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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:07:52 +08:00

Merge branch 'master' into reversed-fruits

This commit is contained in:
Dean Herbert 2021-04-23 15:08:18 +09:00
commit d4ffd2ef4b
136 changed files with 2730 additions and 785 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.416.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.422.1" />
</ItemGroup>
</Project>

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
@ -20,6 +21,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -170,16 +172,25 @@ namespace osu.Game.Rulesets.Catch.Tests
}
[Test]
public void TestCatcherStacking()
public void TestCatcherRandomStacking()
{
AddStep("catch more fruits", () => attemptCatch(() => new Fruit
{
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One)
}, 50));
}
[Test]
public void TestCatcherStackingSameCaughtPosition()
{
AddStep("catch fruit", () => attemptCatch(new Fruit()));
checkPlate(1);
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
checkPlate(10);
AddAssert("caught objects are stacked", () =>
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
catcher.CaughtObjects.Any(obj => obj.Y < -20));
catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
catcher.CaughtObjects.Any(obj => obj.Y < -25));
}
[Test]
@ -189,11 +200,11 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
AddStep("explode", () => catcher.Explode());
AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
AddStep("catch fruits", () => attemptCatch(new Fruit(), 10));
AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10));
AddStep("drop", () => catcher.Drop());
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
}
@ -222,10 +233,15 @@ namespace osu.Game.Rulesets.Catch.Tests
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
private void attemptCatch(CatchHitObject hitObject, int count = 1)
private void attemptCatch(CatchHitObject hitObject)
{
attemptCatch(() => hitObject, 1);
}
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
{
for (var i = 0; i < count; i++)
attemptCatch(hitObject, out _, out _);
attemptCatch(hitObject(), out _, out _);
}
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)

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@ -8,6 +8,8 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
@ -31,12 +33,32 @@ namespace osu.Game.Rulesets.Catch.Tests
private float circleSize;
private ScheduledDelegate addManyFruit;
private BeatmapDifficulty beatmapDifficulty;
public TestSceneCatcherArea()
{
AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
AddStep("catch many random fruit", () =>
{
int count = 50;
addManyFruit?.Cancel();
addManyFruit = Scheduler.AddDelayed(() =>
{
attemptCatch(new Fruit
{
X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(beatmapDifficulty) * 0.6f,
});
if (count-- == 0)
addManyFruit?.Cancel();
}, 50, true);
});
AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
@ -45,10 +67,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void attemptCatch(Fruit fruit)
{
fruit.X = fruit.OriginalX + catcher.X;
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
{
CircleSize = circleSize
});
fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty);
foreach (var area in this.ChildrenOfType<CatcherArea>())
{
@ -71,6 +90,11 @@ namespace osu.Game.Rulesets.Catch.Tests
{
circleSize = size;
beatmapDifficulty = new BeatmapDifficulty
{
CircleSize = circleSize
};
SetContents(() =>
{
var droppedObjectContainer = new Container<CaughtObject>
@ -84,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Children = new Drawable[]
{
droppedObjectContainer,
new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size })
new TestCatcherArea(droppedObjectContainer, beatmapDifficulty)
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,

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@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Catch
return new Mod[]
{
new CatchModDifficultyAdjust(),
new CatchModClassic(),
};
case ModType.Automation:

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModClassic : ModClassic
{
}
}

