1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 00:43:22 +08:00

Merge branch 'gcc-abstraction' into multiplayer-spectator-screen

This commit is contained in:
smoogipoo 2021-04-21 17:11:14 +09:00
commit e78ef05fcf
84 changed files with 1828 additions and 410 deletions

View File

@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.419.0" />
</ItemGroup>
</Project>

View File

@ -384,16 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
updateTrailVisibility();
if (hyperDashing)
{
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
else
{
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;

View File

@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
@ -30,25 +31,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
[Test]
public void TestCircleInCenter()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = playfield_centre // Playfield is 640 x 480.
Position = playfield_centre
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestCircleNearEdge()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -58,15 +57,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = new Vector2(5, 5)
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestCircleNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenCircle(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -77,15 +74,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
StackHeight = 5
}
}
};
assertOffscreenCircle(beatmap);
});
}
[Test]
public void TestCircleOffscreen()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenCircle(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -95,15 +90,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = new Vector2(0, 0)
}
}
};
assertOffscreenCircle(beatmap);
});
}
[Test]
public void TestSliderInCenter()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -118,15 +111,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestSliderNearEdge()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -141,15 +132,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestSliderNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -165,15 +154,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
StackHeight = 5
}
}
};
assertOffscreenSlider(beatmap);
});
}
[Test]
public void TestSliderOffscreenStart()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -188,15 +175,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
assertOffscreenSlider(beatmap);
});
}
[Test]
public void TestSliderOffscreenEnd()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -211,15 +196,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
assertOffscreenSlider(beatmap);
});
}
[Test]
public void TestSliderOffscreenPath()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -236,14 +219,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
});
}
assertOffscreenSlider(beatmap);
private void assertOk(IBeatmap beatmap)
{
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
@ -251,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOffscreenSlider(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);

View File

@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
new IssueTemplateOffscreenSlider(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
foreach (var hitobject in beatmap.HitObjects)
foreach (var hitobject in playableBeatmap.HitObjects)
{
switch (hitobject)
{

View File

@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit
new CheckOffscreenObjects()
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
{
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
}
}
}

View File

@ -1,24 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObjects
{
private float currentRotation;
[SettingSource("Roll speed", "Rotations per minute")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
{
MinValue = 0.02,
MaxValue = 4,
MaxValue = 12,
Precision = 0.01,
};
@ -30,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "The whole playfield is on a wheel!";
public override double ScoreMultiplier => 1;
public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
public void Update(Playfield playfield)
{
playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
@ -40,5 +48,21 @@ namespace osu.Game.Rulesets.Osu.Mods
// scale the playfield to allow all hitobjects to stay within the visible region.
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables)
{
d.OnUpdate += _ =>
{
switch (d)
{
case DrawableHitCircle circle:
circle.CirclePiece.Rotation = -currentRotation;
break;
}
};
}
}
}
}

View File

@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Wiggle the repeat points and the tail with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is SliderRepeat)
if (osuObject is SliderRepeat || osuObject is SliderTailCircle)
return;
Random objRand = new Random((int)osuObject.StartTime);

View File

@ -66,7 +66,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
ApproachCircle = new ApproachCircle
{
Alpha = 0,

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI
base.PopIn();
GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre);
clickToResumeCursor.Appear();
if (localCursorContainer == null)

View File

@ -168,6 +168,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}

View File

@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckAudioQualityTest
{
private CheckAudioQuality check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckAudioQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
}
};
}
[Test]
public void TestMissing()
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.AudioFile = null;
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var mock = getMockWorkingBeatmap(192);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestNullBitrate()
{
var mock = getMockWorkingBeatmap(null);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestZeroBitrate()
{
var mock = getMockWorkingBeatmap(0);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestTooHighBitrate()
{
var mock = getMockWorkingBeatmap(320);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
}
[Test]
public void TestTooLowBitrate()
{
var mock = getMockWorkingBeatmap(64);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
}
/// <summary>
/// Returns the mock of the working beatmap with the given audio properties.
/// </summary>
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
{
var mockTrack = new Mock<Track>();
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
return mockWorkingBeatmap;
}
}
}

View File

@ -0,0 +1,130 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundQualityTest
{
private CheckBackgroundQuality check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackgroundQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo
{
Hash = "abcdef"
}
}
})
}
}
};
}
[Test]
public void TestMissing()
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.BackgroundFile = null;
var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>());
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestTooHighResolution()
{
var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
}
[Test]
public void TestLowResolution()
{
var mock = getMockWorkingBeatmap(new Texture(640, 480));
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
}
[Test]
public void TestTooLowResolution()
{
var mock = getMockWorkingBeatmap(new Texture(100, 100));
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
}
[Test]
public void TestTooUncompressed()
{
var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
}
/// <summary>
/// Returns the mock of the working beatmap with the given background and filesize.
/// </summary>
/// <param name="background">The texture of the background.</param>
/// <param name="fileBytes">The bytes that represent the background file.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null)
{
var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Background).Returns(background);
mock.Setup(w => w.GetStream(It.IsAny<string>())).Returns(stream);
return mock;
}
}
}

View File

@ -5,21 +5,23 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundTest
public class CheckFilePresenceTest
{
private CheckBackground check;
private CheckBackgroundPresence check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackground();
check = new CheckBackgroundPresence();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
@ -29,7 +31,11 @@ namespace osu.Game.Tests.Editing.Checks
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
}
}
@ -39,7 +45,7 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestBackgroundSetAndInFiles()
{
Assert.That(check.Run(beatmap), Is.Empty);
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
}
[Test]
@ -47,10 +53,10 @@ namespace osu.Game.Tests.Editing.Checks
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
}
[Test]
@ -58,10 +64,10 @@ namespace osu.Game.Tests.Editing.Checks
{
beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);
}
}
}

View File

@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneGameplayClockContainer : OsuTestScene
{
[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new MasterGameplayClockContainer(working, 0));
});
AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneMasterGameplayClockContainer : OsuTestScene
{
[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new MasterGameplayClockContainer(working, 0));
});
AddStep("start clock", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}
[Test]
public void TestElapseThenReset()
{
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new MasterGameplayClockContainer(working, 0));
});
AddStep("start clock", () => gcc.Start());
AddUntilStep("current time greater 2000", () => gcc.GameplayClock.CurrentTime > 2000);
double timeAtReset = 0;
AddStep("reset clock", () =>
{
timeAtReset = gcc.GameplayClock.CurrentTime;
gcc.Reset();
});
AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset);
}
}
}

