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mirror of https://github.com/ppy/osu.git synced 2025-03-05 13:42:59 +08:00

Merge branch 'fix-selection-handler-visibility' into skin-bindables

This commit is contained in:
Dean Herbert 2021-05-03 17:40:03 +09:00
commit fdd0713988
35 changed files with 988 additions and 165 deletions

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Tests.Visual;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneTimingBasedNoteColouring : OsuTestScene
{
[Resolved]
private RulesetConfigCache configCache { get; set; }
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
protected override void LoadComplete()
{
const double beat_length = 500;
var ruleset = new ManiaRuleset();
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
{
HitObjects =
{
new Note { StartTime = 0 },
new Note { StartTime = beat_length / 16 },
new Note { StartTime = beat_length / 12 },
new Note { StartTime = beat_length / 8 },
new Note { StartTime = beat_length / 6 },
new Note { StartTime = beat_length / 4 },
new Note { StartTime = beat_length / 3 },
new Note { StartTime = beat_length / 2 },
new Note { StartTime = beat_length }
},
ControlPointInfo = new ControlPointInfo(),
BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
};
foreach (var note in beatmap.HitObjects)
{
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
beatmap.ControlPointInfo.Add(0, new TimingControlPoint
{
BeatLength = beat_length
});
Child = new Container
{
Clock = new FramedClock(new ManualClock()),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
ruleset.CreateDrawableRulesetWith(beatmap)
}
};
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
AddStep("Enable", () => configTimingBasedNoteColouring.Value = true);
AddStep("Disable", () => configTimingBasedNoteColouring.Value = false);
}
}
}

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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
SetDefault(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
@ -34,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public enum ManiaRulesetSetting
{
ScrollTime,
ScrollDirection
ScrollDirection,
TimingBasedNoteColouring
}
}

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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Mania
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
KeyboardStep = 5
},
new SettingsCheckbox
{
LabelText = "Timing-based note colouring",
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
}
};
}

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@ -2,13 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -17,6 +23,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
[Resolved]
private OsuColour colours { get; set; }
[Resolved(canBeNull: true)]
private IBeatmap beatmap { get; set; }
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
private readonly Drawable headPiece;
@ -34,6 +48,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
[BackgroundDependencyLoader(true)]
private void load(ManiaRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
}
protected override void LoadComplete()
{
HitObject.StartTimeBindable.BindValueChanged(_ => updateSnapColour());
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour(), true);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
base.OnDirectionChanged(e);
@ -73,5 +99,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public virtual void OnReleased(ManiaAction action)
{
}
private void updateSnapColour()
{
if (beatmap == null) return;
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
}
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;

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@ -2,53 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObjects
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
{
private float currentRotation;
[SettingSource("Roll speed", "Rotations per minute")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
{
MinValue = 0.02,
MaxValue = 12,
Precision = 0.01,
};
[SettingSource("Direction", "The direction of rotation")]
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
public override string Name => "Barrel Roll";
public override string Acronym => "BR";
public override string Description => "The whole playfield is on a wheel!";
public override double ScoreMultiplier => 1;
public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
public void Update(Playfield playfield)
{
playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// scale the playfield to allow all hitobjects to stay within the visible region.
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables)
@ -58,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (d)
{
case DrawableHitCircle circle:
circle.CirclePiece.Rotation = -currentRotation;
circle.CirclePiece.Rotation = -CurrentRotation;
break;
}
};

