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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Merge branch 'gcc-abstraction' into multiplayer-spectator-screen

This commit is contained in:
smoogipoo 2021-04-16 20:16:26 +09:00
commit a7aa3cb263
44 changed files with 606 additions and 224 deletions

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@ -2,13 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.EmptyFreeform.Replays
{
@ -21,26 +19,13 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
protected Vector2 Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return Vector2.Zero;
Debug.Assert(CurrentTime != null);
return Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(Position),
Position = GamefieldToScreenSpace(position),
});
inputs.Add(new ReplayState<EmptyFreeformAction>
{

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@ -2,12 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.Replays
{
@ -20,26 +18,13 @@ namespace osu.Game.Rulesets.Pippidon.Replays
protected override bool IsImportant(PippidonReplayFrame frame) => true;
protected Vector2 Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return Vector2.Zero;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(Position)
Position = GamefieldToScreenSpace(position)
});
}
}

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.415.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.416.0" />
</ItemGroup>
</Project>

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@ -125,10 +125,6 @@ namespace osu.Game.Rulesets.Catch.Replays
private void addFrame(double time, float? position = null, bool dashing = false)
{
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
if (Replay.Frames.Count == 0)
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
var last = currentFrame;
currentFrame = new CatchReplayFrame(time, position, dashing, last);
Replay.Frames.Add(currentFrame);

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
@ -20,29 +19,14 @@ namespace osu.Game.Rulesets.Catch.Replays
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
protected float? Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return null;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
if (!Position.HasValue) return;
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new CatchReplayState
{
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = Position.Value
CatcherX = position
});
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests
/// <summary>
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
/// </summary>
private const int frame_offset = 1;
private const int frame_offset = 0;
[Test]
public void TestSingleNote()
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");

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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.UpdateTimeAndPosition(result);
if (PlacementActive)
if (PlacementActive == PlacementState.Active)
{
if (result.Time is double endTime)
{

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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.UpdateTimeAndPosition(result);
if (!PlacementActive)
if (PlacementActive == PlacementState.Waiting)
Column = result.Playfield as Column;
}
}

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@ -70,10 +70,6 @@ namespace osu.Game.Rulesets.Mania.Replays
}
}
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
if (Replay.Frames.Count == 0)
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
}

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@ -0,0 +1,198 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneSliderLengthValidity : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
}
[Test]
public void TestDraggingStartingPointRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
moveMouse(new Vector2(300, 300));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(350, 300));
moveMouse(new Vector2(400, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
[Test]
public void TestDraggingEndingPointRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
moveMouse(new Vector2(400, 300));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(350, 300));
moveMouse(new Vector2(300, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
/// <summary>
/// If a control point is deleted which results in the slider becoming so short it can't exist,
/// for simplicity delete the slider rather than having it in an invalid state.
///
/// Eventually we may need to change this, based on user feedback. I think it's likely enough of
/// an edge case that we won't get many complaints, though (and there's always the undo button).
/// </summary>
[Test]
public void TestDeletingPointCausesSliderDeletion()
{
AddStep("Add slider", () =>
{
Slider slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(0, 10))
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
moveMouse(new Vector2(400, 300));
AddStep("delete second point", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Click(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert("ensure object deleted", () => EditorBeatmap.HitObjects.Count == 0);
}
/// <summary>
/// If a scale operation is performed where a single slider is the only thing selected, the path's shape will change.
/// If the scale results in the path becoming too short, further mouse movement in the same direction will not change the shape.
/// </summary>
[Test]
public void TestScalingSliderTooSmallRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0, 50)),
new PathControlPoint(new Vector2(0, 100))
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(300, 300));
moveMouse(new Vector2(300, 250));
moveMouse(new Vector2(300, 200));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}
}

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@ -41,9 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
assertPlaced(false);
}
[Test]

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSliderScaling : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
}
[Test]
public void TestScalingLinearSlider()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(300, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
}
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
RelativeSizeAxes = Axes.Both;
}
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
return null;
}
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public event Action SourceChanged
{

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@ -4,13 +4,22 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@ -21,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached]
private GameplayBeatmap gameplayBeatmap;
private ClickingCursorContainer lastContainer;
private OsuCursorContainer lastContainer;
[Resolved]
private OsuConfigManager config { get; set; }
@ -48,12 +57,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(recreate);
Scheduler.AddOnce(() => loadContent(false));
});
AddStep("test cursor container", recreate);
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
AddStep("test cursor container", () => loadContent(false));
}
[TestCase(1, 1)]
@ -68,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent);
AddStep("load content", () => loadContent());
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
@ -82,18 +89,46 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
private void loadContent()
[Test]
public void TestTopLeftOrigin()
{
SetContents(() => new MovingCursorInputManager
AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
}
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
{
SetContents(() =>
{
Child = lastContainer = new ClickingCursorContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
}
var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo);
var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null);
lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer();
return inputManager.WithChild(skinContainer.WithChild(lastContainer));
});
}
private class TopLeftCursorSkin : ISkin
{
public Drawable GetDrawableComponent(ISkinComponent component) => null;
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case OsuSkinConfiguration osuLookup:
if (osuLookup == OsuSkinConfiguration.CursorCentre)
return SkinUtils.As<TValue>(new BindableBool(false));
break;
}
return null;
}
}
private class ClickingCursorContainer : OsuCursorContainer
{
private bool pressed;

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@ -185,6 +185,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDrag(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position.Value).ToArray();
var oldPosition = slider.Position;
var oldStartTime = slider.StartTime;
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
@ -202,6 +206,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
if (!slider.Path.HasValidLength)
{
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position.Value = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
return;
}
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
PointsInSegment[0].Type.Value = dragPathType;
}

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private InputManager inputManager;
private PlacementState state;
private SliderPlacementState state;
private PathControlPoint segmentStart;
private PathControlPoint cursor;
private int currentSegmentLength;
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
};
setState(PlacementState.Initial);
setState(SliderPlacementState.Initial);
}
protected override void LoadComplete()
@ -73,12 +73,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state)
{
case PlacementState.Initial:
case SliderPlacementState.Initial:
BeginPlacement();
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
break;
case PlacementState.Body:
case SliderPlacementState.Body:
updateCursor();
break;
}
@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (state)
{
case PlacementState.Initial:
case SliderPlacementState.Initial:
beginCurve();
break;
case PlacementState.Body:
case SliderPlacementState.Body:
if (canPlaceNewControlPoint(out var lastPoint))
{
// Place a new point by detatching the current cursor.
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnMouseUp(MouseUpEvent e)
{
if (state == PlacementState.Body && e.Button == MouseButton.Right)
if (state == SliderPlacementState.Body && e.Button == MouseButton.Right)
endCurve();
base.OnMouseUp(e);
}
@ -129,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void beginCurve()
{
BeginPlacement(commitStart: true);
setState(PlacementState.Body);
setState(SliderPlacementState.Body);
}
private void endCurve()
{
updateSlider();
EndPlacement(true);
EndPlacement(HitObject.Path.HasValidLength);
}
protected override void Update()
@ -219,12 +219,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
}
private void setState(PlacementState newState)
private void setState(SliderPlacementState newState)
{
state = newState;
}
private enum PlacementState
private enum SliderPlacementState
{
Initial,
Body,

View File

@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1)
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength)
{
placementHandler?.Delete(HitObject);
return;

View File

@ -205,10 +205,12 @@ namespace osu.Game.Rulesets.Osu.Edit
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
Vector2 pathRelativeDeltaScale = new Vector2(
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
@ -226,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Edit
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds)
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
foreach (var point in slider.Path.ControlPoints)

View File

@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Osu.Replays
buttonIndex = 0;
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)

View File

@ -2,13 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Replays
{
@ -21,24 +19,11 @@ namespace osu.Game.Rulesets.Osu.Replays
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
protected Vector2? Position
{
get
{
var frame = CurrentFrame;
if (frame == null)
return null;
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
public override void CollectPendingInputs(List<IInput> inputs)
{
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
}
}

View File

@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new[]
@ -32,13 +33,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
},
new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = centre ? Anchor.Centre : Anchor.TopLeft,
},
};
}

View File

@ -26,7 +26,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null;
Blending = !disjointTrail ? BlendingParameters.Additive : BlendingParameters.Inherit;
if (disjointTrail)
{
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft;
Blending = BlendingParameters.Inherit;
}
else
{
Blending = BlendingParameters.Additive;
}
if (Texture != null)
{

View File

@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
SliderBorderSize,
SliderPathRadius,
AllowSliderBallTint,
CursorCentre,
CursorExpand,
CursorRotate,
HitCircleOverlayAboveNumber,

View File

@ -5,6 +5,7 @@ using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
@ -31,6 +32,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private double timeOffset;
private float time;
private Anchor trailOrigin = Anchor.Centre;
protected Anchor TrailOrigin
{
get => trailOrigin;
set
{
trailOrigin = value;
Invalidate(Invalidation.DrawNode);
}
}
public CursorTrail()
{
// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
@ -197,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private Vector2 originPosition;
private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
@ -213,6 +228,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
size = Source.partSize;
time = Source.time;
originPosition = Vector2.Zero;
if (Source.TrailOrigin.HasFlagFast(Anchor.x1))
originPosition.X = 0.5f;
else if (Source.TrailOrigin.HasFlagFast(Anchor.x2))
originPosition.X = 1f;
if (Source.TrailOrigin.HasFlagFast(Anchor.y1))
originPosition.Y = 0.5f;
else if (Source.TrailOrigin.HasFlagFast(Anchor.y2))
originPosition.Y = 1f;
Source.parts.CopyTo(parts, 0);
}
@ -237,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
@ -246,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
TexturePosition = textureRect.BottomRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.BottomRight.Linear,
@ -255,7 +282,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopRight,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopRight.Linear,
@ -264,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
TexturePosition = textureRect.TopLeft,
TextureRect = new Vector4(0, 0, 1, 1),
Colour = DrawColourInfo.Colour.TopLeft.Linear,

View File

@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
base.UpdateTimeAndPosition(result);
if (PlacementActive)
if (PlacementActive == PlacementState.Active)
{
if (result.Time is double dragTime)
{

View File

@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
bool hitButton = true;
Frames.Add(new TaikoReplayFrame(-100000));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)

View File

@ -13,6 +13,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Beatmaps;
@ -128,6 +129,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -225,7 +226,7 @@ namespace osu.Game.Overlays.Volume
private set => Bindable.Value = value;
}
private const double adjust_step = 0.05;
private const double adjust_step = 0.01;
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
@ -233,16 +234,40 @@ namespace osu.Game.Overlays.Volume
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
private double scrollAccumulation;
private double accelerationModifier = 1;
private const double max_acceleration = 5;
private const double acceleration_multiplier = 1.8;
private ScheduledDelegate accelerationDebounce;
private void resetAcceleration() => accelerationModifier = 1;
private void adjust(double delta, bool isPrecise)
{
scrollAccumulation += delta * adjust_step * (isPrecise ? 0.1 : 1);
// every adjust increment increases the rate at which adjustments happen up to a cutoff.
// this debounce will reset on inactivity.
accelerationDebounce?.Cancel();
accelerationDebounce = Scheduler.AddDelayed(resetAcceleration, 150);
delta *= accelerationModifier;
accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier);
var precision = Bindable.Precision;
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
if (isPrecise)
{
Volume += Math.Sign(scrollAccumulation) * precision;
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
scrollAccumulation += delta * adjust_step * 0.1;
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
{
Volume += Math.Sign(scrollAccumulation) * precision;
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
}
}
else
{
Volume += Math.Sign(delta) * Math.Max(precision, Math.Abs(delta * adjust_step));
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
/// </summary>
public bool PlacementActive { get; private set; }
public PlacementState PlacementActive { get; private set; }
/// <summary>
/// The <see cref="HitObject"/> that is being placed.
@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Edit
protected void BeginPlacement(bool commitStart = false)
{
placementHandler.BeginPlacement(HitObject);
PlacementActive |= commitStart;
if (commitStart)
PlacementActive = PlacementState.Active;
}
/// <summary>
@ -82,10 +83,19 @@ namespace osu.Game.Rulesets.Edit
/// <param name="commit">Whether the object should be committed.</param>
public void EndPlacement(bool commit)
{
if (!PlacementActive)
BeginPlacement();
switch (PlacementActive)
{
case PlacementState.Finished:
return;
case PlacementState.Waiting:
// ensure placement was started before ending to make state handling simpler.
BeginPlacement();
break;
}
placementHandler.EndPlacement(HitObject, commit);
PlacementActive = false;
PlacementActive = PlacementState.Finished;
}
/// <summary>
@ -94,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
/// <param name="result">The snap result information.</param>
public virtual void UpdateTimeAndPosition(SnapResult result)
{
if (!PlacementActive)
if (PlacementActive == PlacementState.Waiting)
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
}
@ -125,5 +135,12 @@ namespace osu.Game.Rulesets.Edit
return false;
}
}
public enum PlacementState
{
Waiting,
Active,
Finished
}
}
}

