (var key in banned_keys)
{
if (combination.Keys.Contains(key))
return false;
}
return true;
}
}
}

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@ -0,0 +1,38 @@
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>ソロ</value>
</data>
<data name="playlists" xml:space="preserve">
<value>プレイリスト</value>
</data>
<data name="play" xml:space="preserve">
<value>遊ぶ</value>
</data>
<data name="multi" xml:space="preserve">
<value>マルチ</value>
</data>
<data name="edit" xml:space="preserve">
<value>エディット</value>
</data>
<data name="browse" xml:space="preserve">
<value>ブラウズ</value>
</data>
<data name="exit" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="settings" xml:space="preserve">
<value>設定</value>
</data>
</root>

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@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>playlists</value>
</data>
<data name="play" xml:space="preserve">
<value>play</value>
</data>
<data name="edit" xml:space="preserve">
<value>edit</value>
</data>
<data name="browse" xml:space="preserve">
<value>browse</value>
</data>
<data name="settings" xml:space="preserve">
<value>settings</value>
</data>
<data name="back" xml:space="preserve">
<value>back</value>
</data>
<data name="exit" xml:space="preserve">
<value>exit</value>
</data>
</root>

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ButtonSystemStrings
{
private const string prefix = @"osu.Game.Localisation.ButtonSystem";
/// <summary>
/// "solo"
/// </summary>
public static LocalisableString Solo => new TranslatableString(getKey(@"solo"), @"solo");
/// <summary>
/// "multi"
/// </summary>
public static LocalisableString Multi => new TranslatableString(getKey(@"multi"), @"multi");
/// <summary>
/// "playlists"
/// </summary>
public static LocalisableString Playlists => new TranslatableString(getKey(@"playlists"), @"playlists");
/// <summary>
/// "play"
/// </summary>
public static LocalisableString Play => new TranslatableString(getKey(@"play"), @"play");
/// <summary>
/// "edit"
/// </summary>
public static LocalisableString Edit => new TranslatableString(getKey(@"edit"), @"edit");
/// <summary>
/// "browse"
/// </summary>
public static LocalisableString Browse => new TranslatableString(getKey(@"browse"), @"browse");
/// <summary>
/// "settings"
/// </summary>
public static LocalisableString Settings => new TranslatableString(getKey(@"settings"), @"settings");
/// <summary>
/// "back"
/// </summary>
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"back");
/// <summary>
/// "exit"
/// </summary>
public static LocalisableString Exit => new TranslatableString(getKey(@"exit"), @"exit");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>chat</value>
</data>
<data name="header_description" xml:space="preserve">
<value>join the real-time discussion</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ChatStrings
{
private const string prefix = "osu.Game.Localisation.Chat";
/// <summary>
/// "chat"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "chat");
/// <summary>
/// "join the real-time discussion"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "join the real-time discussion");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Cancel</value>
</data>
</root>