View File

@ -20,6 +20,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@ -67,17 +68,47 @@ namespace osu.Game.Tests.Gameplay
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new MasterGameplayClockContainer(working, 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
Add(gameplayContainer = new MasterGameplayClockContainer(working, 0)
{
Clock = gameplayContainer.GameplayClock
IsPaused = { Value = true },
Child = new FrameStabilityContainer
{
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
}
});
});
AddStep("reset clock", () => gameplayContainer.Start());
AddUntilStep("sample played", () => sample.RequestedPlaying);
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
}
[Test]
public void TestSampleHasLifetimeEndWithInitialClockTime()
{
GameplayClockContainer gameplayContainer = null;
DrawableStoryboardSample sample = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new MasterGameplayClockContainer(working, 1000, true)
{
IsPaused = { Value = true },
Child = new FrameStabilityContainer
{
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
}
});
});
AddStep("start time", () => gameplayContainer.Start());
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
AddUntilStep("sample not played", () => !sample.RequestedPlaying);
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
}
[TestCase(typeof(OsuModDoubleTime), 1.5)]

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Configuration;
using osu.Game.Input;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class SessionStaticsTest
{
private SessionStatics sessionStatics;
private IdleTracker sessionIdleTracker;
[SetUp]
public void SetUp()
{
sessionStatics = new SessionStatics();
sessionIdleTracker = new GameIdleTracker(1000);
sessionStatics.SetValue(Static.LoginOverlayDisplayed, true);
sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true);
sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true);
sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d);
sessionIdleTracker.IsIdle.BindValueChanged(e =>
{
if (e.NewValue)
sessionStatics.ResetValues();
});
}
[Test]
[Timeout(2000)]
public void TestSessionStaticsReset()
{
sessionIdleTracker.IsIdle.BindValueChanged(e =>
{
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
});
}
}
}

View File

@ -81,6 +81,13 @@ namespace osu.Game.Tests.Visual.Components
[Test]
public void TestMovement()
{
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
waitForAllIdle();
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
checkIdleStatus(1, true);
@ -102,6 +109,8 @@ namespace osu.Game.Tests.Visual.Components
[Test]
public void TestTimings()
{
waitForAllIdle();
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
@ -140,7 +149,7 @@ namespace osu.Game.Tests.Visual.Components
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
private class IdleTrackingBox : CompositeDrawable
@ -149,7 +158,7 @@ namespace osu.Game.Tests.Visual.Components
public bool IsIdle => idleTracker.IsIdle.Value;
public IdleTrackingBox(double timeToIdle)
public IdleTrackingBox(int timeToIdle)
{
Box box;
@ -158,7 +167,7 @@ namespace osu.Game.Tests.Visual.Components
InternalChildren = new Drawable[]
{
idleTracker = new IdleTracker(timeToIdle),
idleTracker = new GameIdleTracker(timeToIdle),
box = new Box
{
Colour = Color4.White,

View File

@ -3,12 +3,16 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
@ -110,8 +114,9 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("duration matches", () => ((Spinner)EditorBeatmap.HitObjects.Single()).Duration == 5000);
}
[Test]
public void TestCopyPaste()
[TestCase(false)]
[TestCase(true)]
public void TestCopyPaste(bool deselectAfterCopy)
{
var addedObject = new HitCircle { StartTime = 1000 };
@ -123,11 +128,22 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move forward in time", () => EditorClock.Seek(2000));
if (deselectAfterCopy)
{
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
}
AddStep("paste hitobject", () => Editor.Paste());
AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
}
[Test]

View File

@ -130,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
protected override void Update()
{
base.UpdateAfterChildren();
base.Update();
if (!FirstFrameClockTime.HasValue)
{

View File

@ -118,8 +118,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestBasic()
{
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
}
[Test]
@ -139,14 +139,16 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestLimitedFrameRate()
{
ScheduledDelegate moveFunction = null;
int initialFrameCount = 0;
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
}
[Test]

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledColourPalette : OsuTestScene
{
private LabelledColourPalette component;
[Test]
public void TestPalette([Values] bool hasDescription)
{
createColourPalette(hasDescription);
AddRepeatStep("add random colour", () => component.Colours.Add(randomColour()), 4);
AddStep("set custom prefix", () => component.ColourNamePrefix = "Combo");
AddRepeatStep("remove random colour", () =>
{
if (component.Colours.Count > 0)
component.Colours.RemoveAt(RNG.Next(component.Colours.Count));
}, 8);
}
private void createColourPalette(bool hasDescription = false)
{
AddStep("create component", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledColourPalette
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ColourNamePrefix = "My colour #"
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
component.Colours.AddRange(new[]
{
Color4.DarkRed,
Color4.Aquamarine,
Color4.Goldenrod,
Color4.Gainsboro
});
});
}
private Color4 randomColour() => new Color4(
RNG.NextSingle(),
RNG.NextSingle(),
RNG.NextSingle(),
1);
}
}

View File

@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.UserInterface
GetModButton(mod).SelectNext(1);
public void SetModSettingsWidth(float newWidth) =>
ModSettingsContainer.Width = newWidth;
ModSettingsContainer.Parent.Width = newWidth;
}
public class TestRulesetInfo : RulesetInfo

View File

@ -52,6 +52,8 @@ namespace osu.Game.Tests
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
public override Stream GetStream(string storagePath) => null;
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile

View File

@ -532,6 +532,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;
public override Stream GetStream(string storagePath) => null;
}
}

View File

@ -3,7 +3,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
catch (Exception e)
@ -46,8 +46,6 @@ namespace osu.Game.Beatmaps
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
@ -57,7 +55,7 @@ namespace osu.Game.Beatmaps
try
{
return resources.LargeTextureStore.Get(getPathForFile(Metadata.BackgroundFile));
return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile));
}
catch (Exception e)
{
@ -73,7 +71,7 @@ namespace osu.Game.Beatmaps
try
{
return resources.Tracks.Get(getPathForFile(Metadata.AudioFile));
return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
}
catch (Exception e)
{
@ -89,7 +87,7 @@ namespace osu.Game.Beatmaps
try
{
var trackData = resources.Files.GetStream(getPathForFile(Metadata.AudioFile));
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
}
catch (Exception e)
@ -105,7 +103,7 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
@ -114,7 +112,7 @@ namespace osu.Game.Beatmaps
storyboard = decoder.Decode(stream);
else
{
using (var secondaryStream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream);
}
}
@ -142,6 +140,8 @@ namespace osu.Game.Beatmaps
return null;
}
}
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
}
}
}

