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Update other transformers with similar refactored logic
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@ -120,14 +120,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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case ManiaSkinComponents.StageForeground:
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return new LegacyStageForeground();
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default:
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return Source.GetDrawableComponent(component);
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}
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default:
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return Source.GetDrawableComponent(component);
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break;
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}
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return Source.GetDrawableComponent(component);
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}
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private Drawable getResult(HitResult result)
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@ -34,91 +34,90 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (!(component is OsuSkinComponent osuComponent))
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return Source.GetDrawableComponent(component);
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switch (osuComponent.Component)
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if (component is OsuSkinComponent osuComponent)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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if (sliderBallContent != null)
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return new LegacySliderBall(sliderBallContent);
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if (sliderBallContent != null)
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return new LegacySliderBall(sliderBallContent);
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return null;
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case OsuSkinComponents.SliderBody:
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if (hasHitCircle.Value)
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return new LegacySliderBody();
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return null;
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case OsuSkinComponents.SliderTailHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderendcircle", false);
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return null;
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderstartcircle");
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return null;
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case OsuSkinComponents.HitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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case OsuSkinComponents.Cursor:
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if (Source.GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case OsuSkinComponents.CursorTrail:
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if (Source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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};
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case OsuSkinComponents.SliderBody:
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if (hasHitCircle.Value)
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return new LegacySliderBody();
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case OsuSkinComponents.SpinnerBody:
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bool hasBackground = Source.GetTexture("spinner-background") != null;
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return null;
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if (Source.GetTexture("spinner-top") != null && !hasBackground)
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return new LegacyNewStyleSpinner();
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else if (hasBackground)
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return new LegacyOldStyleSpinner();
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case OsuSkinComponents.SliderTailHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderendcircle", false);
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return null;
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return null;
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default:
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return Source.GetDrawableComponent(component);
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderstartcircle");
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return null;
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case OsuSkinComponents.HitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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case OsuSkinComponents.Cursor:
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if (Source.GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case OsuSkinComponents.CursorTrail:
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if (Source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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};
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case OsuSkinComponents.SpinnerBody:
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bool hasBackground = Source.GetTexture("spinner-background") != null;
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if (Source.GetTexture("spinner-top") != null && !hasBackground)
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return new LegacyNewStyleSpinner();
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else if (hasBackground)
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return new LegacyOldStyleSpinner();
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return null;
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}
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}
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return Source.GetDrawableComponent(component);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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@ -38,102 +38,101 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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return Drawable.Empty().With(d => d.Expire());
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}
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if (!(component is TaikoSkinComponent taikoComponent))
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return Source.GetDrawableComponent(component);
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switch (taikoComponent.Component)
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if (component is TaikoSkinComponent taikoComponent)
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{
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case TaikoSkinComponents.DrumRollBody:
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if (GetTexture("taiko-roll-middle") != null)
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return new LegacyDrumRoll();
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switch (taikoComponent.Component)
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{
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case TaikoSkinComponents.DrumRollBody:
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if (GetTexture("taiko-roll-middle") != null)
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return new LegacyDrumRoll();
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return null;
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return null;
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case TaikoSkinComponents.InputDrum:
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if (GetTexture("taiko-bar-left") != null)
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return new LegacyInputDrum();
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case TaikoSkinComponents.InputDrum:
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if (GetTexture("taiko-bar-left") != null)
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return new LegacyInputDrum();
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return null;
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return null;
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case TaikoSkinComponents.CentreHit:
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case TaikoSkinComponents.RimHit:
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case TaikoSkinComponents.CentreHit:
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case TaikoSkinComponents.RimHit:
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if (GetTexture("taikohitcircle") != null)
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return new LegacyHit(taikoComponent.Component);
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if (GetTexture("taikohitcircle") != null)
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return new LegacyHit(taikoComponent.Component);
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return null;
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return null;
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case TaikoSkinComponents.DrumRollTick:
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return this.GetAnimation("sliderscorepoint", false, false);
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case TaikoSkinComponents.DrumRollTick:
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return this.GetAnimation("sliderscorepoint", false, false);
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case TaikoSkinComponents.HitTarget:
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if (GetTexture("taikobigcircle") != null)
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return new TaikoLegacyHitTarget();
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case TaikoSkinComponents.HitTarget:
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if (GetTexture("taikobigcircle") != null)
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return new TaikoLegacyHitTarget();
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return null;
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return null;
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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if (GetTexture("taiko-bar-right") != null)
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return new TaikoLegacyPlayfieldBackgroundRight();
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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if (GetTexture("taiko-bar-right") != null)
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return new TaikoLegacyPlayfieldBackgroundRight();
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return null;
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return null;
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case TaikoSkinComponents.PlayfieldBackgroundLeft:
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// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
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if (GetTexture("taiko-bar-right") != null)
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return Drawable.Empty();
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case TaikoSkinComponents.PlayfieldBackgroundLeft:
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// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
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if (GetTexture("taiko-bar-right") != null)
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return Drawable.Empty();
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return null;
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return null;
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case TaikoSkinComponents.BarLine:
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if (GetTexture("taiko-barline") != null)
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return new LegacyBarLine();
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case TaikoSkinComponents.BarLine:
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if (GetTexture("taiko-barline") != null)
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return new LegacyBarLine();
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionMiss:
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case TaikoSkinComponents.TaikoExplosionMiss:
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var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
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if (missSprite != null)
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return new LegacyHitExplosion(missSprite);
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var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
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if (missSprite != null)
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return new LegacyHitExplosion(missSprite);
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionOk:
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionOk:
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case TaikoSkinComponents.TaikoExplosionGreat:
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var hitName = getHitName(taikoComponent.Component);
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var hitSprite = this.GetAnimation(hitName, true, false);
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var hitName = getHitName(taikoComponent.Component);
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var hitSprite = this.GetAnimation(hitName, true, false);
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if (hitSprite != null)
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{
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var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
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if (hitSprite != null)
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{
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var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
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return new LegacyHitExplosion(hitSprite, strongHitSprite);
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}
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return new LegacyHitExplosion(hitSprite, strongHitSprite);
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}
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return null;
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return null;
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case TaikoSkinComponents.TaikoExplosionKiai:
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// suppress the default kiai explosion if the skin brings its own sprites.
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.Expire());
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case TaikoSkinComponents.TaikoExplosionKiai:
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// suppress the default kiai explosion if the skin brings its own sprites.
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// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
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if (hasExplosion.Value)
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return Drawable.Empty().With(d => d.Expire());
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return null;
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return null;
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case TaikoSkinComponents.Scroller:
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if (GetTexture("taiko-slider") != null)
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return new LegacyTaikoScroller();
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case TaikoSkinComponents.Scroller:
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if (GetTexture("taiko-slider") != null)
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return new LegacyTaikoScroller();
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return null;
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return null;
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case TaikoSkinComponents.Mascot:
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return new DrawableTaikoMascot();
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default:
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return Source.GetDrawableComponent(component);
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case TaikoSkinComponents.Mascot:
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return new DrawableTaikoMascot();
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}
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}
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return Source.GetDrawableComponent(component);
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}
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private string getHitName(TaikoSkinComponents component)
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