mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 18:43:04 +08:00
Use WorkingBeatmap
instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks. Also improves the structure of the `CheckBackgroundTest` class in the process.
This commit is contained in:
parent
1832f624e2
commit
448574e7e6
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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@ -30,25 +31,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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[Test]
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public void TestCircleInCenter()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 3000,
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Position = playfield_centre // Playfield is 640 x 480.
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Position = playfield_centre
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestCircleNearEdge()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -58,15 +57,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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Position = new Vector2(5, 5)
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestCircleNearEdgeStackedOffscreen()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenCircle(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -77,15 +74,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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StackHeight = 5
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}
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}
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};
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assertOffscreenCircle(beatmap);
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});
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}
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[Test]
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public void TestCircleOffscreen()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenCircle(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -95,15 +90,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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Position = new Vector2(0, 0)
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}
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}
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};
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assertOffscreenCircle(beatmap);
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});
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}
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[Test]
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public void TestSliderInCenter()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -118,15 +111,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestSliderNearEdge()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -141,15 +132,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestSliderNearEdgeStackedOffscreen()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -165,15 +154,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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StackHeight = 5
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}
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}
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};
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assertOffscreenSlider(beatmap);
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});
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}
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[Test]
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public void TestSliderOffscreenStart()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenSlider(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -188,15 +175,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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assertOffscreenSlider(beatmap);
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});
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}
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[Test]
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public void TestSliderOffscreenEnd()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenSlider(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -211,15 +196,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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assertOffscreenSlider(beatmap);
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});
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}
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[Test]
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public void TestSliderOffscreenPath()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenSlider(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -236,14 +219,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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});
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}
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assertOffscreenSlider(beatmap);
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private void assertOk(IBeatmap beatmap)
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{
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Assert.That(check.Run(new TestWorkingBeatmap(beatmap)), Is.Empty);
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}
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private void assertOffscreenCircle(IBeatmap beatmap)
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{
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var issues = check.Run(beatmap).ToList();
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var issues = check.Run(new TestWorkingBeatmap(beatmap)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
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@ -251,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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private void assertOffscreenSlider(IBeatmap beatmap)
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{
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var issues = check.Run(beatmap).ToList();
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var issues = check.Run(new TestWorkingBeatmap(beatmap)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
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@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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new IssueTemplateOffscreenSlider(this)
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap)
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public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap)
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{
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foreach (var hitobject in beatmap.HitObjects)
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foreach (var hitobject in workingBeatmap.Beatmap.HitObjects)
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{
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switch (hitobject)
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{
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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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new CheckOffscreenObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
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public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap) => checks.SelectMany(check => check.Run(workingBeatmap));
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}
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}
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@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
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@ -14,13 +15,13 @@ namespace osu.Game.Tests.Editing.Checks
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public class CheckBackgroundTest
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{
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private CheckBackground check;
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private IBeatmap beatmap;
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private WorkingBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckBackground();
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beatmap = new Beatmap<HitObject>
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beatmap = new TestWorkingBeatmap(new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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@ -33,7 +34,7 @@ namespace osu.Game.Tests.Editing.Checks
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})
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}
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}
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};
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});
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}
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[Test]
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new CheckBackground(),
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
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public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap) => checks.SelectMany(check => check.Run(workingBeatmap));
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}
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}
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@ -18,9 +18,9 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateDoesNotExist(this)
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};
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public IEnumerable<Issue> Run(IBeatmap beatmap)
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public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap)
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{
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if (beatmap.Metadata.BackgroundFile == null)
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if (workingBeatmap.Metadata?.BackgroundFile == null)
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{
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yield return new IssueTemplateNoneSet(this).Create();
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@ -29,13 +29,13 @@ namespace osu.Game.Rulesets.Edit.Checks
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// If the background is set, also make sure it still exists.
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var set = beatmap.BeatmapInfo.BeatmapSet;
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var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
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var set = workingBeatmap.BeatmapInfo.BeatmapSet;
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var file = set.Files.FirstOrDefault(f => f.Filename == workingBeatmap.Metadata.BackgroundFile);
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if (file != null)
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yield break;
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yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
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yield return new IssueTemplateDoesNotExist(this).Create(workingBeatmap.Metadata.BackgroundFile);
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}
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public class IssueTemplateNoneSet : IssueTemplate
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
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/// <summary>
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/// Runs this check and returns any issues detected for the provided beatmap.
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/// </summary>
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/// <param name="beatmap">The beatmap to run the check on.</param>
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public IEnumerable<Issue> Run(IBeatmap beatmap);
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/// <param name="workingBeatmap">The beatmap to run the check on.</param>
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public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap);
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}
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}
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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public interface IBeatmapVerifier
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{
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public IEnumerable<Issue> Run(IBeatmap beatmap);
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public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap);
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -61,7 +62,7 @@ namespace osu.Game.Screens.Edit.Verify
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private EditorClock clock { get; set; }
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; }
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protected WorkingBeatmap Beatmap { get; private set; }
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[Resolved]
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private Bindable<Issue> selectedIssue { get; set; }
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