View File

@ -59,6 +59,13 @@ namespace osu.Game.Beatmaps
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
/// <summary>
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
/// The path returned is relative to the user file storage.
/// </summary>
/// <param name="filename">The name of the file to get the storage path of.</param>
public string GetPathForFile(string filename) => Files?.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata?.ToString() ?? base.ToString();

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Audio;
@ -48,6 +49,8 @@ namespace osu.Game.Beatmaps
protected override Track GetBeatmapTrack() => GetVirtualTrack();
public override Stream GetStream(string storagePath) => null;
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset();

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
@ -41,6 +42,11 @@ namespace osu.Game.Beatmaps
/// </summary>
ISkin Skin { get; }
/// <summary>
/// Retrieves the <see cref="Track"/> which this <see cref="WorkingBeatmap"/> has loaded.
/// </summary>
Track Track { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
@ -67,5 +73,11 @@ namespace osu.Game.Beatmaps
/// </remarks>
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
Track LoadTrack();
/// <summary>
/// Returns the stream of the file from the given storage path.
/// </summary>
/// <param name="storagePath">The storage path to the file.</param>
Stream GetStream(string storagePath);
}
}

View File

@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Beatmaps.Timing
{
public enum TimeSignatures
{
[Description("4/4")]
SimpleQuadruple = 4,
[Description("3/4")]
SimpleTriple = 3
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -326,6 +327,8 @@ namespace osu.Game.Beatmaps
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
public abstract Stream GetStream(string storagePath);
public class RecyclableLazy<T>
{
private Lazy<T> lazy;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
@ -12,14 +13,18 @@ namespace osu.Game.Configuration
/// </summary>
public class SessionStatics : InMemoryConfigManager<Static>
{
protected override void InitialiseDefaults()
protected override void InitialiseDefaults() => ResetValues();
public void ResetValues()
{
SetDefault(Static.LoginOverlayDisplayed, false);
SetDefault(Static.MutedAudioNotificationShownOnce, false);
SetDefault(Static.LowBatteryNotificationShownOnce, false);
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false));
ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null));
ensureDefault(SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null));
}
private void ensureDefault<T>(Bindable<T> bindable) => bindable.SetDefault();
}
public enum Static

View File

@ -94,6 +94,18 @@ namespace osu.Game.Graphics
}
}
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well with
/// the supplied <paramref name="backgroundColour"/>.
/// </summary>
public static Color4 ForegroundTextColourFor(Color4 backgroundColour)
{
// formula taken from the RGB->YIQ conversions: https://en.wikipedia.org/wiki/YIQ
// brightness here is equivalent to the Y component in the above colour model, which is a rough estimate of lightness.
float brightness = 0.299f * backgroundColour.R + 0.587f * backgroundColour.G + 0.114f * backgroundColour.B;
return Gray(brightness > 0.5f ? 0.2f : 0.9f);
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = Color4Extensions.FromHex(@"eeeeff");
public readonly Color4 PurpleLight = Color4Extensions.FromHex(@"aa88ff");

View File

@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load()
{
AddInternal(checkmark = new SpriteIcon
Add(checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
/// <summary>
/// A component which displays a colour along with related description text.
/// </summary>
public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Color4>
{
private readonly BindableWithCurrent<Color4> current = new BindableWithCurrent<Color4>();
private Box fill;
private OsuSpriteText colourHexCode;
private OsuSpriteText colourName;
public Bindable<Color4> Current
{
get => current.Current;
set => current.Current = value;
}
private LocalisableString name;
public LocalisableString ColourName
{
get => name;
set
{
if (name == value)
return;
name = value;
colourName.Text = name;
}
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Y;
Width = 100;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.X,
Height = 100,
Masking = true,
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both
},
colourHexCode = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 12)
}
}
},
colourName = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ => updateColour(), true);
}
private void updateColour()
{
fill.Colour = current.Value;
colourHexCode.Text = current.Value.ToHex();
colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
}
}
}

View File

@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
/// <summary>
/// A component which displays a collection of colours in individual <see cref="ColourDisplay"/>s.
/// </summary>
public class ColourPalette : CompositeDrawable
{
public BindableList<Color4> Colours { get; } = new BindableList<Color4>();
private string colourNamePrefix = "Colour";
public string ColourNamePrefix
{
get => colourNamePrefix;
set
{
if (colourNamePrefix == value)
return;
colourNamePrefix = value;
if (IsLoaded)
reindexItems();
}
}
private FillFlowContainer<ColourDisplay> palette;
private Container placeholder;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
palette = new FillFlowContainer<ColourDisplay>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Full
},
placeholder = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = "(none)",
Font = OsuFont.Default.With(weight: FontWeight.Bold)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Colours.BindCollectionChanged((_, __) => updatePalette(), true);
FinishTransforms(true);
}
private const int fade_duration = 200;
private void updatePalette()
{
palette.Clear();
if (Colours.Any())
{
palette.FadeIn(fade_duration, Easing.OutQuint);
placeholder.FadeOut(fade_duration, Easing.OutQuint);
}
else
{
palette.FadeOut(fade_duration, Easing.OutQuint);
placeholder.FadeIn(fade_duration, Easing.OutQuint);
}
foreach (var item in Colours)
{
palette.Add(new ColourDisplay
{
Current = { Value = item }
});
}
reindexItems();
}
private void reindexItems()
{
int index = 1;
foreach (var colour in palette)
{
colour.ColourName = $"{colourNamePrefix} {index}";
index += 1;
}
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledColourPalette : LabelledDrawable<ColourPalette>
{
public LabelledColourPalette()
: base(true)
{
}
public BindableList<Color4> Colours => Component.Colours;
public string ColourNamePrefix
{
get => Component.ColourNamePrefix;
set => Component.ColourNamePrefix = value;
}
protected override ColourPalette CreateComponent() => new ColourPalette();
}
}

View File

@ -42,6 +42,12 @@ namespace osu.Game.Input
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateLastInteractionTime();
}
protected override void Update()
{
base.Update();