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@ -0,0 +1,194 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckConcurrentObjectsTest
{
private CheckConcurrentObjects check;
[SetUp]
public void Setup()
{
check = new CheckConcurrentObjects();
}
[Test]
public void TestCirclesSeparate()
{
assertOk(new List<HitObject>
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 150 }
});
}
[Test]
public void TestCirclesConcurrent()
{
assertConcurrentSame(new List<HitObject>
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 100 }
});
}
[Test]
public void TestCirclesAlmostConcurrent()
{
assertConcurrentSame(new List<HitObject>
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 101 }
});
}
[Test]
public void TestSlidersSeparate()
{
assertOk(new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object,
getSliderMock(startTime: 500, endTime: 900.75d).Object
});
}
[Test]
public void TestSlidersConcurrent()
{
assertConcurrentSame(new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object,
getSliderMock(startTime: 300, endTime: 700.75d).Object
});
}
[Test]
public void TestSlidersAlmostConcurrent()
{
assertConcurrentSame(new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object,
getSliderMock(startTime: 402, endTime: 902.75d).Object
});
}
[Test]
public void TestSliderAndCircleConcurrent()
{
assertConcurrentDifferent(new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object,
new HitCircle { StartTime = 300 }
});
}
[Test]
public void TestManyObjectsConcurrent()
{
var hitobjects = new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object,
getSliderMock(startTime: 200, endTime: 500.75d).Object,
new HitCircle { StartTime = 300 }
};
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(3));
Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
}
[Test]
public void TestHoldNotesSeparateOnSameColumn()
{
assertOk(new List<HitObject>
{
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
getHoldNoteMock(startTime: 500, endTime: 900.75d, column: 1).Object
});
}
[Test]
public void TestHoldNotesConcurrentOnDifferentColumns()
{
assertOk(new List<HitObject>
{
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 2).Object
});
}
[Test]
public void TestHoldNotesConcurrentOnSameColumn()
{
assertConcurrentSame(new List<HitObject>
{
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 1).Object
});
}
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
{
var mock = new Mock<Slider>();
mock.SetupGet(s => s.StartTime).Returns(startTime);
mock.As<IHasRepeats>().Setup(r => r.RepeatCount).Returns(repeats);
mock.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
return mock;
}
private Mock<HoldNote> getHoldNoteMock(double startTime, double endTime, int column)
{
var mock = new Mock<HoldNote>();
mock.SetupGet(s => s.StartTime).Returns(startTime);
mock.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
mock.As<IHasColumn>().Setup(c => c.Column).Returns(column);
return mock;
}
private void assertOk(List<HitObject> hitobjects)
{
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
}
private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
}
private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent));
}
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
{
return new Beatmap<HitObject>
{
HitObjects = hitobjects
};
}
}
}

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckUnsnappedObjectsTest
{
private CheckUnsnappedObjects check;
private ControlPointInfo cpi;
[SetUp]
public void Setup()
{
check = new CheckUnsnappedObjects();
cpi = new ControlPointInfo();
cpi.Add(100, new TimingControlPoint { BeatLength = 100 });
}
[Test]
public void TestCircleSnapped()
{
assertOk(new List<HitObject>
{
new HitCircle { StartTime = 100 }
});
}
[Test]
public void TestCircleUnsnapped1Ms()
{
assert1Ms(new List<HitObject>
{
new HitCircle { StartTime = 101 }
});
assert1Ms(new List<HitObject>
{
new HitCircle { StartTime = 99 }
});
}
[Test]
public void TestCircleUnsnapped2Ms()
{
assert2Ms(new List<HitObject>
{
new HitCircle { StartTime = 102 }
});
assert2Ms(new List<HitObject>
{
new HitCircle { StartTime = 98 }
});
}
[Test]
public void TestSliderSnapped()
{
// Slider ends are naturally < 1 ms unsnapped because of how SV works.
assertOk(new List<HitObject>
{
getSliderMock(startTime: 100, endTime: 400.75d).Object
});
}
[Test]
public void TestSliderUnsnapped1Ms()
{
assert1Ms(new List<HitObject>
{
getSliderMock(startTime: 101, endTime: 401.75d).Object
}, count: 2);
// End is only off by 0.25 ms, hence count 1.
assert1Ms(new List<HitObject>
{
getSliderMock(startTime: 99, endTime: 399.75d).Object
}, count: 1);
}
[Test]
public void TestSliderUnsnapped2Ms()
{
assert2Ms(new List<HitObject>
{
getSliderMock(startTime: 102, endTime: 402.75d).Object
}, count: 2);
// Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object.
var hitobjects = new List<HitObject>
{
getSliderMock(startTime: 98, endTime: 398.75d).Object
};
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
}
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
{
var mockSlider = new Mock<Slider>();
mockSlider.SetupGet(s => s.StartTime).Returns(startTime);
mockSlider.As<IHasRepeats>().Setup(r => r.RepeatCount).Returns(repeats);
mockSlider.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
return mockSlider;
}
private void assertOk(List<HitObject> hitobjects)
{
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
}
private void assert1Ms(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
}
private void assert2Ms(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
}
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
{
return new Beatmap<HitObject>
{
ControlPointInfo = cpi,
HitObjects = hitobjects
};
}
}
}

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.NonVisual
{
public class ClosestBeatDivisorTest
{
[Test]
public void TestExactDivisors()
{
var cpi = new ControlPointInfo();
cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
assertClosestDivisors(divisors, divisors, cpi);
}
[Test]
public void TestExactDivisorWithTempoChanges()
{
int offset = 0;
int[] beatLengths = { 1000, 200, 100, 50 };
var cpi = new ControlPointInfo();
foreach (int beatLength in beatLengths)
{
cpi.Add(offset, new TimingControlPoint { BeatLength = beatLength });
offset += beatLength * 2;
}
double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3 };
assertClosestDivisors(divisors, divisors, cpi);
}
[Test]
public void TestExactDivisorsHighBPMStream()
{
var cpi = new ControlPointInfo();
cpi.Add(-50, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing)
// A 1/4 stream should land on 1/1, 1/2 and 1/4 divisors.
double[] divisors = { 4, 4, 4, 4, 4, 4, 4, 4 };
double[] closestDivisors = { 4, 2, 4, 1, 4, 2, 4, 1 };
assertClosestDivisors(divisors, closestDivisors, cpi, step: 1 / 4d);
}
[Test]
public void TestApproximateDivisors()
{
var cpi = new ControlPointInfo();
cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
double[] divisors = { 3.03d, 0.97d, 14, 13, 7.94d, 6.08d, 3.93d, 2.96d, 2.02d, 64 };
double[] closestDivisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
assertClosestDivisors(divisors, closestDivisors, cpi);
}
private void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
{
List<HitObject> hitobjects = new List<HitObject>();
double offset = cpi.TimingPoints[0].Time;
for (int i = 0; i < divisors.Count; ++i)
{
double beatLength = cpi.TimingPointAt(offset).BeatLength;
hitobjects.Add(new HitObject { StartTime = offset + beatLength / divisors[i] });
offset += beatLength * step;
}
var beatmap = new Beatmap
{
HitObjects = hitobjects,
ControlPointInfo = cpi
};
for (int i = 0; i < divisors.Count; ++i)
Assert.AreEqual(closestDivisors[i], beatmap.ControlPointInfo.GetClosestBeatDivisor(beatmap.HitObjects[i].StartTime), $"at index {i}");
}
}
}

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@ -132,8 +132,8 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
}
AddStep("paste hitobject", () => Editor.Paste());

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@ -14,4 +14,10 @@ namespace osu.Game.Beatmaps
Qualified = 3,
Loved = 4,
}
public static class BeatmapSetOnlineStatusExtensions
{
public static bool GrantsPerformancePoints(this BeatmapSetOnlineStatus status)
=> status == BeatmapSetOnlineStatus.Ranked || status == BeatmapSetOnlineStatus.Approved;
}
}

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@ -7,6 +7,8 @@ using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Lists;
using osu.Framework.Utils;
using osu.Game.Screens.Edit;
namespace osu.Game.Beatmaps.ControlPoints
{
@ -160,6 +162,58 @@ namespace osu.Game.Beatmaps.ControlPoints
groups.Remove(group);
}
/// <summary>
/// Returns the time on the given beat divisor closest to the given time.
/// </summary>
/// <param name="time">The time to find the closest snapped time to.</param>
/// <param name="beatDivisor">The beat divisor to snap to.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
public double GetClosestSnappedTime(double time, int beatDivisor, double? referenceTime = null)
{
var timingPoint = TimingPointAt(referenceTime ?? time);
return getClosestSnappedTime(timingPoint, time, beatDivisor);
}
/// <summary>
/// Returns the time on *ANY* valid beat divisor, favouring the divisor closest to the given time.
/// </summary>
/// <param name="time">The time to find the closest snapped time to.</param>
public double GetClosestSnappedTime(double time) => GetClosestSnappedTime(time, GetClosestBeatDivisor(time));
/// <summary>
/// Returns the beat snap divisor closest to the given time. If two are equally close, the smallest divisor is returned.
/// </summary>
/// <param name="time">The time to find the closest beat snap divisor to.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
public int GetClosestBeatDivisor(double time, double? referenceTime = null)
{
TimingControlPoint timingPoint = TimingPointAt(referenceTime ?? time);
int closestDivisor = 0;
double closestTime = double.MaxValue;
foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
{
double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
if (Precision.DefinitelyBigger(closestTime, distanceFromSnap))
{
closestDivisor = divisor;
closestTime = distanceFromSnap;
}
}
return closestDivisor;
}
private static double getClosestSnappedTime(TimingControlPoint timingPoint, double time, int beatDivisor)
{
var beatLength = timingPoint.BeatLength / beatDivisor;
var beatLengths = (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero);
return timingPoint.Time + beatLengths * beatLength;
}
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// Includes logic for returning a specific point when no matching point is found.

