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Fix a potential nullref when starting Player
with autoplay enabled and beatmap fails to load
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@ -154,6 +154,10 @@ namespace osu.Game.Screens.Play
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{
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base.LoadComplete();
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// BDL load may have aborted early.
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if (DrawableRuleset == null)
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return;
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// replays should never be recorded or played back when autoplay is enabled
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if (!Mods.Value.Any(m => m is ModAutoplay))
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PrepareReplay();
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