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class CommonStrings
{
private const string prefix = "osu.Game.Localisation.Common";
/// <summary>
/// "Cancel"
/// </summary>
public static LocalisableString Cancel => new TranslatableString(getKey("cancel"), "Cancel");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Localisation
{
public enum Language
{
[Description("English")]
en,
[Description("日本語")]
ja
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>notifications</value>
</data>
<data name="header_description" xml:space="preserve">
<value>waiting for 'ya</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class NotificationsStrings
{
private const string prefix = "osu.Game.Localisation.Notifications";
/// <summary>
/// "notifications"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "notifications");
/// <summary>
/// "waiting for 'ya"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "waiting for 'ya");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>now playing</value>
</data>
<data name="header_description" xml:space="preserve">
<value>manage the currently playing track</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class NowPlayingStrings
{
private const string prefix = "osu.Game.Localisation.NowPlaying";
/// <summary>
/// "now playing"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "now playing");
/// <summary>
/// "manage the currently playing track"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "manage the currently playing track");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Resources;
using System.Threading.Tasks;
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public class ResourceManagerLocalisationStore : ILocalisationStore
{
private readonly Dictionary<string, ResourceManager> resourceManagers = new Dictionary<string, ResourceManager>();
public ResourceManagerLocalisationStore(string cultureCode)
{
EffectiveCulture = new CultureInfo(cultureCode);
}
public void Dispose()
{
}
public string Get(string lookup)
{
var split = lookup.Split(':');
string ns = split[0];
string key = split[1];
lock (resourceManagers)
{
if (!resourceManagers.TryGetValue(ns, out var manager))
resourceManagers[ns] = manager = new ResourceManager(ns, GetType().Assembly);
try
{
return manager.GetString(key, EffectiveCulture);
}
catch (MissingManifestResourceException)
{
// in the case the manifest is missing, it is likely that the user is adding code-first implementations of new localisation namespaces.
// it's fine to ignore this as localisation will fallback to default values.
return null;
}
}
}
public Task<string> GetAsync(string lookup)
{
return Task.FromResult(Get(lookup));
}
public Stream GetStream(string name)
{
throw new NotImplementedException();
}
public IEnumerable<string> GetAvailableResources()
{
throw new NotImplementedException();
}
public CultureInfo EffectiveCulture { get; }
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>settings</value>
</data>
<data name="header_description" xml:space="preserve">
<value>change the way osu! behaves</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class SettingsStrings
{
private const string prefix = "osu.Game.Localisation.Settings";
/// <summary>
/// "settings"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "settings");
/// <summary>
/// "change the way osu! behaves"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "change the way osu! behaves");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -51,6 +51,7 @@ using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Skinning.Editor;
namespace osu.Game
@ -562,6 +563,12 @@ namespace osu.Game
{
base.LoadComplete();
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
{
var cultureCode = language.ToString();
Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
}
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
// in the cursor being shown for a few frames during the intro.
// This prevents the cursor from showing until we have a screen with CursorVisible = true

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@ -90,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapListing
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = beatmapCover = new UpdateableBeatmapSetCover
Child = beatmapCover = new TopSearchBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
@ -184,5 +184,10 @@ namespace osu.Game.Overlays.BeatmapListing
return true;
}
}
private class TopSearchBeatmapSetCover : UpdateableBeatmapSetCover
{
protected override bool TransformImmediately => true;
}
}
}

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@ -24,6 +24,8 @@ using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Online;
namespace osu.Game.Overlays
@ -31,8 +33,8 @@ namespace osu.Game.Overlays
public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/messaging";
public string Title => "chat";
public string Description => "join the real-time discussion";
public LocalisableString Title => ChatStrings.HeaderTitle;
public LocalisableString Description => ChatStrings.HeaderDescription;
private const float textbox_height = 60;
private const float channel_selection_min_height = 0.3f;

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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Dialog
},
new PopupDialogCancelButton
{
Text = @"Cancel",
Text = Localisation.CommonStrings.Cancel,
Action = onCancel
},
};

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK.Graphics;
@ -18,8 +19,8 @@ namespace osu.Game.Overlays
where T : OverlayHeader
{
public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty;
public virtual string Title => Header.Title.Title ?? string.Empty;
public virtual string Description => Header.Title.Description ?? string.Empty;
public virtual LocalisableString Title => Header.Title.Title;
public virtual LocalisableString Description => Header.Title.Description;
public T Header { get; }

View File

@ -1,14 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Overlays
{
public interface INamedOverlayComponent
{
string IconTexture { get; }
string Title { get; }
LocalisableString Title { get; }
string Description { get; }
LocalisableString Description { get; }
}
}

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@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -445,6 +446,9 @@ namespace osu.Game.Overlays.KeyBinding
public void UpdateKeyCombination(KeyCombination newCombination)
{
if ((KeyBinding as DatabasedKeyBinding)?.RulesetID != null && !KeyBindingStore.CheckValidForGameplay(newCombination))
return;
KeyBinding.KeyCombination = newCombination;
Text.Text = KeyBinding.KeyCombination.ReadableString();
}

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@ -11,16 +11,18 @@ using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Overlays
{
public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/notification";
public string Title => "notifications";
public string Description => "waiting for 'ya";
public LocalisableString Title => NotificationsStrings.HeaderTitle;
public LocalisableString Description => NotificationsStrings.HeaderDescription;
private const float width = 320;

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@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.Music;
using osuTK;
using osuTK.Graphics;
@ -28,8 +29,8 @@ namespace osu.Game.Overlays
public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/music";
public string Title => "now playing";
public string Description => "manage the currently playing track";
public LocalisableString Title => NowPlayingStrings.HeaderTitle;
public LocalisableString Description => NowPlayingStrings.HeaderDescription;
private const float player_height = 130;
private const float transition_length = 800;

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
@ -19,15 +20,15 @@ namespace osu.Game.Overlays
private readonly OsuSpriteText titleText;
private readonly Container icon;
private string title;
private LocalisableString title;
public string Title
public LocalisableString Title
{
get => title;
protected set => titleText.Text = title = value;
}
public string Description { get; protected set; }
public LocalisableString Description { get; protected set; }
private string iconTexture;

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@ -41,12 +41,11 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{
AddRangeInternal(new Drawable[]
{
new UpdateableBeatmapSetCover
new UpdateableBeatmapSetCover(BeatmapSetCoverType.List)
{
RelativeSizeAxes = Axes.Y,
Width = cover_width,
BeatmapSet = beatmap.BeatmapSet,
CoverType = BeatmapSetCoverType.List,
},
new Container
{

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@ -1,27 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class LanguageSettings : SettingsSubsection
{
private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale;
protected override string Header => "Language";
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
Children = new Drawable[]
{
languageSelection = new SettingsEnumDropdown<Language>
{
LabelText = "Language",
},
new SettingsCheckbox
{
LabelText = "Prefer metadata in original language",
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
},
};
if (!Enum.TryParse<Language>(frameworkLocale.Value, out var locale))
locale = Language.en;
languageSelection.Current.Value = locale;
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString());
}
}
}

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -11,10 +12,10 @@ namespace osu.Game.Overlays.Settings
{
public class SettingsHeader : Container
{
private readonly string heading;
private readonly string subheading;
private readonly LocalisableString heading;
private readonly LocalisableString subheading;
public SettingsHeader(string heading, string subheading)
public SettingsHeader(LocalisableString heading, LocalisableString subheading)
{
this.heading = heading;
this.subheading = subheading;

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@ -10,14 +10,16 @@ using osuTK.Graphics;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays
{
public class SettingsOverlay : SettingsPanel, INamedOverlayComponent
{
public string IconTexture => "Icons/Hexacons/settings";
public string Title => "settings";
public string Description => "change the way osu! behaves";
public LocalisableString Title => SettingsStrings.HeaderTitle;
public LocalisableString Description => SettingsStrings.HeaderDescription;
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
{

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@ -191,7 +191,7 @@ namespace osu.Game.Overlays
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected class SettingsSectionsContainer : SectionsContainer<SettingsSection>
public class SettingsSectionsContainer : SectionsContainer<SettingsSection>
{
public SearchContainer<SettingsSection> SearchContainer;

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Edit
}
}
private void updateReplay() => drawableRuleset.RegenerateAutoplay();
private void updateReplay() => Scheduler.AddOnce(drawableRuleset.RegenerateAutoplay);
private void addHitObject(HitObject hitObject)
{

