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Move SnapFinder from mania ruleset to osu.Game
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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@ -20,7 +20,6 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Utils;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -84,7 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI
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: base(ruleset, beatmap, mods)
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{
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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snapFinder = new SnapFinder(Beatmap);
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}
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@ -3,17 +3,16 @@
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using System;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Utils
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namespace osu.Game.Rulesets.Objects
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{
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public class SnapFinder
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{
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private readonly ManiaBeatmap beatmap;
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private readonly IBeatmap beatmap;
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public SnapFinder(ManiaBeatmap beatmap)
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public SnapFinder(IBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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