View File

@ -577,6 +577,15 @@ namespace osu.Game
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
var sessionIdleTracker = new GameIdleTracker(300000);
sessionIdleTracker.IsIdle.BindValueChanged(idle =>
{
if (idle.NewValue)
SessionStatics.ResetValues();
});
Add(sessionIdleTracker);
AddRange(new Drawable[]
{
new VolumeControlReceptor

View File

@ -61,6 +61,8 @@ namespace osu.Game
protected OsuConfigManager LocalConfig;
protected SessionStatics SessionStatics { get; private set; }
protected BeatmapManager BeatmapManager;
protected ScoreManager ScoreManager;
@ -289,7 +291,7 @@ namespace osu.Game
if (powerStatus != null)
dependencies.CacheAs(powerStatus);
dependencies.Cache(new SessionStatics());
dependencies.Cache(SessionStatics = new SessionStatics());
dependencies.Cache(new OsuColour());
RegisterImportHandler(BeatmapManager);

View File

@ -245,15 +245,21 @@ namespace osu.Game.Overlays.Mods
},
}
},
ModSettingsContainer = new ModSettingsContainer
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Width = 0.3f,
Alpha = 0,
Padding = new MarginPadding(30),
SelectedMods = { BindTarget = SelectedMods },
Width = 0.3f,
Children = new Drawable[]
{
ModSettingsContainer = new ModSettingsContainer
{
Alpha = 0,
SelectedMods = { BindTarget = SelectedMods },
},
}
},
}
},

View File

@ -44,6 +44,9 @@ namespace osu.Game.Overlays.Volume
protected override bool OnScroll(ScrollEvent e)
{
if (e.ScrollDelta.Y == 0)
return false;
// forward any unhandled mouse scroll events to the volume control.
ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
return true;

View File

@ -245,6 +245,9 @@ namespace osu.Game.Overlays.Volume
private void adjust(double delta, bool isPrecise)
{
if (delta == 0)
return;
// every adjust increment increases the rate at which adjustments happen up to a cutoff.
// this debounce will reset on inactivity.
accelerationDebounce?.Cancel();

View File

@ -16,9 +16,18 @@ namespace osu.Game.Rulesets.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBackground(),
// Resources
new CheckBackgroundPresence(),
new CheckBackgroundQuality(),
// Audio
new CheckAudioPresence(),
new CheckAudioQuality()
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
{
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioPresence : CheckFilePresence
{
protected override CheckCategory Category => CheckCategory.Audio;
protected override string TypeOfFile => "audio";
protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.AudioFile;
}
}

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioQuality : ICheck
{
// This is a requirement as stated in the Ranking Criteria.
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4
private const int max_bitrate = 192;
// "A song's audio file /.../ must be of reasonable quality. Try to find the highest quality source file available"
// There not existing a version with a bitrate of 128 kbps or higher is extremely rare.
private const int min_bitrate = 128;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateTooHighBitrate(this),
new IssueTemplateTooLowBitrate(this),
new IssueTemplateNoBitrate(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var audioFile = playableBeatmap.Metadata?.AudioFile;
if (audioFile == null)
yield break;
var track = workingBeatmap.Track;
if (track?.Bitrate == null || track.Bitrate.Value == 0)
yield return new IssueTemplateNoBitrate(this).Create();
else if (track.Bitrate.Value > max_bitrate)
yield return new IssueTemplateTooHighBitrate(this).Create(track.Bitrate.Value);
else if (track.Bitrate.Value < min_bitrate)
yield return new IssueTemplateTooLowBitrate(this).Create(track.Bitrate.Value);
}
public class IssueTemplateTooHighBitrate : IssueTemplate
{
public IssueTemplateTooHighBitrate(ICheck check)
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) exceeds {1} kbps.")
{
}
public Issue Create(int bitrate) => new Issue(this, bitrate, max_bitrate);
}
public class IssueTemplateTooLowBitrate : IssueTemplate
{
public IssueTemplateTooLowBitrate(ICheck check)
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) is lower than {1} kbps.")
{
}
public Issue Create(int bitrate) => new Issue(this, bitrate, min_bitrate);
}
public class IssueTemplateNoBitrate : IssueTemplate
{
public IssueTemplateNoBitrate(ICheck check)
: base(check, IssueType.Error, "The audio bitrate could not be retrieved.")
{
}
public Issue Create() => new Issue(this);
}
}
}

View File

@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackground : ICheck
{
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
if (beatmap.Metadata.BackgroundFile == null)
{
yield return new IssueTemplateNoneSet(this).Create();
yield break;
}
// If the background is set, also make sure it still exists.
var set = beatmap.BeatmapInfo.BeatmapSet;
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
if (file != null)
yield break;
yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
}
public class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck check)
: base(check, IssueType.Problem, "No background has been set.")
{
}
public Issue Create() => new Issue(this);
}
public class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackgroundPresence : CheckFilePresence
{
protected override CheckCategory Category => CheckCategory.Resources;
protected override string TypeOfFile => "background";
protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.BackgroundFile;
}
}

View File

@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackgroundQuality : ICheck
{
// These are the requirements as stated in the Ranking Criteria.
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.5
private const int min_width = 160;
private const int max_width = 2560;
private const int min_height = 120;
private const int max_height = 1440;
private const double max_filesize_mb = 2.5d;
// It's usually possible to find a higher resolution of the same image if lower than these.
private const int low_width = 960;
private const int low_height = 540;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low background resolution");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateTooHighResolution(this),
new IssueTemplateTooLowResolution(this),
new IssueTemplateTooUncompressed(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var backgroundFile = playableBeatmap.Metadata?.BackgroundFile;
if (backgroundFile == null)
yield break;
var texture = workingBeatmap.Background;
if (texture == null)
yield break;
if (texture.Width > max_width || texture.Height > max_height)
yield return new IssueTemplateTooHighResolution(this).Create(texture.Width, texture.Height);
if (texture.Width < min_width || texture.Height < min_height)
yield return new IssueTemplateTooLowResolution(this).Create(texture.Width, texture.Height);
else if (texture.Width < low_width || texture.Height < low_height)
yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
string storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
double filesizeMb = workingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
if (filesizeMb > max_filesize_mb)
yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);
}
public class IssueTemplateTooHighResolution : IssueTemplate
{
public IssueTemplateTooHighResolution(ICheck check)
: base(check, IssueType.Problem, "The background resolution ({0} x {1}) exceeds {2} x {3}.")
{
}
public Issue Create(double width, double height) => new Issue(this, width, height, max_width, max_height);
}
public class IssueTemplateTooLowResolution : IssueTemplate
{
public IssueTemplateTooLowResolution(ICheck check)
: base(check, IssueType.Problem, "The background resolution ({0} x {1}) is lower than {2} x {3}.")
{
}
public Issue Create(double width, double height) => new Issue(this, width, height, min_width, min_height);
}
public class IssueTemplateLowResolution : IssueTemplate
{
public IssueTemplateLowResolution(ICheck check)
: base(check, IssueType.Warning, "The background resolution ({0} x {1}) is lower than {2} x {3}.")
{
}
public Issue Create(double width, double height) => new Issue(this, width, height, low_width, low_height);
}
public class IssueTemplateTooUncompressed : IssueTemplate
{
public IssueTemplateTooUncompressed(ICheck check)
: base(check, IssueType.Problem, "The background filesize ({0:0.##} MB) exceeds {1} MB.")
{
}
public Issue Create(double actualMb) => new Issue(this, actualMb, max_filesize_mb);
}
}
}