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@ -172,7 +172,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
base.AddInternal(Samples = new PausableSkinnableSound());
CurrentSkin = skinSource;
CurrentSkin.SourceChanged += onSkinSourceChanged;
CurrentSkin.SourceChanged += skinSourceChanged;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
skinChanged();
}
protected override void LoadComplete()
@ -495,7 +501,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected ISkinSource CurrentSkin { get; private set; }
private void onSkinSourceChanged() => Scheduler.AddOnce(() =>
private void skinSourceChanged() => Scheduler.AddOnce(skinChanged);
private void skinChanged()
{
UpdateComboColour();
@ -503,7 +511,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (IsLoaded)
updateState(State.Value, true);
});
}
protected void UpdateComboColour()
{
@ -747,7 +755,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (HitObject != null)
HitObject.DefaultsApplied -= onDefaultsApplied;
CurrentSkin.SourceChanged -= onSkinSourceChanged;
CurrentSkin.SourceChanged -= skinSourceChanged;
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States;
using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
@ -169,6 +170,13 @@ namespace osu.Game.Rulesets.UI
: base(ruleset, variant, unique)
{
}
protected override void ReloadMappings()
{
base.ReloadMappings();
KeyBindings = KeyBindings.Where(b => KeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
}
}
}

View File

@ -61,6 +61,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
inputManager = GetContainingInputManager();
Beatmap.HitObjectAdded += hitObjectAdded;
// updates to selected are handled for us by SelectionHandler.
NewCombo.BindTo(SelectionHandler.SelectionNewComboState);
@ -259,10 +261,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null;
protected override void OnBlueprintAdded(HitObject item)
private void hitObjectAdded(HitObject obj)
{
base.OnBlueprintAdded(item);
// refresh the tool to handle the case of placement completing.
refreshTool();
// on successful placement, the new combo button should be reset as this is the most common user interaction.

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Menu
@ -50,7 +51,7 @@ namespace osu.Game.Screens.Menu
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public Button(string text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
public Button(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
this.sampleName = sampleName;
this.clickAction = clickAction;

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
@ -22,6 +23,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -97,8 +99,8 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[]
{
new Button(@"settings", string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
new Button(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Play,
},
@ -121,19 +123,19 @@ namespace osu.Game.Screens.Menu
private LoginOverlay loginOverlay { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host, LocalisationManager strings)
{
buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new Button(@"playlists", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.Add(new Button(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new Button(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"edit", @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"browse", @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new Button(@"exit", string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonsTopLevel.Add(new Button(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsTopLevel);

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
InternalChild = judgementsFlow = new JudgementFlow();
}
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(judgement.Type));
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
{

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@ -196,12 +196,12 @@ namespace osu.Game.Screens.Play
}
if (lowestTopScreenSpace.HasValue)
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestTopScreenSpace.Value).Y;
topRightElements.Y = TopScoringElementsHeight = MathHelper.Clamp(ToLocalSpace(lowestTopScreenSpace.Value).Y, 0, DrawHeight - topRightElements.DrawHeight);
else
topRightElements.Y = 0;
if (highestBottomScreenSpace.HasValue)
bottomRightElements.Y = BottomScoringElementsHeight = -(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y);
bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
else
bottomRightElements.Y = 0;
}

View File

@ -59,6 +59,10 @@ namespace osu.Game.Skinning.Editor
// the selection quad is always upright, so use an AABB rect to make mutating the values easier.
var selectionRect = getSelectionQuad().AABBFloat;
// If the selection has no area we cannot scale it
if (selectionRect.Area == 0)
return false;
// copy to mutate, as we will need to compare to the original later on.
var adjustedRect = selectionRect;

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@ -338,6 +338,7 @@ namespace osu.Game.Skinning
{
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
var combo = container.OfType<LegacyComboCounter>().FirstOrDefault();
if (score != null && accuracy != null)
{
@ -353,9 +354,12 @@ namespace osu.Game.Skinning
hitError.Anchor = Anchor.BottomCentre;
hitError.Origin = Anchor.CentreLeft;
hitError.Rotation = -90;
}
if (songProgress != null)
hitError.Y -= SongProgress.MAX_HEIGHT;
if (songProgress != null)
{
if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT;
if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT;
}
})
{

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@ -29,7 +29,11 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.521.0" />
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.524.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ppy.osu.Framework" Version="2021.524.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="Sentry" Version="3.3.4" />
<PackageReference Include="SharpCompress" Version="0.28.2" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.521.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.524.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.521.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.524.0" />
<PackageReference Include="SharpCompress" Version="0.28.2" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -120,6 +120,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotOverriddenInSpecificCulture/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>