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Merge pull request #12875 from frenzibyte/legacy-beatmap-skin-hud-fallback
Fix legacy beatmap skins not properly falling back on HUD components request
This commit is contained in:
commit
656b286c78
@ -28,53 +28,56 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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case HUDSkinComponents.ComboCounter:
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// catch may provide its own combo counter; hide the default.
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return providesComboCounter ? Drawable.Empty() : null;
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if (providesComboCounter)
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return Drawable.Empty();
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break;
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}
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}
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if (!(component is CatchSkinComponent catchSkinComponent))
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return null;
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switch (catchSkinComponent.Component)
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if (component is CatchSkinComponent catchSkinComponent)
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{
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case CatchSkinComponents.Fruit:
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if (GetTexture("fruit-pear") != null)
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return new LegacyFruitPiece();
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switch (catchSkinComponent.Component)
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{
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case CatchSkinComponents.Fruit:
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if (GetTexture("fruit-pear") != null)
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return new LegacyFruitPiece();
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break;
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return null;
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case CatchSkinComponents.Banana:
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if (GetTexture("fruit-bananas") != null)
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return new LegacyBananaPiece();
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case CatchSkinComponents.Banana:
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if (GetTexture("fruit-bananas") != null)
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return new LegacyBananaPiece();
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break;
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return null;
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case CatchSkinComponents.Droplet:
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if (GetTexture("fruit-drop") != null)
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return new LegacyDropletPiece();
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case CatchSkinComponents.Droplet:
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if (GetTexture("fruit-drop") != null)
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return new LegacyDropletPiece();
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break;
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return null;
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case CatchSkinComponents.CatcherIdle:
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return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherIdle:
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return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherFail:
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return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherFail:
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return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherKiai:
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return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherKiai:
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return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatchComboCounter:
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if (providesComboCounter)
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return new LegacyCatchComboCounter(Source);
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case CatchSkinComponents.CatchComboCounter:
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if (providesComboCounter)
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return new LegacyCatchComboCounter(Source);
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break;
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return null;
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}
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}
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return null;
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return Source.GetDrawableComponent(component);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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break;
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}
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return null;
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return Source.GetDrawableComponent(component);
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}
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private Drawable getResult(HitResult result)
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@ -34,90 +34,90 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (!(component is OsuSkinComponent osuComponent))
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return null;
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switch (osuComponent.Component)
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if (component is OsuSkinComponent osuComponent)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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if (sliderBallContent != null)
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return new LegacySliderBall(sliderBallContent);
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if (sliderBallContent != null)
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return new LegacySliderBall(sliderBallContent);
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return null;
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case OsuSkinComponents.SliderBody:
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if (hasHitCircle.Value)
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return new LegacySliderBody();
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return null;
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case OsuSkinComponents.SliderTailHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderendcircle", false);
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return null;
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderstartcircle");
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return null;
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case OsuSkinComponents.HitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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case OsuSkinComponents.Cursor:
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if (Source.GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case OsuSkinComponents.CursorTrail:
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if (Source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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};
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case OsuSkinComponents.SliderBody:
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if (hasHitCircle.Value)
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return new LegacySliderBody();
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case OsuSkinComponents.SpinnerBody:
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bool hasBackground = Source.GetTexture("spinner-background") != null;
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return null;
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if (Source.GetTexture("spinner-top") != null && !hasBackground)
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return new LegacyNewStyleSpinner();
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else if (hasBackground)
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return new LegacyOldStyleSpinner();
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case OsuSkinComponents.SliderTailHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderendcircle", false);
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return null;
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return null;
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderstartcircle");
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return null;
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case OsuSkinComponents.HitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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case OsuSkinComponents.Cursor:
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if (Source.GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case OsuSkinComponents.CursorTrail:
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if (Source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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};
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case OsuSkinComponents.SpinnerBody:
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bool hasBackground = Source.GetTexture("spinner-background") != null;
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if (Source.GetTexture("spinner-top") != null && !hasBackground)
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return new LegacyNewStyleSpinner();
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else if (hasBackground)
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return new LegacyOldStyleSpinner();
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return null;
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}
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}
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return null;
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return Source.GetDrawableComponent(component);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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@ -38,98 +38,98 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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return Drawable.Empty().With(d => d.Expire());
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}
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if (!(component is TaikoSkinComponent taikoComponent))
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return null;
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switch (taikoComponent.Component)
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if (component is TaikoSkinComponent taikoComponent)
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{
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case TaikoSkinComponents.DrumRollBody:
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if (GetTexture("taiko-roll-middle") != null)
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return new LegacyDrumRoll();
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switch (taikoComponent.Component)
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{
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case TaikoSkinComponents.DrumRollBody:
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if (GetTexture("taiko-roll-middle") != null)
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return new LegacyDrumRoll();
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return null;
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return null;
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case TaikoSkinComponents.InputDrum:
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if (GetTexture("taiko-bar-left") != null)
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return new LegacyInputDrum();
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case TaikoSkinComponents.InputDrum:
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if (GetTexture("taiko-bar-left") != null)
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return new LegacyInputDrum();
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return null;
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return null;
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case TaikoSkinComponents.CentreHit:
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case TaikoSkinComponents.RimHit:
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case TaikoSkinComponents.CentreHit:
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case TaikoSkinComponents.RimHit:
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if (GetTexture("taikohitcircle") != null)
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return new LegacyHit(taikoComponent.Component);
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if (GetTexture("taikohitcircle") != null)
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return new LegacyHit(taikoComponent.Component);
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return null;
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return null;
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case TaikoSkinComponents.DrumRollTick:
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return this.GetAnimation("sliderscorepoint", false, false);
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case TaikoSkinComponents.DrumRollTick:
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return this.GetAnimation("sliderscorepoint", false, false);
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case TaikoSkinComponents.HitTarget:
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if (GetTexture("taikobigcircle") != null)
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return new TaikoLegacyHitTarget();
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case TaikoSkinComponents.HitTarget:
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if (GetTexture("taikobigcircle") != null)
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return new TaikoLegacyHitTarget();
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return null;
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return null;
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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if (GetTexture("taiko-bar-right") != null)
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return new TaikoLegacyPlayfieldBackgroundRight();
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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if (GetTexture("taiko-bar-right") != null)
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return new TaikoLegacyPlayfieldBackgroundRight();
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return null;
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return null;
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case TaikoSkinComponents.PlayfieldBackgroundLeft:
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// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
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if (GetTexture("taiko-bar-right") != null)
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return Drawable.Empty();
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case TaikoSkinComponents.PlayfieldBackgroundLeft:
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// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
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if (GetTexture("taiko-bar-right") != null)
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return Drawable.Empty();
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return null;
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return null;
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case TaikoSkinComponents.BarLine:
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if (GetTexture("taiko-barline") != null)
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return new LegacyBarLine();
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case TaikoSkinComponents.BarLine:
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if (GetTexture("taiko-barline") != null)
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return new LegacyBarLine();
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionMiss:
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case TaikoSkinComponents.TaikoExplosionMiss:
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var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
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if (missSprite != null)
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return new LegacyHitExplosion(missSprite);
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var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
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if (missSprite != null)
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return new LegacyHitExplosion(missSprite);
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionOk:
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionOk:
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case TaikoSkinComponents.TaikoExplosionGreat:
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var hitName = getHitName(taikoComponent.Component);
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var hitSprite = this.GetAnimation(hitName, true, false);
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var hitName = getHitName(taikoComponent.Component);
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var hitSprite = this.GetAnimation(hitName, true, false);
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if (hitSprite != null)
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{
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var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
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if (hitSprite != null)
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{
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var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
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return new LegacyHitExplosion(hitSprite, strongHitSprite);
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}
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return new LegacyHitExplosion(hitSprite, strongHitSprite);
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}
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionKiai:
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// suppress the default kiai explosion if the skin brings its own sprites.
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.Expire());
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case TaikoSkinComponents.TaikoExplosionKiai:
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// suppress the default kiai explosion if the skin brings its own sprites.
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.Expire());
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return null;
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return null;
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case TaikoSkinComponents.Scroller:
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if (GetTexture("taiko-slider") != null)
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return new LegacyTaikoScroller();
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case TaikoSkinComponents.Scroller:
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if (GetTexture("taiko-slider") != null)
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return new LegacyTaikoScroller();
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return null;
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return null;
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case TaikoSkinComponents.Mascot:
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return new DrawableTaikoMascot();
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case TaikoSkinComponents.Mascot:
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return new DrawableTaikoMascot();
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}
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}
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return Source.GetDrawableComponent(component);
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|
@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Containers;
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@ -37,6 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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{
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CreateTest(() =>
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|
@ -3,6 +3,7 @@
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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@ -23,6 +24,25 @@ namespace osu.Game.Skinning
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Configuration.AllowDefaultComboColoursFallback = false;
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (component is SkinnableTargetComponent targetComponent)
|
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{
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switch (targetComponent.Target)
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{
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case SkinnableTarget.MainHUDComponents:
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// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
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// therefore keep the check here until fallback default legacy skin is supported.
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if (!this.HasFont(LegacyFont.Score))
|
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return null;
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|
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break;
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}
|
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}
|
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|
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return base.GetDrawableComponent(component);
|
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}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
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switch (lookup)
|
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@ -51,6 +71,6 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
|
||||
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
|
||||
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata?.AuthorString };
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user