View File

@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public abstract class CheckFilePresence : ICheck
{
protected abstract CheckCategory Category { get; }
protected abstract string TypeOfFile { get; }
protected abstract string GetFilename(IBeatmap playableBeatmap);
public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var filename = GetFilename(playableBeatmap);
if (filename == null)
{
yield return new IssueTemplateNoneSet(this).Create(TypeOfFile);
yield break;
}
// If the file is set, also make sure it still exists.
var storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
if (storagePath != null)
yield break;
yield return new IssueTemplateDoesNotExist(this).Create(TypeOfFile, filename);
}
public class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck check)
: base(check, IssueType.Problem, "No {0} has been set.")
{
}
public Issue Create(string typeOfFile) => new Issue(this, typeOfFile);
}
public class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The {0} file \"{1}\" does not exist.")
{
}
public Issue Create(string typeOfFile, string filename) => new Issue(this, typeOfFile, filename);
}
}
}

View File

@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap beatmap);
/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
}
}

View File

@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public interface IBeatmapVerifier
{
public IEnumerable<Issue> Run(IBeatmap beatmap);
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap);
}
}

View File

@ -58,6 +58,12 @@ namespace osu.Game.Rulesets.UI
spectatorStreaming?.EndPlaying();
}
protected override void Update()
{
base.Update();
recordFrame(false);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
recordFrame(false);

View File

@ -33,10 +33,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
/// <summary>
/// The currently selected blueprints.
/// Should be used when operations are dealing directly with the visible blueprints.
/// For more general selection operations, use <see cref="osu.Game.Screens.Edit.EditorBeatmap.SelectedHitObjects"/> instead.
/// </summary>
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
private readonly List<SelectionBlueprint> selectedBlueprints;
public int SelectedCount => selectedBlueprints.Count;
private readonly List<SelectionBlueprint> selectedBlueprints;
private Drawable content;
@ -295,7 +299,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
private void updateVisibility()
{
int count = selectedBlueprints.Count;
int count = EditorBeatmap.SelectedHitObjects.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;

View File

@ -158,10 +158,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
circle.Colour = comboColour;
var col = circle.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
colouredComponents.Colour = OsuColour.Gray(brightness > 0.5f ? 0.2f : 0.9f);
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col);
}
protected override void Update()

View File

@ -46,6 +46,7 @@ namespace osu.Game.Screens.Edit
public readonly IBeatmap PlayableBeatmap;
[CanBeNull]
public readonly ISkin BeatmapSkin;
[Resolved]

View File

@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Edit
protected const float ROW_HEIGHT = 25;
protected const int TEXT_SIZE = 14;
public const int TEXT_SIZE = 14;
protected readonly FillFlowContainer<RowBackground> BackgroundFlow;
@ -93,10 +94,10 @@ namespace osu.Game.Screens.Edit
private Color4 colourSelected;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colours)
{
hoveredBackground.Colour = colourHover = colours.BlueDarker;
colourSelected = colours.YellowDarker;
hoveredBackground.Colour = colourHover = colours.Background1;
colourSelected = colours.Colour3;
}
private bool selected;

View File

@ -116,6 +116,8 @@ namespace osu.Game.Screens.Edit
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class RoundedContentEditorScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
private Container roundedContent;
protected override Container<Drawable> Content => roundedContent;
public RoundedContentEditorScreen(EditorScreenMode mode)
: base(mode)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
}
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = ColourProvider.Dark4,
RelativeSizeAxes = Axes.Both,
},
roundedContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
}
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Setup
{
internal class ColoursSection : SetupSection
{
public override LocalisableString Title => "Colours";
private LabelledColourPalette comboColours;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
comboColours = new LabelledColourPalette
{
Label = "Hitcircle / Slider Combos",
ColourNamePrefix = "Combo"
}
};
var colours = Beatmap.BeatmapSkin?.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
if (colours != null)
comboColours.Colours.AddRange(colours);
}
}
}

View File

@ -3,24 +3,12 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorScreen
public class SetupScreen : RoundedContentEditorScreen
{
public const int HORIZONTAL_PADDING = 100;
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
[Cached]
private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();
@ -30,42 +18,26 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
}
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
AddRange(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
sections = new SectionsContainer<SetupSection>
{
FixedHeader = header,
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
Children = new SetupSection[]
{
new Box
{
Colour = ColourProvider.Dark4,
RelativeSizeAxes = Axes.Both,
},
sections = new SectionsContainer<SetupSection>
{
FixedHeader = header,
RelativeSizeAxes = Axes.Both,
Children = new SetupSection[]
{
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
}
},
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
new ColoursSection()
}
}
};
},
});
}
}
}

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = SetupScreen.HORIZONTAL_PADDING };
TabContainer.Margin = new MarginPadding { Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING };
AddInternal(background = new Box
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = SetupScreen.HORIZONTAL_PADDING
Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
};
InternalChild = new FillFlowContainer

