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Fix test failure in TestSceneMultiplayerGameplayLeaderboard

The transfer of users was not accounting for the fact that the
`StartPlay` calls are now scheduled and not necessarily run in time.
This commit is contained in:
Dean Herbert 2021-05-27 19:57:19 +09:00
parent 3e5de9e5a8
commit 121dd175e6
2 changed files with 9 additions and 2 deletions

View File

@ -73,8 +73,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (int i = 0; i < users; i++)
spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
spectatorClient.Schedule(() =>
{
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
});
Children = new Drawable[]
{
@ -91,6 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]

View File

@ -3,6 +3,7 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -53,6 +54,8 @@ namespace osu.Game.Tests.Visual.Spectator
});
}
public new void Schedule(Action action) => base.Schedule(action);
/// <summary>
/// Sends frames for an arbitrary user.
/// </summary>