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@ -53,6 +53,16 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public const double BASE_SPEED = 1.0;
/// <summary>
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
/// </summary>
public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
/// <summary>
/// The amount by which caught fruit should be scaled down to fit on the plate.
/// </summary>
private const float caught_fruit_scale_adjust = 0.5f;
[NotNull]
private readonly Container trailsTarget;
@ -202,13 +212,13 @@ namespace osu.Game.Rulesets.Catch.UI
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="scale">The scale of the catcher.</param>
internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="difficulty">The beatmap difficulty.</param>
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
/// <summary>
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
@ -240,7 +250,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (result.IsHit)
{
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X);
if (CatchFruitOnPlate)
placeCaughtObject(palpableObject, positionInStack);
@ -384,16 +394,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
updateTrailVisibility();
if (hyperDashing)
{
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
else
{
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
@ -479,7 +480,7 @@ namespace osu.Game.Rulesets.Catch.UI
caughtObject.CopyStateFrom(drawableObject);
caughtObject.Anchor = Anchor.TopCentre;
caughtObject.Position = position;
caughtObject.Scale /= 2;
caughtObject.Scale *= caught_fruit_scale_adjust;
caughtObjectContainer.Add(caughtObject);
@ -489,19 +490,21 @@ namespace osu.Game.Rulesets.Catch.UI
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
{
const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
const float allowance = 10;
// this is taken from osu-stable (lenience should be 10 * 10 at standard scale).
const float lenience_adjust = 10 / CatchHitObject.OBJECT_RADIUS;
while (caughtObjectContainer.Any(f => Vector2Extensions.Distance(f.Position, position) < (displayRadius + radius_div_2) / (allowance / 2)))
float adjustedRadius = displayRadius * lenience_adjust;
float checkDistance = MathF.Pow(adjustedRadius, 2);
// offset fruit vertically to better place "above" the plate.
position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
{
float diff = (displayRadius + radius_div_2) / allowance;
position.X += (RNG.NextSingle() - 0.5f) * diff * 2;
position.Y -= RNG.NextSingle() * diff;
position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius);
position.Y -= RNG.NextSingle(0, 5);
}
position.X = Math.Clamp(position.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
return position;
}

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@ -324,6 +324,33 @@ namespace osu.Game.Rulesets.Mania.Tests
assertTailJudgement(HitResult.Ok);
}
[Test]
public void TestZeroLength()
{
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = 1000,
Duration = 0,
Column = 0,
},
},
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
}, beatmap);
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type.IsHit()));
}
private void assertHeadJudgement(HitResult result)
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result);

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return;
base.OnMouseUp(e);
EndPlacement(true);
EndPlacement(HitObject.Duration > 0);
}
private double originalStartTime;

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@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModDualStages(),
new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
new ManiaModClassic(),
new ManiaModInvert(),
new ManiaModConstantSpeed()
};

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModClassic : ModClassic
{
}
}

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@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// As the note is being held, adjust the size of the sizing container. This has two effects:
// 1. The contained masking container will mask the body and ticks.
// 2. The head note will move along with the new "head position" in the container.
if (Head.IsHit && releaseTime == null)
if (Head.IsHit && releaseTime == null && DrawHeight > 0)
{
// How far past the hit target this hold note is. Always a positive value.
float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
@ -30,25 +31,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
[Test]
public void TestCircleInCenter()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = playfield_centre // Playfield is 640 x 480.
Position = playfield_centre
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestCircleNearEdge()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -58,15 +57,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = new Vector2(5, 5)
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestCircleNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenCircle(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -77,15 +74,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
StackHeight = 5
}
}
};
assertOffscreenCircle(beatmap);
});
}
[Test]
public void TestCircleOffscreen()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenCircle(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -95,15 +90,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = new Vector2(0, 0)
}
}
};
assertOffscreenCircle(beatmap);
});
}
[Test]
public void TestSliderInCenter()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -118,15 +111,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestSliderNearEdge()
{
var beatmap = new Beatmap<HitObject>
assertOk(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -141,15 +132,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
Assert.That(check.Run(beatmap), Is.Empty);
});
}
[Test]
public void TestSliderNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -165,15 +154,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
StackHeight = 5
}
}
};
assertOffscreenSlider(beatmap);
});
}
[Test]
public void TestSliderOffscreenStart()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -188,15 +175,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
assertOffscreenSlider(beatmap);
});
}
[Test]
public void TestSliderOffscreenEnd()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -211,15 +196,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
assertOffscreenSlider(beatmap);
});
}
[Test]
public void TestSliderOffscreenPath()
{
var beatmap = new Beatmap<HitObject>
assertOffscreenSlider(new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
@ -236,14 +219,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
}),
}
}
};
});
}
assertOffscreenSlider(beatmap);
private void assertOk(IBeatmap beatmap)
{
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
@ -251,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOffscreenSlider(IBeatmap beatmap)
{
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Position = new Vector2(128, 128),
ComboIndex = 1,
}), null));
})));
}
private HitCircle prepareObject(HitCircle circle)