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@ -47,52 +47,44 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
{
FillFlowContainer textSprites;
AddRangeInternal(new Drawable[]
AddInternal(shakeContainer = new ShakeContainer
{
shakeContainer = new ShakeContainer
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Child = button = new HeaderButton { RelativeSizeAxes = Axes.Both },
});
button.AddRange(new Drawable[]
{
new Container
{
Depth = -1,
Padding = new MarginPadding { Horizontal = 10 },
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
button = new HeaderButton { RelativeSizeAxes = Axes.Both },
new Container
textSprites = new FillFlowContainer
{
// cannot nest inside here due to the structure of button (putting things in its own content).
// requires framework fix.
Padding = new MarginPadding { Horizontal = 10 },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
textSprites = new FillFlowContainer
{
Depth = -1,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 500,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
},
new SpriteIcon
{
Depth = -1,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Icon = FontAwesome.Solid.Download,
Size = new Vector2(18),
},
}
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 500,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
},
new DownloadProgressBar(BeatmapSet.Value)
new SpriteIcon
{
Depth = -2,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Icon = FontAwesome.Solid.Download,
Size = new Vector2(18),
},
},
}
},
new DownloadProgressBar(BeatmapSet.Value)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
});

View File

@ -60,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
var scoreInfos = value.Scores.Select(s => s.CreateScoreInfo(rulesets)).ToList();
var topScore = scoreInfos.First();
scoreTable.DisplayScores(scoreInfos, topScore.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked);
scoreTable.DisplayScores(scoreInfos, topScore.Beatmap?.Status.GrantsPerformancePoints() == true);
scoreTable.Show();
var userScore = value.UserScore;

View File

@ -111,7 +111,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
accuracyColumn.Text = value.DisplayAccuracy;
maxComboColumn.Text = $@"{value.MaxCombo:N0}x";
ppColumn.Alpha = value.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked ? 1 : 0;
ppColumn.Alpha = value.Beatmap?.Status.GrantsPerformancePoints() == true ? 1 : 0;
ppColumn.Text = $@"{value.PP:N0}";
statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn);

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
private readonly BeatmapSetType type;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string headerText)
: base(user, headerText, "", CounterVisibilityState.AlwaysVisible)
: base(user, headerText)
{
this.type = type;
ItemsPerPage = 6;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
public class PaginatedMostPlayedBeatmapContainer : PaginatedProfileSubsection<APIUserMostPlayedBeatmap>
{
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
: base(user, "Most Played Beatmaps", "No records. :(", CounterVisibilityState.AlwaysVisible)
: base(user, "Most Played Beatmaps")
{
ItemsPerPage = 5;
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Sections
{
new PlayHistorySubsection(User),
new PaginatedMostPlayedBeatmapContainer(User),
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", CounterVisibilityState.VisibleWhenZero),
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)"),
new ReplaysSubsection(User)
};
}

View File

@ -38,8 +38,8 @@ namespace osu.Game.Overlays.Profile.Sections
private OsuSpriteText missing;
private readonly string missingText;
protected PaginatedProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
: base(user, headerText, counterVisibilityState)
protected PaginatedProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "")
: base(user, headerText, CounterVisibilityState.AlwaysVisible)
{
this.missingText = missingText;
}

