mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 07:23:14 +08:00
Fix correct beatmap not being set if running test alone
This commit is contained in:
parent
a77de24746
commit
878079d3d7
@ -88,13 +88,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
beforeLoadAction?.Invoke();
|
||||
|
||||
prepareBeatmap();
|
||||
|
||||
LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
|
||||
}
|
||||
|
||||
private void prepareBeatmap()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(Beatmap.Value.Track);
|
||||
|
||||
LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -176,7 +181,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
SlowLoadPlayer slowPlayer = null;
|
||||
|
||||
AddStep("load slow dummy beatmap", () => LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))));
|
||||
AddStep("load slow dummy beatmap", () =>
|
||||
{
|
||||
prepareBeatmap();
|
||||
LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for slow player to be instantiated", () => slowPlayer != null);
|
||||
AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user