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new Vector2(300, 0),
}),
RepeatCount = 1
}), null));
})));
}
[Test]

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
ComboIndex = 1,
Duration = 1000,
}), null));
})));
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
}

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@ -21,6 +21,7 @@ using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate);
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));

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@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
new IssueTemplateOffscreenSlider(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
foreach (var hitobject in beatmap.HitObjects)
foreach (var hitobject in playableBeatmap.HitObjects)
{
switch (hitobject)
{

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@ -3,8 +3,11 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -27,8 +30,16 @@ namespace osu.Game.Rulesets.Osu.Edit
private class OsuEditPlayfield : OsuPlayfield
{
private Bindable<bool> hitAnimations;
protected override GameplayCursorContainer CreateCursor() => null;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
hitAnimations = config.GetBindable<bool>(OsuSetting.EditorHitAnimations);
}
protected override void OnNewDrawableHitObject(DrawableHitObject d)
{
d.ApplyCustomUpdateState += updateState;
@ -42,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private void updateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Idle)
if (state == ArmedState.Idle || hitAnimations.Value)
return;
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
@ -58,8 +69,17 @@ namespace osu.Game.Rulesets.Osu.Edit
case DrawableHitCircle circle: // also handles slider heads
circle.ApproachCircle
.FadeOutFromOne(editor_hit_object_fade_out_extension)
.FadeOutFromOne(editor_hit_object_fade_out_extension * 4)
.Expire();
circle.ApproachCircle.ScaleTo(1.1f, 300, Easing.OutQuint);
var circlePieceDrawable = circle.CirclePiece.Drawable;
// clear any explode animation logic.
circlePieceDrawable.ApplyTransformsAt(circle.HitStateUpdateTime, true);
circlePieceDrawable.ClearTransformsAfter(circle.HitStateUpdateTime, true);
break;
}
@ -71,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Edit
hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
using (hitObject.BeginAbsoluteSequence(hitObject.HitStateUpdateTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
}
}

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@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit
new CheckOffscreenObjects()
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
{
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
}
}
}

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@ -1,25 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObjects
{
private float currentRotation;
[SettingSource("Roll speed", "Rotations per minute")]
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
{
MinValue = 0.02,
MaxValue = 4,
MaxValue = 12,
Precision = 0.01,
};
@ -35,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield)
{
playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
@ -43,5 +48,21 @@ namespace osu.Game.Rulesets.Osu.Mods
// scale the playfield to allow all hitobjects to stay within the visible region.
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables)
{
d.OnUpdate += _ =>
{
switch (d)
{
case DrawableHitCircle circle:
circle.CirclePiece.Rotation = -currentRotation;
break;
}
};
}
}
}
}

View File

@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -16,22 +15,8 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Classic";
public override string Acronym => "CL";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.History;
public override string Description => "Feeling nostalgic?";
public override bool Ranked => false;
public override ModType Type => ModType.Conversion;
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);

View File

@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Wiggle the repeat points and the tail with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is SliderRepeat)
if (osuObject is SliderRepeat || osuObject is SliderTailCircle)
return;
Random objRand = new Random((int)osuObject.StartTime);

View File

@ -66,7 +66,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -178,6 +182,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut();
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
switch (state)
{
case ArmedState.Idle:

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public interface IMainCirclePiece
{
/// <summary>
/// Begins animating this <see cref="IMainCirclePiece"/>.
/// </summary>
/// <param name="state">The <see cref="ArmedState"/> of the related <see cref="DrawableHitCircle"/>.</param>
void Animate(ArmedState state);
}
}

View File

@ -13,7 +13,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class MainCirclePiece : CompositeDrawable
public class MainCirclePiece : CompositeDrawable, IMainCirclePiece
{
private readonly CirclePiece circle;
private readonly RingPiece ring;
@ -67,12 +67,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
}, true);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateState;
updateState(drawableObject, drawableObject.State.Value);
}
private void updateState(DrawableHitObject drawableObject, ArmedState state)
public void Animate(ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
glow.FadeOut(400);

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -19,7 +20,7 @@ using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacyMainCirclePiece : CompositeDrawable
public class LegacyMainCirclePiece : CompositeDrawable, IMainCirclePiece
{
private readonly string priorityLookup;
private readonly bool hasNumber;
@ -138,12 +139,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
if (hasNumber)
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateState;
updateState(drawableObject, drawableObject.State.Value);
}
private void updateState(DrawableHitObject drawableObject, ArmedState state)
public void Animate(ArmedState state)
{
const double legacy_fade_duration = 240;

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI
base.PopIn();
GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre);
clickToResumeCursor.Appear();
if (localCursorContainer == null)

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
StartTime = 400,
Major = true
}), null));
})));
AddHitObject(barLine);
RemoveHitObject(barLine);
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
StartTime = 200,
Major = false
}), null));
})));
AddHitObject(barLine);
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Duration = 500,
IsStrong = false,
TickRate = 2
}), null));
})));
AddHitObject(drumRoll);
RemoveHitObject(drumRoll);
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Duration = 400,
IsStrong = true,
TickRate = 16
}), null));
})));
AddHitObject(drumRoll);
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Type = HitType.Rim,
IsStrong = false,
StartTime = 300
}), null));
})));
AddHitObject(hit);
RemoveHitObject(hit);
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Type = HitType.Centre,
IsStrong = true,
StartTime = 500
}), null));
})));
AddHitObject(hit);
}

View File

@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModClassic : ModClassic
{
}
}

View File

@ -135,6 +135,7 @@ namespace osu.Game.Rulesets.Taiko
{
new TaikoModRandom(),
new TaikoModDifficultyAdjust(),
new TaikoModClassic(),
};
case ModType.Automation:

View File

@ -168,6 +168,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}

View File

@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckAudioQualityTest
{
private CheckAudioQuality check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckAudioQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
}
};
}
[Test]
public void TestMissing()
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.AudioFile = null;
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var mock = getMockWorkingBeatmap(192);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestNullBitrate()
{
var mock = getMockWorkingBeatmap(null);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestZeroBitrate()
{
var mock = getMockWorkingBeatmap(0);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
}
[Test]
public void TestTooHighBitrate()
{
var mock = getMockWorkingBeatmap(320);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
}
[Test]
public void TestTooLowBitrate()
{
var mock = getMockWorkingBeatmap(64);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
}
/// <summary>
/// Returns the mock of the working beatmap with the given audio properties.
/// </summary>
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
{
var mockTrack = new Mock<Track>();
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
return mockWorkingBeatmap;
}
}
}

View File

@ -0,0 +1,130 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundQualityTest
{
private CheckBackgroundQuality check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackgroundQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo
{
Hash = "abcdef"
}
}
})
}
}
};
}
[Test]
public void TestMissing()
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.BackgroundFile = null;
var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>());
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
}
[Test]
public void TestTooHighResolution()
{
var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
}
[Test]
public void TestLowResolution()
{
var mock = getMockWorkingBeatmap(new Texture(640, 480));
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
}
[Test]
public void TestTooLowResolution()
{
var mock = getMockWorkingBeatmap(new Texture(100, 100));
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
}
[Test]
public void TestTooUncompressed()
{
var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
var issues = check.Run(beatmap, mock.Object).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
}
/// <summary>
/// Returns the mock of the working beatmap with the given background and filesize.
/// </summary>
/// <param name="background">The texture of the background.</param>
/// <param name="fileBytes">The bytes that represent the background file.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null)
{
var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Background).Returns(background);
mock.Setup(w => w.GetStream(It.IsAny<string>())).Returns(stream);
return mock;
}
}
}