View File

@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{
private readonly ScoreType type;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string headerText, CounterVisibilityState counterVisibilityState, string missingText = "")
: base(user, headerText, missingText, counterVisibilityState)
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string headerText)
: base(user, headerText)
{
this.type = type;
@ -36,9 +36,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{
switch (type)
{
case ScoreType.Best:
return user.ScoresBestCount;
case ScoreType.Firsts:
return user.ScoresFirstCount;
case ScoreType.Recent:
return user.ScoresRecentCount;
default:
return 0;
}
@ -50,9 +56,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
drawableItemIndex = 0;
base.OnItemsReceived(items);
if (type == ScoreType.Recent)
SetCount(items.Count);
}
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>

View File

@ -16,8 +16,8 @@ namespace osu.Game.Overlays.Profile.Sections
{
Children = new[]
{
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", CounterVisibilityState.AlwaysHidden, "No performance records. :("),
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks", CounterVisibilityState.AlwaysVisible)
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance"),
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks")
};
}
}

View File

@ -22,7 +22,11 @@ namespace osu.Game.Rulesets.Edit
// Audio
new CheckAudioPresence(),
new CheckAudioQuality()
new CheckAudioQuality(),
// Compose
new CheckUnsnappedObjects(),
new CheckConcurrentObjects()
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)

View File

@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckConcurrentObjects : ICheck
{
// We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor.
private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateConcurrentSame(this),
new IssueTemplateConcurrentDifferent(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
for (int i = 0; i < playableBeatmap.HitObjects.Count - 1; ++i)
{
var hitobject = playableBeatmap.HitObjects[i];
for (int j = i + 1; j < playableBeatmap.HitObjects.Count; ++j)
{
var nextHitobject = playableBeatmap.HitObjects[j];
// Accounts for rulesets with hitobjects separated by columns, such as Mania.
// In these cases we only care about concurrent objects within the same column.
if ((hitobject as IHasColumn)?.Column != (nextHitobject as IHasColumn)?.Column)
continue;
// Two hitobjects cannot be concurrent without also being concurrent with all objects in between.
// So if the next object is not concurrent, then we know no future objects will be either.
if (!areConcurrent(hitobject, nextHitobject))
break;
if (hitobject.GetType() == nextHitobject.GetType())
yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject);
else
yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject);
}
}
}
private bool areConcurrent(HitObject hitobject, HitObject nextHitobject) => nextHitobject.StartTime <= hitobject.GetEndTime() + ms_leniency;
public abstract class IssueTemplateConcurrent : IssueTemplate
{
protected IssueTemplateConcurrent(ICheck check, string unformattedMessage)
: base(check, IssueType.Problem, unformattedMessage)
{
}
public Issue Create(HitObject hitobject, HitObject nextHitobject)
{
var hitobjects = new List<HitObject> { hitobject, nextHitobject };
return new Issue(hitobjects, this, hitobject.GetType().Name, nextHitobject.GetType().Name)
{
Time = nextHitobject.StartTime
};
}
}
public class IssueTemplateConcurrentSame : IssueTemplateConcurrent
{
public IssueTemplateConcurrentSame(ICheck check)
: base(check, "{0}s are concurrent here.")
{
}
}
public class IssueTemplateConcurrentDifferent : IssueTemplateConcurrent
{
public IssueTemplateConcurrentDifferent(ICheck check)
: base(check, "{0} and {1} are concurrent here.")
{
}
}
}
}

View File

@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckUnsnappedObjects : ICheck
{
public const double UNSNAP_MS_THRESHOLD = 2;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Timing, "Unsnapped hitobjects");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateLargeUnsnap(this),
new IssueTemplateSmallUnsnap(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var controlPointInfo = playableBeatmap.ControlPointInfo;
foreach (var hitobject in playableBeatmap.HitObjects)
{
double startUnsnap = hitobject.StartTime - controlPointInfo.GetClosestSnappedTime(hitobject.StartTime);
string startPostfix = hitobject is IHasDuration ? "start" : "";
foreach (var issue in getUnsnapIssues(hitobject, startUnsnap, hitobject.StartTime, startPostfix))
yield return issue;
if (hitobject is IHasRepeats hasRepeats)
{
for (int repeatIndex = 0; repeatIndex < hasRepeats.RepeatCount; ++repeatIndex)
{
double spanDuration = hasRepeats.Duration / (hasRepeats.RepeatCount + 1);
double repeatTime = hitobject.StartTime + spanDuration * (repeatIndex + 1);
double repeatUnsnap = repeatTime - controlPointInfo.GetClosestSnappedTime(repeatTime);
foreach (var issue in getUnsnapIssues(hitobject, repeatUnsnap, repeatTime, "repeat"))
yield return issue;
}
}
if (hitobject is IHasDuration hasDuration)
{
double endUnsnap = hasDuration.EndTime - controlPointInfo.GetClosestSnappedTime(hasDuration.EndTime);
foreach (var issue in getUnsnapIssues(hitobject, endUnsnap, hasDuration.EndTime, "end"))
yield return issue;
}
}
}
private IEnumerable<Issue> getUnsnapIssues(HitObject hitobject, double unsnap, double time, string postfix = "")
{
if (Math.Abs(unsnap) >= UNSNAP_MS_THRESHOLD)
yield return new IssueTemplateLargeUnsnap(this).Create(hitobject, unsnap, time, postfix);
else if (Math.Abs(unsnap) >= 1)
yield return new IssueTemplateSmallUnsnap(this).Create(hitobject, unsnap, time, postfix);
// We don't care about unsnaps < 1 ms, as all object ends have these due to the way SV works.
}
public abstract class IssueTemplateUnsnap : IssueTemplate
{
protected IssueTemplateUnsnap(ICheck check, IssueType type)
: base(check, type, "{0} is unsnapped by {1:0.##} ms.")
{
}
public Issue Create(HitObject hitobject, double unsnap, double time, string postfix = "")
{
string objectName = hitobject.GetType().Name;
if (!string.IsNullOrEmpty(postfix))
objectName += " " + postfix;
return new Issue(hitobject, this, objectName, unsnap) { Time = time };
}
}
public class IssueTemplateLargeUnsnap : IssueTemplateUnsnap
{
public IssueTemplateLargeUnsnap(ICheck check)
: base(check, IssueType.Problem)
{
}
}
public class IssueTemplateSmallUnsnap : IssueTemplateUnsnap
{
public IssueTemplateSmallUnsnap(ICheck check)
: base(check, IssueType.Negligible)
{
}
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModBarrelRoll<TObject> : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<TObject>
where TObject : HitObject
{
/// <summary>
/// The current angle of rotation being applied by this mod.
/// Generally should be used to apply inverse rotation to elements which should not be rotated.
/// </summary>
protected float CurrentRotation { get; private set; }
[SettingSource("Roll speed", "Rotations per minute")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
{
MinValue = 0.02,
MaxValue = 12,
Precision = 0.01,
};
[SettingSource("Direction", "The direction of rotation")]
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
public override string Name => "Barrel Roll";
public override string Acronym => "BR";
public override string Description => "The whole playfield is on a wheel!";
public override double ScoreMultiplier => 1;
public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
public void Update(Playfield playfield)
{
playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
{
// scale the playfield to allow all hitobjects to stay within the visible region.
var playfieldSize = drawableRuleset.Playfield.DrawSize;
var minSide = MathF.Min(playfieldSize.X, playfieldSize.Y);
var maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y);
drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide);
}
}
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects.Types
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A type of hit object which lies in one of a number of predetermined columns.

View File

@ -85,6 +85,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The beatmap.
/// </summary>
[Cached(typeof(IBeatmap))]
public readonly Beatmap<TObject> Beatmap;
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;

View File

@ -16,7 +16,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.RadioButtons
{
public class DrawableRadioButton : TriangleButton
public class DrawableRadioButton : OsuButton
{
/// <summary>
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
@ -49,8 +49,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
selectedBackgroundColour = colours.BlueDark;
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
Triangles.Alpha = 0;
Content.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,

View File

@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.TernaryButtons
{
internal class DrawableTernaryButton : TriangleButton
internal class DrawableTernaryButton : OsuButton
{
private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour;
@ -43,8 +43,6 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
selectedBackgroundColour = colours.BlueDark;
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
Triangles.Alpha = 0;
Content.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Input;
@ -16,6 +17,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
public class SelectionBox : CompositeDrawable
{
public const float BORDER_RADIUS = 3;
public Func<float, bool> OnRotation;
public Func<Vector2, Anchor, bool> OnScale;
public Func<Direction, bool> OnFlip;
@ -92,21 +95,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private string text;
public string Text
{
get => text;
set
{
if (value == text)
return;
text = value;
if (selectionDetailsText != null)
selectionDetailsText.Text = value;
}
}
private Container dragHandles;
private FillFlowContainer buttons;
public const float BORDER_RADIUS = 3;
private OsuSpriteText selectionDetailsText;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
recreate();
}
private void load() => recreate();
protected override bool OnKeyDown(KeyDownEvent e)
{
@ -144,6 +158,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
InternalChildren = new Drawable[]
{
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11),
Text = text,
}
}
},
new Container
{
Masking = true,

View File

@ -9,13 +9,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osuTK;
@ -42,10 +41,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly List<SelectionBlueprint<T>> selectedBlueprints;
private Drawable content;
private OsuSpriteText selectionDetailsText;
protected SelectionBox SelectionBox { get; private set; }
[Resolved(CanBeNull = true)]
@ -62,33 +57,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = content = new Container
{
Children = new Drawable[]
{
// todo: should maybe be inside the SelectionBox?
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11)
}
}
},
SelectionBox = CreateSelectionBox(),
}
};
InternalChild = SelectionBox = CreateSelectionBox();
SelectedItems.CollectionChanged += (sender, args) =>
{
@ -315,9 +284,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
int count = SelectedItems.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
SelectionBox.Text = count > 0 ? count.ToString() : string.Empty;
SelectionBox.FadeTo(count > 0 ? 1 : 0);
content.FadeTo(count > 0 ? 1 : 0);
OnSelectionChanged();
}
@ -337,20 +306,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
return;
// Move the rectangle to cover the items
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
RectangleF selectionRect = ToLocalSpace(selectedBlueprints[0].SelectionQuad).AABBFloat;
foreach (var blueprint in selectedBlueprints)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
}
for (int i = 1; i < selectedBlueprints.Count; i++)
selectionRect = RectangleF.Union(selectionRect, ToLocalSpace(selectedBlueprints[i].SelectionQuad).AABBFloat);
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
selectionRect = selectionRect.Inflate(5f);
content.Size = bottomRight - topLeft;
content.Position = topLeft;
SelectionBox.Position = selectionRect.Location;
SelectionBox.Size = selectionRect.Size;
}
#endregion

View File

@ -301,13 +301,7 @@ namespace osu.Game.Screens.Edit
return list.Count - 1;
}
public double SnapTime(double time, double? referenceTime)
{
var timingPoint = ControlPointInfo.TimingPointAt(referenceTime ?? time);
var beatLength = timingPoint.BeatLength / BeatDivisor;
return timingPoint.Time + (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero) * beatLength;
}
public double SnapTime(double time, double? referenceTime) => ControlPointInfo.GetClosestSnappedTime(time, BeatDivisor, referenceTime);
public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;

View File

@ -144,9 +144,15 @@ namespace osu.Game.Users
[JsonProperty(@"unranked_beatmapset_count")]
public int UnrankedBeatmapsetCount;
[JsonProperty(@"scores_best_count")]
public int ScoresBestCount;
[JsonProperty(@"scores_first_count")]
public int ScoresFirstCount;
[JsonProperty(@"scores_recent_count")]
public int ScoresRecentCount;
[JsonProperty(@"beatmap_playcounts_count")]
public int BeatmapPlaycountsCount;

View File

@ -19,7 +19,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DiffPlex" Version="1.7.0" />
<PackageReference Include="Humanizer" Version="2.9.9" />
<PackageReference Include="Humanizer" Version="2.8.26" />
<PackageReference Include="MessagePack" Version="2.2.85" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.5" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.5" />

View File

@ -89,7 +89,7 @@
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.6.3" />
<PackageReference Include="Humanizer" Version="2.9.9" />
<PackageReference Include="Humanizer" Version="2.8.26" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />