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mirror of https://github.com/ppy/osu.git synced 2025-01-28 09:43:10 +08:00

Use local bound copy in InterpretationSection as well

Else we're relying on the `VerifyScreen`'s bindable instance, and by extension the `VerifyScreen` instance itself.
This commit is contained in:
Naxess 2021-05-13 05:59:49 +02:00
parent e80d8f6922
commit ee0a6ba93e

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
@ -15,9 +16,13 @@ namespace osu.Game.Screens.Edit.Verify
protected override string Header => "Interpretation";
private Bindable<DifficultyRating> interpretedDifficulty;
[BackgroundDependencyLoader]
private void load()
{
interpretedDifficulty = verify.InterpretedDifficulty.GetBoundCopy();
var dropdown = new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
@ -25,7 +30,7 @@ namespace osu.Game.Screens.Edit.Verify
TooltipText = "Affects checks that depend on difficulty level"
};
dropdown.Current.BindTo(verify.InterpretedDifficulty);
dropdown.Current.BindTo(interpretedDifficulty);
Flow.Add(dropdown);
}