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Add basic structure of colour palette

This commit is contained in:
Bartłomiej Dach 2021-04-18 19:29:04 +02:00
parent 3eb2fb7e89
commit 1b2c43b92c
4 changed files with 239 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledColourPalette : OsuTestScene
{
private LabelledColourPalette component;
[Test]
public void TestPalette([Values] bool hasDescription) => createColourPalette(hasDescription);
private void createColourPalette(bool hasDescription = false)
{
AddStep("create component", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledColourPalette
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
component.Colours.AddRange(new[]
{
Color4.DarkRed,
Color4.Aquamarine,
Color4.Goldenrod,
Color4.Gainsboro
});
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Color4>
{
private readonly BindableWithCurrent<Color4> current = new BindableWithCurrent<Color4>();
private Box fill;
private OsuSpriteText colourHexCode;
private OsuSpriteText colourName;
public Bindable<Color4> Current
{
get => current.Current;
set => current.Current = value;
}
private LocalisableString name;
public LocalisableString ColourName
{
get => name;
set
{
if (name == value)
return;
name = value;
colourName.Text = name;
}
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Y;
Width = 100;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.X,
Height = 100,
Masking = true,
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both
},
colourHexCode = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 12)
}
}
},
colourName = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ => updateColour(), true);
}
private void updateColour()
{
fill.Colour = current.Value;
colourHexCode.Text = current.Value.ToHex();
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class ColourPalette : CompositeDrawable
{
public BindableList<Color4> Colours { get; } = new BindableList<Color4>();
private FillFlowContainer<ColourDisplay> palette;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = palette = new FillFlowContainer<ColourDisplay>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Full
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Colours.BindCollectionChanged((_, __) => updatePalette(), true);
}
private void updatePalette()
{
palette.Clear();
foreach (var item in Colours)
{
palette.Add(new ColourDisplay
{
Current = { Value = item }
});
}
reindexItems();
}
private void reindexItems()
{
int index = 1;
foreach (var colour in palette)
{
colour.ColourName = $"Colour {index}";
index += 1;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledColourPalette : LabelledDrawable<ColourPalette>
{
public LabelledColourPalette()
: base(true)
{
}
public BindableList<Color4> Colours => Component.Colours;
protected override ColourPalette CreateComponent() => new ColourPalette();
}
}