View File

@ -7,6 +7,7 @@ using System.Linq;
using System.Reflection;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Configuration;
@ -170,7 +171,12 @@ namespace osu.Game.Rulesets.Mods
target.UnbindFrom(sourceBindable);
}
else
target.Parse(source);
{
if (!(target is IParseable parseable))
throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}.");
parseable.Parse(source);
}
}
public bool Equals(IMod other) => other is Mod them && Equals(them);

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public readonly Bindable<double?> ExpectedDistance = new Bindable<double?>();
public bool HasValidLength => Distance > 0;
/// <summary>
/// The control points of the path.
/// </summary>

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
@ -31,32 +33,42 @@ namespace osu.Game.Rulesets.Replays
/// The current time is always between the start and the end time of the current frame.
/// </summary>
/// <remarks>Returns null if the current time is strictly before the first frame.</remarks>
public TFrame? CurrentFrame => currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
/// <summary>
/// The next frame of the replay.
/// The start time of <see cref="NextFrame"/> is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
/// </summary>
/// <remarks>Returns null if the current frame is the last frame.</remarks>
public TFrame? NextFrame => currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
/// <summary>
/// The frame for the start value of the interpolation of the replay movement.
/// </summary>
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
public TFrame CurrentFrame
public TFrame StartFrame
{
get
{
if (!HasFrames)
throw new InvalidOperationException($"Attempted to get {nameof(CurrentFrame)} of an empty replay");
throw new InvalidOperationException($"Attempted to get {nameof(StartFrame)} of an empty replay");
return currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
return (TFrame)Frames[Math.Max(0, currentFrameIndex)];
}
}
/// <summary>
/// The next frame of the replay.
/// The start time is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
/// The frame for the end value of the interpolation of the replay movement.
/// </summary>
/// <remarks>Returns null if the current frame is the last frame.</remarks>
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
public TFrame NextFrame
public TFrame EndFrame
{
get
{
if (!HasFrames)
throw new InvalidOperationException($"Attempted to get {nameof(NextFrame)} of an empty replay");
throw new InvalidOperationException($"Attempted to get {nameof(EndFrame)} of an empty replay");
return currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
return (TFrame)Frames[Math.Min(currentFrameIndex + 1, Frames.Count - 1)];
}
}
@ -69,8 +81,7 @@ namespace osu.Game.Rulesets.Replays
// This input handler should be enabled only if there is at least one replay frame.
public override bool IsActive => HasFrames;
// Can make it non-null but that is a breaking change.
protected double? CurrentTime { get; private set; }
protected double CurrentTime { get; private set; }
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
@ -97,11 +108,11 @@ namespace osu.Game.Rulesets.Replays
{
get
{
if (!HasFrames || !FrameAccuratePlayback || CurrentFrame == null)
if (!HasFrames || !FrameAccuratePlayback || currentFrameIndex == -1)
return false;
return IsImportant(CurrentFrame) && // a button is in a pressed state
Math.Abs(CurrentTime - NextFrame.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
return IsImportant(StartFrame) && // a button is in a pressed state
Math.Abs(CurrentTime - EndFrame.Time) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
}
}
@ -151,7 +162,7 @@ namespace osu.Game.Rulesets.Replays
CurrentTime = Math.Clamp(time, frameStart, frameEnd);
// In an important section, a mid-frame time cannot be used and a null is returned instead.
return inImportantSection && frameStart < time && time < frameEnd ? null : CurrentTime;
return inImportantSection && frameStart < time && time < frameEnd ? null : (double?)CurrentTime;
}
private double getFrameTime(int index)

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -11,7 +10,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States;
using osu.Game.Configuration;
@ -102,17 +100,6 @@ namespace osu.Game.Rulesets.UI
#endregion
// to avoid allocation
private readonly List<IInput> emptyInputList = new List<IInput>();
protected override List<IInput> GetPendingInputs()
{
if (replayInputHandler?.IsActive == false)
return emptyInputList;
return base.GetPendingInputs();
}
#region Setting application (disables etc.)
private Bindable<bool> mouseDisabled;

View File

@ -438,8 +438,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
SelectionHandler.HandleDeselected(blueprint);
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
SelectionHandler.HandleDeselected(blueprint);
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
}

View File

@ -196,7 +196,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void refreshTool()
{
removePlacement();
createPlacement();
ensurePlacementCreated();
}
private void updatePlacementPosition()
@ -215,15 +215,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
base.Update();
if (Composer.CursorInPlacementArea)
createPlacement();
else if (currentPlacement?.PlacementActive == false)
removePlacement();
if (currentPlacement != null)
{
updatePlacementPosition();
switch (currentPlacement.PlacementActive)
{
case PlacementBlueprint.PlacementState.Waiting:
if (!Composer.CursorInPlacementArea)
removePlacement();
break;
case PlacementBlueprint.PlacementState.Finished:
removePlacement();
break;
}
}
if (Composer.CursorInPlacementArea)
ensurePlacementCreated();
if (currentPlacement != null)
updatePlacementPosition();
}
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
@ -249,7 +260,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
NewCombo.Value = TernaryState.False;
}
private void createPlacement()
private void ensurePlacementCreated()
{
if (currentPlacement != null) return;

View File

@ -65,6 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
this.userContent = userContent;
RelativeSizeAxes = Axes.X;
Height = timeline_height;
ZoomDuration = 200;
ZoomEasing = Easing.OutQuint;
@ -127,7 +128,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
});
waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(b =>
{
waveform.Waveform = b.NewValue.Waveform;
track = b.NewValue.Track;
// todo: i don't think this is safe, the track may not be loaded yet.
if (track.Length > 0)
{
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
MinZoom = getZoomLevelForVisibleMilliseconds(10000);
Zoom = getZoomLevelForVisibleMilliseconds(2000);
}
}, true);
}
protected override void LoadComplete()
@ -157,20 +172,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
mainContent.Delay(180).MoveToY(0, 200, Easing.OutQuint);
}
}, true);
Beatmap.BindValueChanged(b =>
{
waveform.Waveform = b.NewValue.Waveform;
track = b.NewValue.Track;
// todo: i don't think this is safe, the track may not be loaded yet.
if (track.Length > 0)
{
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
MinZoom = getZoomLevelForVisibleMilliseconds(10000);
Zoom = getZoomLevelForVisibleMilliseconds(2000);
}
}, true);
}
private void updateWaveformOpacity() =>

View File

@ -40,7 +40,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<int> indexInCurrentComboBindable;
private Bindable<int> comboIndexBindable;
private readonly Drawable circle;
private readonly ExtendableCircle circle;
private readonly Border border;
private readonly Container colouredComponents;
private readonly OsuSpriteText comboIndexText;
@ -62,7 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X;
Height = circle_size;
AddRangeInternal(new[]
AddRangeInternal(new Drawable[]
{
circle = new ExtendableCircle
{
@ -70,6 +71,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
border = new Border
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
colouredComponents = new Container
{
Anchor = Anchor.CentreLeft,
@ -116,11 +123,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateComboColour();
}
protected override void OnDeselected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
updateComboColour();
}
private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
@ -133,7 +142,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
var comboColour = combo.GetComboColour(comboColours);
if (HitObject is IHasDuration)
if (IsSelected)
{
border.Show();
comboColour = comboColour.Lighten(0.3f);
}
else
{
border.Hide();
}
if (HitObject is IHasDuration duration && duration.Duration > 0)
circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f));
else
circle.Colour = comboColour;
@ -340,22 +359,38 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public class Border : ExtendableCircle
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Content.Child.Alpha = 0;
Content.Child.AlwaysPresent = true;
Content.BorderColour = colours.Yellow;
Content.EdgeEffect = new EdgeEffectParameters();
}
}
/// <summary>
/// A circle with externalised end caps so it can take up the full width of a relative width area.
/// </summary>
public class ExtendableCircle : CompositeDrawable
{
private readonly Circle content;
protected readonly Circle Content;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => content.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
public override Quad ScreenSpaceDrawQuad => content.ScreenSpaceDrawQuad;
public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad;
public ExtendableCircle()
{
Padding = new MarginPadding { Horizontal = -circle_size / 2f };
InternalChild = content = new Circle
InternalChild = Content = new Circle
{
BorderColour = OsuColour.Gray(0.75f),
BorderThickness = 4,
Masking = true,
RelativeSizeAxes = Axes.Both,
EdgeEffect = new EdgeEffectParameters
{

View File

@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
/// </summary>
public class GameplayClock : IFrameBasedClock
{
private readonly IFrameBasedClock underlyingClock;
internal readonly IFrameBasedClock UnderlyingClock;
public readonly BindableBool IsPaused = new BindableBool();
@ -30,12 +30,12 @@ namespace osu.Game.Screens.Play
public GameplayClock(IFrameBasedClock underlyingClock)
{
this.underlyingClock = underlyingClock;
UnderlyingClock = underlyingClock;
}
public double CurrentTime => underlyingClock.CurrentTime;
public double CurrentTime => UnderlyingClock.CurrentTime;
public double Rate => underlyingClock.Rate;
public double Rate => UnderlyingClock.Rate;
/// <summary>
/// The rate of gameplay when playback is at 100%.
@ -59,19 +59,19 @@ namespace osu.Game.Screens.Play
}
}
public bool IsRunning => underlyingClock.IsRunning;
public bool IsRunning => UnderlyingClock.IsRunning;
public void ProcessFrame()
{
// intentionally not updating the underlying clock (handled externally).
}
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime;
public double FramesPerSecond => underlyingClock.FramesPerSecond;
public double FramesPerSecond => UnderlyingClock.FramesPerSecond;
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo;
public IClock Source => underlyingClock;
public IClock Source => UnderlyingClock;
}
}

View File

@ -81,15 +81,13 @@ namespace osu.Game.Screens.Play
protected override void Update()
{
if (!IsPaused.Value)
ClockToProcess.ProcessFrame();
GameplayClock.UnderlyingClock.ProcessFrame();
base.Update();
}
protected abstract void OnIsPausedChanged(ValueChangedEvent<bool> isPaused);
protected virtual IFrameBasedClock ClockToProcess => AdjustableClock;
protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
#region IAdjustableClock

View File

@ -24,9 +24,9 @@ namespace osu.Game.Screens.Play
[Cached]
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
{
public const float FADE_DURATION = 400;
public const float FADE_DURATION = 300;
public const Easing FADE_EASING = Easing.Out;
public const Easing FADE_EASING = Easing.OutQuint;
/// <summary>
/// The total height of all the top of screen scoring elements.
@ -74,7 +74,7 @@ namespace osu.Game.Screens.Play
private bool holdingForHUD;
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{

View File

@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.415.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="Sentry" Version="3.2.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.415.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.415.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.416.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />