mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Use entry to calculate lifetime in ScrollingHOC
DHOs cannot be used to calculate lifetime, it is not created before the entry became alive.
This commit is contained in:
parent
c83c804057
commit
632bb70e0f
@ -5,7 +5,9 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
@ -17,16 +19,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects which require lifetime computation in the next update call.
|
||||
/// </summary>
|
||||
private readonly HashSet<DrawableHitObject> toComputeLifetime = new HashSet<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// A set containing all <see cref="HitObjectContainer.AliveObjects"/> which have an up-to-date layout.
|
||||
/// </summary>
|
||||
private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// A conservative estimate of maximum bounding box of a <see cref="DrawableHitObject"/>
|
||||
/// with respect to the start time position of the hit object.
|
||||
/// It is used to calculate when the object appears inbound.
|
||||
/// </summary>
|
||||
protected virtual RectangleF GetDrawRectangle(HitObjectLifetimeEntry entry) => new RectangleF().Inflate(100);
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
@ -54,7 +58,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
base.Clear();
|
||||
|
||||
toComputeLifetime.Clear();
|
||||
layoutComputed.Clear();
|
||||
}
|
||||
|
||||
@ -166,7 +169,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
private void onRemoveRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
toComputeLifetime.Remove(hitObject);
|
||||
layoutComputed.Remove(hitObject);
|
||||
|
||||
hitObject.DefaultsApplied -= invalidateHitObject;
|
||||
@ -175,14 +177,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
onRemoveRecursive(nested);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
|
||||
/// </summary>
|
||||
private void invalidateHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
// Lifetime computation is delayed until next update because
|
||||
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
|
||||
toComputeLifetime.Add(hitObject);
|
||||
if (hitObject.ParentHitObject == null)
|
||||
updateLifetime(hitObject.Entry);
|
||||
|
||||
layoutComputed.Remove(hitObject);
|
||||
}
|
||||
|
||||
@ -194,13 +193,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (!layoutCache.IsValid)
|
||||
{
|
||||
toComputeLifetime.Clear();
|
||||
|
||||
foreach (var hitObject in Objects)
|
||||
{
|
||||
if (hitObject.HitObject != null)
|
||||
toComputeLifetime.Add(hitObject);
|
||||
}
|
||||
foreach (var entry in Entries)
|
||||
updateLifetime(entry);
|
||||
|
||||
layoutComputed.Clear();
|
||||
|
||||
@ -220,11 +214,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
layoutCache.Validate();
|
||||
}
|
||||
|
||||
foreach (var hitObject in toComputeLifetime)
|
||||
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
|
||||
|
||||
toComputeLifetime.Clear();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildrenLife()
|
||||
@ -247,32 +236,31 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
}
|
||||
}
|
||||
|
||||
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
||||
private void updateLifetime(HitObjectLifetimeEntry entry)
|
||||
{
|
||||
float originAdjustment = 0.0f;
|
||||
var rectangle = GetDrawRectangle(entry);
|
||||
float startOffset = 0;
|
||||
|
||||
// calculate the dimension of the part of the hitobject that should already be visible
|
||||
// when the hitobject origin first appears inside the scrolling container
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
originAdjustment = hitObject.OriginPosition.Y;
|
||||
case ScrollingDirection.Right:
|
||||
startOffset = rectangle.Right;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
originAdjustment = hitObject.DrawHeight - hitObject.OriginPosition.Y;
|
||||
startOffset = rectangle.Bottom;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Left:
|
||||
originAdjustment = hitObject.OriginPosition.X;
|
||||
startOffset = -rectangle.Left;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Right:
|
||||
originAdjustment = hitObject.DrawWidth - hitObject.OriginPosition.X;
|
||||
case ScrollingDirection.Up:
|
||||
startOffset = -rectangle.Top;
|
||||
break;
|
||||
}
|
||||
|
||||
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
|
||||
entry.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength);
|
||||
}
|
||||
|
||||
private void updateLayoutRecursive(DrawableHitObject hitObject)
|
||||
|
Loading…
Reference in New Issue
Block a user