View File

@ -6,15 +6,15 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing
{
public class ControlPointSettings : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Timing
{
new Box
{
Colour = colours.Gray3,
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -12,8 +13,8 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Edit.Timing.RowAttributes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Timing
{
@ -25,6 +26,8 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private EditorClock clock { get; set; }
public const float TIMING_COLUMN_WIDTH = 220;
public IEnumerable<ControlPointGroup> ControlGroups
{
set
@ -66,44 +69,62 @@ namespace osu.Game.Screens.Edit.Timing
{
var columns = new List<TableColumn>
{
new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn("Time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn(),
new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, TIMING_COLUMN_WIDTH)),
new TableColumn("Attributes", Anchor.CentreLeft),
};
return columns.ToArray();
}
private Drawable[] createContent(int index, ControlPointGroup group) => new Drawable[]
private Drawable[] createContent(int index, ControlPointGroup group)
{
new OsuSpriteText
return new Drawable[]
{
Text = $"#{index + 1}",
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
Margin = new MarginPadding(10)
},
new OsuSpriteText
{
Text = group.Time.ToEditorFormattedString(),
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold)
},
null,
new ControlGroupAttributes(group),
};
new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
Width = TIMING_COLUMN_WIDTH,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = group.Time.ToEditorFormattedString(),
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
Width = 60,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new ControlGroupAttributes(group, c => c is TimingControlPoint)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
},
new ControlGroupAttributes(group, c => !(c is TimingControlPoint))
};
}
private class ControlGroupAttributes : CompositeDrawable
{
private readonly Func<ControlPoint, bool> matchFunction;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
private readonly FillFlowContainer fill;
public ControlGroupAttributes(ControlPointGroup group)
public ControlGroupAttributes(ControlPointGroup group, Func<ControlPoint, bool> matchFunction)
{
RelativeSizeAxes = Axes.Both;
this.matchFunction = matchFunction;
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
InternalChild = fill = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2)
};
@ -128,30 +149,30 @@ namespace osu.Game.Screens.Edit.Timing
private void createChildren()
{
fill.ChildrenEnumerable = controlPoints.Select(createAttribute).Where(c => c != null);
fill.ChildrenEnumerable = controlPoints
.Where(matchFunction)
.Select(createAttribute)
.Where(c => c != null)
// arbitrary ordering to make timing points first.
// probably want to explicitly define order in the future.
.OrderByDescending(c => c.GetType().Name);
}
private Drawable createAttribute(ControlPoint controlPoint)
{
Color4 colour = controlPoint.GetRepresentingColour(colours);
switch (controlPoint)
{
case TimingControlPoint timing:
return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}", colour);
return new TimingRowAttribute(timing);
case DifficultyControlPoint difficulty:
return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
return new DifficultyRowAttribute(difficulty);
case EffectControlPoint effect:
return new RowAttribute("effect", () => string.Join(" ",
effect.KiaiMode ? "Kiai" : string.Empty,
effect.OmitFirstBarLine ? "NoBarLine" : string.Empty
).Trim(), colour);
return new EffectRowAttribute(effect);
case SampleControlPoint sample:
return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%", colour);
return new SampleRowAttribute(sample);
}
return null;

View File

@ -1,33 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class RowAttribute : CompositeDrawable, IHasTooltip
public class RowAttribute : CompositeDrawable
{
private readonly string header;
private readonly Func<string> content;
private readonly Color4 colour;
protected readonly ControlPoint Point;
public RowAttribute(string header, Func<string> content, Color4 colour)
private readonly string label;
protected FillFlowContainer Content { get; private set; }
public RowAttribute(ControlPoint point, string label)
{
this.header = header;
this.content = content;
this.colour = colour;
Point = point;
this.label = label;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, OverlayColourProvider overlayColours)
{
AutoSizeAxes = Axes.X;
@ -37,27 +39,43 @@ namespace osu.Game.Screens.Edit.Timing
Origin = Anchor.CentreLeft;
Masking = true;
CornerRadius = 5;
CornerRadius = 3;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colour,
Colour = overlayColours.Background4,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
Content = new FillFlowContainer
{
Padding = new MarginPadding(2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12),
Text = header,
Colour = colours.Gray0
},
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Horizontal = 5 },
Spacing = new Vector2(5),
Children = new Drawable[]
{
new Circle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Point.GetRepresentingColour(colours),
RelativeSizeAxes = Axes.Y,
Size = new Vector2(4, 0.6f),
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(3),
Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12),
Text = label,
},
},
}
};
}
public string TooltipText => content();
}
}

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class AttributeProgressBar : ProgressBar
{
private readonly ControlPoint controlPoint;
public AttributeProgressBar(ControlPoint controlPoint)
: base(false)
{
this.controlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider overlayColours)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
RelativeSizeAxes = Axes.None;
Size = new Vector2(80, 8);
CornerRadius = Height / 2;
BackgroundColour = overlayColours.Background6;
FillColour = controlPoint.GetRepresentingColour(colours);
}
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class AttributeText : OsuSpriteText
{
private readonly ControlPoint controlPoint;
public AttributeText(ControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Padding = new MarginPadding(6);
Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12);
Colour = controlPoint.GetRepresentingColour(colours);
}
}
}

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class DifficultyRowAttribute : RowAttribute
{
private readonly BindableNumber<double> speedMultiplier;
private OsuSpriteText text;
public DifficultyRowAttribute(DifficultyControlPoint difficulty)
: base(difficulty, "difficulty")
{
speedMultiplier = difficulty.SpeedMultiplierBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
new AttributeProgressBar(Point)
{
Current = speedMultiplier,
},
text = new AttributeText(Point)
{
Width = 40,
},
});
speedMultiplier.BindValueChanged(_ => updateText(), true);
}
private void updateText() => text.Text = $"{speedMultiplier.Value:n2}x";
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly Bindable<bool> omitBarLine;
private AttributeText kiaiModeBubble;
private AttributeText omitBarLineBubble;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
});
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class SampleRowAttribute : RowAttribute
{
private AttributeText sampleText;
private OsuSpriteText volumeText;
private readonly Bindable<string> sampleBank;
private readonly BindableNumber<int> volume;
public SampleRowAttribute(SampleControlPoint sample)
: base(sample, "sample")
{
sampleBank = sample.SampleBankBindable.GetBoundCopy();
volume = sample.SampleVolumeBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
AttributeProgressBar progress;
Content.AddRange(new Drawable[]
{
sampleText = new AttributeText(Point),
progress = new AttributeProgressBar(Point),
volumeText = new AttributeText(Point)
{
Width = 40,
},
});
volume.BindValueChanged(vol =>
{
progress.Current.Value = vol.NewValue / 100f;
updateText();
}, true);
sampleBank.BindValueChanged(_ => updateText(), true);
}
private void updateText()
{
volumeText.Text = $"{volume.Value}%";
sampleText.Text = $"{sampleBank.Value}";
}
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class TimingRowAttribute : RowAttribute
{
private readonly BindableNumber<double> beatLength;
private readonly Bindable<TimeSignatures> timeSignature;
private OsuSpriteText text;
public TimingRowAttribute(TimingControlPoint timing)
: base(timing, "timing")
{
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
beatLength = timing.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.Add(text = new AttributeText(Point));
timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true);
}
private void updateText() =>
text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}";
}
}

View File

@ -8,8 +8,9 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Edit.Timing
protected Bindable<T> ControlPoint { get; } = new Bindable<T>();
private const float header_height = 20;
private const float header_height = 50;
[Resolved]
protected EditorBeatmap Beatmap { get; private set; }
@ -35,7 +36,7 @@ namespace osu.Game.Screens.Edit.Timing
protected IEditorChangeHandler ChangeHandler { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.X;
AutoSizeDuration = 200;
@ -46,19 +47,17 @@ namespace osu.Game.Screens.Edit.Timing
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray1,
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height,
Padding = new MarginPadding { Horizontal = 10 },
Children = new Drawable[]
{
checkbox = new OsuCheckbox
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
LabelText = typeof(T).Name.Replace(nameof(Beatmaps.ControlPoints.ControlPoint), string.Empty)
}
}
@ -72,12 +71,13 @@ namespace osu.Game.Screens.Edit.Timing
{
new Box
{
Colour = colours.Gray2,
Colour = colours.Background3,
RelativeSizeAxes = Axes.Both,
},
Flow = new FillFlowContainer
{
Padding = new MarginPadding(10),
Padding = new MarginPadding(20),
Spacing = new Vector2(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,

View File

@ -8,15 +8,14 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TimingScreen : EditorScreenWithTimeline
public class TimingScreen : RoundedContentEditorScreen
{
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
@ -26,28 +25,26 @@ namespace osu.Game.Screens.Edit.Timing
{
}
protected override Drawable CreateMainContent() => new GridContainer
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
Add(new GridContainer
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new ControlPointList(),
new ControlPointSettings(),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 350),
},
}
};
protected override void OnTimelineLoaded(TimelineArea timelineArea)
{
base.OnTimelineLoaded(timelineArea);
timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom;
Content = new[]
{
new Drawable[]
{
new ControlPointList(),
new ControlPointSettings(),
},
}
});
}
public class ControlPointList : CompositeDrawable
@ -70,17 +67,24 @@ namespace osu.Game.Screens.Edit.Timing
private IEditorChangeHandler changeHandler { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
const float margins = 10;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray0,
Colour = colours.Background3,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Colour = colours.Background2,
RelativeSizeAxes = Axes.Y,
Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
@ -92,7 +96,7 @@ namespace osu.Game.Screens.Edit.Timing
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding(10),
Margin = new MarginPadding(margins),
Spacing = new Vector2(5),
Children = new Drawable[]
{
@ -106,9 +110,9 @@ namespace osu.Game.Screens.Edit.Timing
},
new OsuButton
{
Text = "+",
Text = "+ Add at current time",
Action = addNew,
Size = new Vector2(30, 30),
Size = new Vector2(160, 30),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},

View File

@ -7,16 +7,17 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK;
namespace osu.Game.Screens.Edit.Verify
{
public class VerifyScreen : EditorScreen
public class VerifyScreen : RoundedContentEditorScreen
{
[Cached]
private Bindable<Issue> selectedIssue = new Bindable<Issue>();
@ -32,7 +33,6 @@ namespace osu.Game.Screens.Edit.Verify
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
@ -61,7 +61,10 @@ namespace osu.Game.Screens.Edit.Verify
private EditorClock clock { get; set; }
[Resolved]
protected EditorBeatmap Beatmap { get; private set; }
private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private Bindable<Issue> selectedIssue { get; set; }
@ -70,10 +73,10 @@ namespace osu.Game.Screens.Edit.Verify
private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colours)
{
generalVerifier = new BeatmapVerifier();
rulesetVerifier = Beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
RelativeSizeAxes = Axes.Both;
@ -81,7 +84,7 @@ namespace osu.Game.Screens.Edit.Verify
{
new Box
{
Colour = colours.Gray0,
Colour = colours.Background2,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
@ -119,10 +122,10 @@ namespace osu.Game.Screens.Edit.Verify
private void refresh()
{
var issues = generalVerifier.Run(Beatmap);
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(Beatmap));
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
table.Issues = issues
.OrderBy(issue => issue.Template.Type)

View File

@ -30,17 +30,22 @@ namespace osu.Game.Screens.Play
/// </summary>
protected readonly DecoupleableInterpolatingFramedClock AdjustableSource;
/// <summary>
/// The source clock.
/// </summary>
protected IClock SourceClock { get; private set; }
/// <summary>
/// Creates a new <see cref="GameplayClockContainer"/>.
/// </summary>
/// <param name="sourceClock">The source <see cref="IClock"/> used for timing.</param>
protected GameplayClockContainer(IClock sourceClock)
{
SourceClock = sourceClock;
RelativeSizeAxes = Axes.Both;
AdjustableSource = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
AdjustableSource.ChangeSource(sourceClock);
IsPaused.BindValueChanged(OnIsPausedChanged);
}
@ -59,6 +64,9 @@ namespace osu.Game.Screens.Play
/// </summary>
public virtual void Start()
{
// Ensure that the source clock is set.
ChangeSource(SourceClock);
if (!AdjustableSource.IsRunning)
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
@ -75,7 +83,13 @@ namespace osu.Game.Screens.Play
/// Seek to a specific time in gameplay.
/// </summary>
/// <param name="time">The destination time to seek to.</param>
public virtual void Seek(double time) => AdjustableSource.Seek(time);
public virtual void Seek(double time)
{
AdjustableSource.Seek(time);
// Manually process to make sure the gameplay clock is correctly updated after a seek.
GameplayClock.UnderlyingClock.ProcessFrame();
}
/// <summary>
/// Stops gameplay.
@ -83,17 +97,25 @@ namespace osu.Game.Screens.Play
public virtual void Stop() => IsPaused.Value = true;
/// <summary>
/// Restarts gameplay.
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
/// </summary>
public virtual void Restart()
public virtual void Reset()
{
AdjustableSource.Seek(0);
Seek(0);
// Manually stop the source in order to not affect the IsPaused state.
AdjustableSource.Stop();
if (!IsPaused.Value)
Start();
}
/// <summary>
/// Changes the source clock.
/// </summary>
/// <param name="sourceClock">The new source.</param>
protected void ChangeSource(IClock sourceClock) => AdjustableSource.ChangeSource(SourceClock = sourceClock);
protected override void Update()
{
if (!IsPaused.Value)

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
/// </summary>
public const double MINIMUM_SKIP_TIME = 1000;
protected Track Track => (Track)AdjustableSource.Source;
protected Track Track => (Track)SourceClock;
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
{
@ -54,8 +54,9 @@ namespace osu.Game.Screens.Play
private FramedOffsetClock userOffsetClock;
private FramedOffsetClock platformOffsetClock;
private LocalGameplayClock localGameplayClock;
private MasterGameplayClock masterGameplayClock;
private Bindable<double> userAudioOffset;
private double startOffset;
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
: base(beatmap.Track)
@ -74,27 +75,25 @@ namespace osu.Game.Screens.Play
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
// sane default provided by ruleset.
double startTime = gameplayStartTime;
startOffset = gameplayStartTime;
if (!startAtGameplayStart)
{
startTime = Math.Min(0, startTime);
startOffset = Math.Min(0, startOffset);
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
// this is commonly used to display an intro before the audio track start.
double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
if (firstStoryboardEvent != null)
startTime = Math.Min(startTime, firstStoryboardEvent.Value);
startOffset = Math.Min(startOffset, firstStoryboardEvent.Value);
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
// this is not available as an option in the live editor but can still be applied via .osu editing.
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
startTime = Math.Min(startTime, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
startOffset = Math.Min(startOffset, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
}
Seek(startTime);
AdjustableSource.ProcessFrame();
Seek(startOffset);
}
protected override void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
@ -106,6 +105,12 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
}
public override void Start()
{
addSourceClockAdjustments();
base.Start();
}
/// <summary>
/// Seek to a specific time in gameplay.
/// </summary>
@ -118,15 +123,6 @@ namespace osu.Game.Screens.Play
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
// we may want to consider reversing the application of offsets in the future as it may feel more correct.
base.Seek(time - totalOffset);
// manually process frame to ensure GameplayClock is correctly updated after a seek.
userOffsetClock.ProcessFrame();
}
public override void Restart()
{
updateRate();
base.Restart();
}
/// <summary>
@ -146,6 +142,12 @@ namespace osu.Game.Screens.Play
Seek(skipTarget);
}
public override void Reset()
{
base.Reset();
Seek(startOffset);
}
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source)
{
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
@ -155,7 +157,7 @@ namespace osu.Game.Screens.Play
// the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
return localGameplayClock = new LocalGameplayClock(userOffsetClock);
return masterGameplayClock = new MasterGameplayClock(userOffsetClock);
}
/// <summary>
@ -164,12 +166,13 @@ namespace osu.Game.Screens.Play
public void StopUsingBeatmapClock()
{
removeSourceClockAdjustments();
AdjustableSource.ChangeSource(new TrackVirtual(beatmap.Track.Length));
ChangeSource(new TrackVirtual(beatmap.Track.Length));
addSourceClockAdjustments();
}
private bool speedAdjustmentsApplied;
private void updateRate()
private void addSourceClockAdjustments()
{
if (speedAdjustmentsApplied)
return;
@ -177,8 +180,8 @@ namespace osu.Game.Screens.Play
Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
masterGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
masterGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
speedAdjustmentsApplied = true;
}
@ -191,8 +194,8 @@ namespace osu.Game.Screens.Play
Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
masterGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
masterGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
speedAdjustmentsApplied = false;
}
@ -215,13 +218,13 @@ namespace osu.Game.Screens.Play
}
}
private class LocalGameplayClock : GameplayClock
private class MasterGameplayClock : GameplayClock
{
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public LocalGameplayClock(FramedOffsetClock underlyingClock)
public MasterGameplayClock(FramedOffsetClock underlyingClock)
: base(underlyingClock)
{
}

View File

@ -811,7 +811,7 @@ namespace osu.Game.Screens.Play
if (GameplayClockContainer.GameplayClock.IsRunning)
throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
GameplayClockContainer.Restart();
GameplayClockContainer.Reset();
}
public override void OnSuspending(IScreen next)

View File

@ -16,7 +16,7 @@ namespace osu.Game.Skinning
{
public double Length => !DrawableSamples.Any() ? 0 : DrawableSamples.Max(sample => sample.Length);
protected bool RequestedPlaying { get; private set; }
public bool RequestedPlaying { get; private set; }
public PausableSkinnableSound()
{

View File

@ -61,28 +61,32 @@ namespace osu.Game.Storyboards.Drawables
{
base.Update();
// Check if we've yet to pass the sample start time.
if (Time.Current < sampleInfo.StartTime)
{
// We've rewound before the start time of the sample
Stop();
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
// Playback has stopped, but if the user fast-forwards to a point after the start time of the sample then
// we must not have a lifetime end in order to continue receiving updates and start the sample below.
LifetimeStart = sampleInfo.StartTime;
LifetimeEnd = double.MaxValue;
return;
}
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
// Ensure that we've elapsed from a point before the sample's start time before playing.
if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start)
Play();
// In the case that the user rewinds to a point far behind the start time of the sample,
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
LifetimeStart = double.MinValue;
LifetimeEnd = sampleInfo.StartTime;
}
// Playback has started, but if the user rewinds to a point before the start time of the sample then
// we must not have a lifetime start in order to continue receiving updates and stop the sample above.
LifetimeStart = double.MinValue;
LifetimeEnd = sampleInfo.StartTime;
}
}
}

View File

@ -215,6 +215,8 @@ namespace osu.Game.Tests.Beatmaps
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{
var converter = base.CreateBeatmapConverter(beatmap, ruleset);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
@ -35,6 +36,8 @@ namespace osu.Game.Tests.Beatmaps
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
public override Stream GetStream(string storagePath) => null;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;

View File

@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.419.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="Sentry" Version="3.2.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.419.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.419.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />