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Add support for per-ruleset sample playback when switching rulesets (via toolbar)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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@ -13,6 +14,8 @@ using osu.Framework.Input.Events;
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using osuTK.Input;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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namespace osu.Game.Overlays.Toolbar
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{
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@ -20,6 +23,8 @@ namespace osu.Game.Overlays.Toolbar
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{
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protected Drawable ModeButtonLine { get; private set; }
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private readonly Dictionary<string, Sample> selectionSamples = new Dictionary<string, Sample>();
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public ToolbarRulesetSelector()
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{
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RelativeSizeAxes = Axes.Y;
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@ -27,7 +32,7 @@ namespace osu.Game.Overlays.Toolbar
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audio)
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{
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AddRangeInternal(new[]
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{
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@ -54,6 +59,9 @@ namespace osu.Game.Overlays.Toolbar
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}
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}
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});
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foreach (var ruleset in Rulesets.AvailableRulesets)
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selectionSamples[ruleset.ShortName] = audio.Samples.Get($"UI/ruleset-select-{ruleset.ShortName}");
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}
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protected override void LoadComplete()
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@ -72,6 +80,10 @@ namespace osu.Game.Overlays.Toolbar
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if (SelectedTab != null)
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{
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ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
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if (hasInitialPosition)
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selectionSamples[SelectedTab.Value.ShortName]?.Play();
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hasInitialPosition = true;
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}
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});
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