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Merge pull request #12862 from frenzibyte/beatmap-skin

Mark `WorkingBeatmap.GetSkin()` as abstract instead of using `DefaultSkin`
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Dean Herbert 2021-05-29 17:21:57 +09:00 committed by GitHub
commit f144fcf16e
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9 changed files with 141 additions and 1 deletions

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@ -169,6 +169,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}

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@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
{
private ISkin currentBeatmapSkin;
[Resolved]
private SkinManager skinManager { get; set; }
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
protected override bool HasCustomSteps => true;
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
{
CreateTest(() =>
{
AddStep("setup skins", () =>
{
skinManager.CurrentSkinInfo.Value = gameCurrentSkin;
currentBeatmapSkin = getBeatmapSkin();
});
});
}
protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
{
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
if (actualComponentsContainer == null)
return false;
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
if (expectedComponentsContainer == null)
return false;
var expectedComponentsAdjustmentContainer = new Container
{
Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
Size = actualComponentsContainer.DrawSize,
Child = expectedComponentsContainer,
};
Add(expectedComponentsAdjustmentContainer);
expectedComponentsAdjustmentContainer.UpdateSubTree();
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
Remove(expectedComponentsAdjustmentContainer);
return almostEqual(actualInfo, expectedInfo);
static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
other != null
&& info.Type == other.Type
&& info.Anchor == other.Anchor
&& info.Origin == other.Origin
&& Precision.AlmostEquals(info.Position, other.Position)
&& Precision.AlmostEquals(info.Scale, other.Scale)
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly ISkin beatmapSkin;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
: base(beatmap, storyboard, referenceClock, audio)
{
this.beatmapSkin = beatmapSkin;
}
protected override ISkin GetSkin() => beatmapSkin;
}
private class TestOsuRuleset : OsuRuleset
{
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source);
private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
{
public TestOsuLegacySkinTransformer(ISkinSource source)
: base(source)
{
}
}
}
}
}

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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
@ -52,6 +53,8 @@ namespace osu.Game.Tests
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);

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@ -526,6 +526,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;
protected override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
}
}

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
@ -49,6 +50,8 @@ namespace osu.Game.Beatmaps
protected override Track GetBeatmapTrack() => GetVirtualTrack();
protected override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
private class DummyRulesetInfo : RulesetInfo

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@ -324,7 +324,7 @@ namespace osu.Game.Beatmaps
public bool SkinLoaded => skin.IsResultAvailable;
public ISkin Skin => skin.Value;
protected virtual ISkin GetSkin() => new DefaultSkin(null);
protected abstract ISkin GetSkin();
private readonly RecyclableLazy<ISkin> skin;
public abstract Stream GetStream(string storagePath);

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@ -11,6 +11,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Skinning;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Screens.Edit
@ -117,6 +118,8 @@ namespace osu.Game.Screens.Edit
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}

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@ -17,6 +17,7 @@ using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps
{
@ -216,6 +217,8 @@ namespace osu.Game.Tests.Beatmaps
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)

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@ -6,6 +6,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Tests.Beatmaps
@ -36,6 +37,8 @@ namespace osu.Game.Tests.Beatmaps
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
protected override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
protected override Texture GetBackground() => null;