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Merge pull request #12862 from frenzibyte/beatmap-skin
Mark `WorkingBeatmap.GetSkin()` as abstract instead of using `DefaultSkin`
This commit is contained in:
commit
f144fcf16e
@ -169,6 +169,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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122
osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs
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122
osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapSkinFallbacks.cs
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@ -0,0 +1,122 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Lists;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
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{
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private ISkin currentBeatmapSkin;
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[Resolved]
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private SkinManager skinManager { get; set; }
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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protected override bool HasCustomSteps => true;
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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{
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CreateTest(() =>
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{
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AddStep("setup skins", () =>
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{
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skinManager.CurrentSkinInfo.Value = gameCurrentSkin;
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currentBeatmapSkin = getBeatmapSkin();
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});
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});
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}
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protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
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{
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var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
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.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
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if (actualComponentsContainer == null)
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return false;
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var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
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var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
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if (expectedComponentsContainer == null)
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return false;
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var expectedComponentsAdjustmentContainer = new Container
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{
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Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
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Size = actualComponentsContainer.DrawSize,
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Child = expectedComponentsContainer,
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};
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Add(expectedComponentsAdjustmentContainer);
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expectedComponentsAdjustmentContainer.UpdateSubTree();
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var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
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Remove(expectedComponentsAdjustmentContainer);
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return almostEqual(actualInfo, expectedInfo);
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static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
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other != null
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&& info.Type == other.Type
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&& info.Anchor == other.Anchor
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&& info.Origin == other.Origin
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&& Precision.AlmostEquals(info.Position, other.Position)
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&& Precision.AlmostEquals(info.Scale, other.Scale)
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&& Precision.AlmostEquals(info.Rotation, other.Rotation)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
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protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly ISkin beatmapSkin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
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: base(beatmap, storyboard, referenceClock, audio)
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{
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this.beatmapSkin = beatmapSkin;
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}
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protected override ISkin GetSkin() => beatmapSkin;
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}
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private class TestOsuRuleset : OsuRuleset
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{
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source);
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private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
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{
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public TestOsuLegacySkinTransformer(ISkinSource source)
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: base(source)
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{
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}
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}
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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@ -52,6 +53,8 @@ namespace osu.Game.Tests
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protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
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protected override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
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@ -526,6 +526,7 @@ namespace osu.Game.Beatmaps
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => null;
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protected override Track GetBeatmapTrack() => null;
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protected override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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}
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}
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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@ -49,6 +50,8 @@ namespace osu.Game.Beatmaps
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protected override Track GetBeatmapTrack() => GetVirtualTrack();
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protected override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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private class DummyRulesetInfo : RulesetInfo
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@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps
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public bool SkinLoaded => skin.IsResultAvailable;
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public ISkin Skin => skin.Value;
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protected virtual ISkin GetSkin() => new DefaultSkin(null);
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protected abstract ISkin GetSkin();
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private readonly RecyclableLazy<ISkin> skin;
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public abstract Stream GetStream(string storagePath);
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@ -11,6 +11,7 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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using osu.Game.Skinning;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Screens.Edit
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@ -117,6 +118,8 @@ namespace osu.Game.Screens.Edit
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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@ -17,6 +17,7 @@ using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Beatmaps
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{
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@ -216,6 +217,8 @@ namespace osu.Game.Tests.Beatmaps
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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@ -6,6 +6,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Beatmaps
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@ -36,6 +37,8 @@ namespace osu.Game.Tests.Beatmaps
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protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
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protected override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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protected override Texture GetBackground() => null;
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