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Keep track of local bound copy
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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@ -21,12 +22,14 @@ namespace osu.Game.Screens.Edit.Verify
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IssueType.Negligible
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};
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private BindableList<IssueType> hiddenIssueTypes;
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protected override string Header => "Visibility";
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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var hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();
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hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();
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foreach (IssueType issueType in configurableIssueTypes)
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{
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