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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs
Naxess 448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00

247 lines
7.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckOffscreenObjectsTest
{
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f;
private CheckOffscreenObjects check;
[SetUp]
public void Setup()
{
check = new CheckOffscreenObjects();
}
[Test]
public void TestCircleInCenter()
{
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = playfield_centre
}
}
});
}
[Test]
public void TestCircleNearEdge()
{
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5)
}
}
});
}
[Test]
public void TestCircleNearEdgeStackedOffscreen()
{
assertOffscreenCircle(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5),
StackHeight = 5
}
}
});
}
[Test]
public void TestCircleOffscreen()
{
assertOffscreenCircle(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(0, 0)
}
}
});
}
[Test]
public void TestSliderInCenter()
{
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(420, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(-100, 0))
}),
}
}
});
}
[Test]
public void TestSliderNearEdge()
{
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
}
}
});
}
[Test]
public void TestSliderNearEdgeStackedOffscreen()
{
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
StackHeight = 5
}
}
});
}
[Test]
public void TestSliderOffscreenStart()
{
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(0, 0),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(playfield_centre)
}),
}
}
});
}
[Test]
public void TestSliderOffscreenEnd()
{
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(-playfield_centre)
}),
}
}
});
}
[Test]
public void TestSliderOffscreenPath()
{
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = playfield_centre,
Path = new SliderPath(new[]
{
// Circular arc shoots over the top of the screen.
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(-100, -200)),
new PathControlPoint(new Vector2(100, -200))
}),
}
}
});
}
private void assertOk(IBeatmap beatmap)
{
Assert.That(check.Run(new TestWorkingBeatmap(beatmap)), Is.Empty);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var issues = check.Run(new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
}
private void assertOffscreenSlider(IBeatmap beatmap)
{
var issues = check.Run(new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
}
}
}