View File

@ -5,21 +5,23 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundTest
public class CheckFilePresenceTest
{
private CheckBackground check;
private CheckBackgroundPresence check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackground();
check = new CheckBackgroundPresence();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
@ -29,7 +31,11 @@ namespace osu.Game.Tests.Editing.Checks
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
}
}
@ -39,7 +45,7 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestBackgroundSetAndInFiles()
{
Assert.That(check.Run(beatmap), Is.Empty);
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
}
[Test]
@ -47,10 +53,10 @@ namespace osu.Game.Tests.Editing.Checks
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
}
[Test]
@ -58,10 +64,10 @@ namespace osu.Game.Tests.Editing.Checks
{
beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap).ToList();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);
}
}
}

View File

@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneGameplayClockContainer : OsuTestScene
{
[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new GameplayClockContainer(working, 0));
});
AddStep("start track", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneMasterGameplayClockContainer : OsuTestScene
{
[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new MasterGameplayClockContainer(working, 0));
});
AddStep("start clock", () => gcc.Start());
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
}
[Test]
public void TestElapseThenReset()
{
GameplayClockContainer gcc = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gcc = new MasterGameplayClockContainer(working, 0));
});
AddStep("start clock", () => gcc.Start());
AddUntilStep("current time greater 2000", () => gcc.GameplayClock.CurrentTime > 2000);
double timeAtReset = 0;
AddStep("reset clock", () =>
{
timeAtReset = gcc.GameplayClock.CurrentTime;
gcc.Reset();
});
AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset);
}
}
}

View File

@ -20,6 +20,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@ -67,17 +68,47 @@ namespace osu.Game.Tests.Gameplay
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new GameplayClockContainer(working, 0));
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
Add(gameplayContainer = new MasterGameplayClockContainer(working, 0)
{
Clock = gameplayContainer.GameplayClock
IsPaused = { Value = true },
Child = new FrameStabilityContainer
{
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
}
});
});
AddStep("reset clock", () => gameplayContainer.Start());
AddUntilStep("sample played", () => sample.RequestedPlaying);
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
}
[Test]
public void TestSampleHasLifetimeEndWithInitialClockTime()
{
GameplayClockContainer gameplayContainer = null;
DrawableStoryboardSample sample = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Add(gameplayContainer = new MasterGameplayClockContainer(working, 1000, true)
{
IsPaused = { Value = true },
Child = new FrameStabilityContainer
{
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
}
});
});
AddStep("start time", () => gameplayContainer.Start());
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
AddUntilStep("sample not played", () => !sample.RequestedPlaying);
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
}
[TestCase(typeof(OsuModDoubleTime), 1.5)]
@ -114,7 +145,7 @@ namespace osu.Game.Tests.Gameplay
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
{
Child = beatmapSkinSourceContainer
});

View File

@ -41,6 +41,32 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
checkPlayingUserCount(0);
}
[Test]
public void TestPlayingUsersUpdatedOnJoin()
{
AddStep("leave room", () => Client.LeaveRoom());
AddUntilStep("wait for room part", () => Client.Room == null);
AddStep("create room initially in gameplay", () =>
{
Room.RoomID.Value = null;
Client.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(55)
{
User = new User { Id = 55 },
State = MultiplayerUserState.Playing
});
};
RoomManager.CreateRoom(Room);
});
AddUntilStep("wait for room join", () => Client.Room != null);
checkPlayingUserCount(1);
}
private void checkPlayingUserCount(int expectedCount)
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Configuration;
using osu.Game.Input;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class SessionStaticsTest
{
private SessionStatics sessionStatics;
private IdleTracker sessionIdleTracker;
[SetUp]
public void SetUp()
{
sessionStatics = new SessionStatics();
sessionIdleTracker = new GameIdleTracker(1000);
sessionStatics.SetValue(Static.LoginOverlayDisplayed, true);
sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true);
sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true);
sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d);
sessionIdleTracker.IsIdle.BindValueChanged(e =>
{
if (e.NewValue)
sessionStatics.ResetValues();
});
}
[Test]
[Timeout(2000)]
public void TestSessionStaticsReset()
{
sessionIdleTracker.IsIdle.BindValueChanged(e =>
{
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
});
}
}
}

View File

@ -81,6 +81,13 @@ namespace osu.Game.Tests.Visual.Components
[Test]
public void TestMovement()
{
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
waitForAllIdle();
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
checkIdleStatus(1, true);
@ -102,6 +109,8 @@ namespace osu.Game.Tests.Visual.Components
[Test]
public void TestTimings()
{
waitForAllIdle();
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
@ -140,7 +149,7 @@ namespace osu.Game.Tests.Visual.Components
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
private class IdleTrackingBox : CompositeDrawable
@ -149,7 +158,7 @@ namespace osu.Game.Tests.Visual.Components
public bool IsIdle => idleTracker.IsIdle.Value;
public IdleTrackingBox(double timeToIdle)
public IdleTrackingBox(int timeToIdle)
{
Box box;
@ -158,7 +167,7 @@ namespace osu.Game.Tests.Visual.Components
InternalChildren = new Drawable[]
{
idleTracker = new IdleTracker(timeToIdle),
idleTracker = new GameIdleTracker(timeToIdle),
box = new Box
{
Colour = Color4.White,

View File

@ -3,12 +3,16 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
@ -110,8 +114,9 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("duration matches", () => ((Spinner)EditorBeatmap.HitObjects.Single()).Duration == 5000);
}
[Test]
public void TestCopyPaste()
[TestCase(false)]
[TestCase(true)]
public void TestCopyPaste(bool deselectAfterCopy)
{
var addedObject = new HitCircle { StartTime = 1000 };
@ -123,11 +128,22 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move forward in time", () => EditorClock.Seek(2000));
if (deselectAfterCopy)
{
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
}
AddStep("paste hitobject", () => Editor.Paste());
AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
}
[Test]

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -41,6 +42,28 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) },
new HitCircle { StartTime = 300, Position = new Vector2(100) },
new HitCircle { StartTime = 400, Position = new Vector2(150) },
}));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
}
[Test]
public void TestBasicSelect()
{
@ -156,9 +179,35 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestQuickDeleteRemovesObject()
public void TestQuickDeleteRemovesObjectInPlacement()
{
var addedObject = new HitCircle { StartTime = 1000 };
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObjectInSelection()
{
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));

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@ -130,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
protected override void Update()
{
base.UpdateAfterChildren();
base.Update();
if (!FirstFrameClockTime.HasValue)
{

View File

@ -118,8 +118,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestBasic()
{
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
}
[Test]
@ -139,14 +139,16 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestLimitedFrameRate()
{
ScheduledDelegate moveFunction = null;
int initialFrameCount = 0;
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
}
[Test]

View File

@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () =>
{
increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
InputManager.Click(MouseButton.Left);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));

View File

@ -288,7 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override void WatchUser(int userId)
{
if (sentState)
if (!PlayingUsers.Contains(userId) && sentState)
{
// usually the server would do this.
sendState(beatmapId);

View File

@ -83,6 +83,28 @@ namespace osu.Game.Tests.Visual.Online
};
});
[Test]
public void TestSystemMessageOrdering()
{
var standardMessage = new Message(messageIdSequence++)
{
Sender = admin,
Content = "I am a wang!"
};
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
&& testChannel.Messages[0] == standardMessage
&& testChannel.Messages[1] == infoMessage1
&& testChannel.Messages[2] == infoMessage2);
}
[Test]
public void TestManyMessages()
{

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledColourPalette : OsuTestScene
{
private LabelledColourPalette component;
[Test]
public void TestPalette([Values] bool hasDescription)
{
createColourPalette(hasDescription);
AddRepeatStep("add random colour", () => component.Colours.Add(randomColour()), 4);
AddStep("set custom prefix", () => component.ColourNamePrefix = "Combo");
AddRepeatStep("remove random colour", () =>
{
if (component.Colours.Count > 0)
component.Colours.RemoveAt(RNG.Next(component.Colours.Count));
}, 8);
}
private void createColourPalette(bool hasDescription = false)
{
AddStep("create component", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledColourPalette
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ColourNamePrefix = "My colour #"
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
component.Colours.AddRange(new[]
{
Color4.DarkRed,
Color4.Aquamarine,
Color4.Goldenrod,
Color4.Gainsboro
});
});
}
private Color4 randomColour() => new Color4(
RNG.NextSingle(),
RNG.NextSingle(),
RNG.NextSingle(),
1);
}
}

View File

@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.UserInterface
GetModButton(mod).SelectNext(1);
public void SetModSettingsWidth(float newWidth) =>
ModSettingsContainer.Width = newWidth;
ModSettingsContainer.Parent.Width = newWidth;
}
public class TestRulesetInfo : RulesetInfo

View File

@ -52,6 +52,8 @@ namespace osu.Game.Tests
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
public override Stream GetStream(string storagePath) => null;
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile

View File

@ -526,6 +526,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;
public override Stream GetStream(string storagePath) => null;
}
}

View File

@ -3,7 +3,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
catch (Exception e)
@ -46,8 +46,6 @@ namespace osu.Game.Beatmaps
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
@ -57,7 +55,7 @@ namespace osu.Game.Beatmaps
try
{
return resources.LargeTextureStore.Get(getPathForFile(Metadata.BackgroundFile));
return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile));
}
catch (Exception e)
{
@ -73,7 +71,7 @@ namespace osu.Game.Beatmaps
try
{
return resources.Tracks.Get(getPathForFile(Metadata.AudioFile));
return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
}
catch (Exception e)
{
@ -89,7 +87,7 @@ namespace osu.Game.Beatmaps
try
{
var trackData = resources.Files.GetStream(getPathForFile(Metadata.AudioFile));
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
}
catch (Exception e)
@ -105,7 +103,7 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
@ -114,7 +112,7 @@ namespace osu.Game.Beatmaps
storyboard = decoder.Decode(stream);
else
{
using (var secondaryStream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream);
}
}
@ -142,6 +140,8 @@ namespace osu.Game.Beatmaps
return null;
}
}
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
}
}
}

View File

@ -59,6 +59,13 @@ namespace osu.Game.Beatmaps
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
/// <summary>
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
/// The path returned is relative to the user file storage.
/// </summary>
/// <param name="filename">The name of the file to get the storage path of.</param>
public string GetPathForFile(string filename) => Files?.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata?.ToString() ?? base.ToString();

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Audio;
@ -48,6 +49,8 @@ namespace osu.Game.Beatmaps
protected override Track GetBeatmapTrack() => GetVirtualTrack();
public override Stream GetStream(string storagePath) => null;
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset();

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
@ -41,6 +42,11 @@ namespace osu.Game.Beatmaps
/// </summary>
ISkin Skin { get; }
/// <summary>
/// Retrieves the <see cref="Track"/> which this <see cref="WorkingBeatmap"/> has loaded.
/// </summary>
Track Track { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
@ -67,5 +73,11 @@ namespace osu.Game.Beatmaps
/// </remarks>
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
Track LoadTrack();
/// <summary>
/// Returns the stream of the file from the given storage path.
/// </summary>
/// <param name="storagePath">The storage path to the file.</param>
Stream GetStream(string storagePath);
}
}

View File

@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Beatmaps.Timing
{
public enum TimeSignatures
{
[Description("4/4")]
SimpleQuadruple = 4,
[Description("3/4")]
SimpleTriple = 3
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -326,6 +327,8 @@ namespace osu.Game.Beatmaps
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
public abstract Stream GetStream(string storagePath);
public class RecyclableLazy<T>
{
private Lazy<T> lazy;

View File

@ -143,6 +143,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
SetDefault(OsuSetting.EditorHitAnimations, false);
}
public OsuConfigManager(Storage storage)
@ -266,6 +267,7 @@ namespace osu.Game.Configuration
GameplayDisableWinKey,
SeasonalBackgroundMode,
EditorWaveformOpacity,
EditorHitAnimations,
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
@ -12,14 +13,18 @@ namespace osu.Game.Configuration
/// </summary>
public class SessionStatics : InMemoryConfigManager<Static>
{
protected override void InitialiseDefaults()
protected override void InitialiseDefaults() => ResetValues();
public void ResetValues()
{
SetDefault(Static.LoginOverlayDisplayed, false);
SetDefault(Static.MutedAudioNotificationShownOnce, false);
SetDefault(Static.LowBatteryNotificationShownOnce, false);
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false));
ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false));
ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null));
ensureDefault(SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null));
}
private void ensureDefault<T>(Bindable<T> bindable) => bindable.SetDefault();
}
public enum Static

View File

@ -94,6 +94,18 @@ namespace osu.Game.Graphics
}
}
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well with
/// the supplied <paramref name="backgroundColour"/>.
/// </summary>
public static Color4 ForegroundTextColourFor(Color4 backgroundColour)
{
// formula taken from the RGB->YIQ conversions: https://en.wikipedia.org/wiki/YIQ
// brightness here is equivalent to the Y component in the above colour model, which is a rough estimate of lightness.
float brightness = 0.299f * backgroundColour.R + 0.587f * backgroundColour.G + 0.114f * backgroundColour.B;
return Gray(brightness > 0.5f ? 0.2f : 0.9f);
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = Color4Extensions.FromHex(@"eeeeff");
public readonly Color4 PurpleLight = Color4Extensions.FromHex(@"aa88ff");

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@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load()
{
AddInternal(checkmark = new SpriteIcon
Add(checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
/// <summary>
/// A component which displays a colour along with related description text.
/// </summary>
public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Color4>
{
private readonly BindableWithCurrent<Color4> current = new BindableWithCurrent<Color4>();
private Box fill;
private OsuSpriteText colourHexCode;
private OsuSpriteText colourName;
public Bindable<Color4> Current
{
get => current.Current;
set => current.Current = value;
}
private LocalisableString name;
public LocalisableString ColourName
{
get => name;
set
{
if (name == value)
return;
name = value;
colourName.Text = name;
}
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Y;
Width = 100;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.X,
Height = 100,
Masking = true,
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both
},
colourHexCode = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 12)
}
}
},
colourName = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ => updateColour(), true);
}
private void updateColour()
{
fill.Colour = current.Value;
colourHexCode.Text = current.Value.ToHex();
colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
}
}
}

View File

@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
/// <summary>
/// A component which displays a collection of colours in individual <see cref="ColourDisplay"/>s.
/// </summary>
public class ColourPalette : CompositeDrawable
{
public BindableList<Color4> Colours { get; } = new BindableList<Color4>();
private string colourNamePrefix = "Colour";
public string ColourNamePrefix
{
get => colourNamePrefix;
set
{
if (colourNamePrefix == value)
return;
colourNamePrefix = value;
if (IsLoaded)
reindexItems();
}
}
private FillFlowContainer<ColourDisplay> palette;
private Container placeholder;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
palette = new FillFlowContainer<ColourDisplay>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Full
},
placeholder = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = "(none)",
Font = OsuFont.Default.With(weight: FontWeight.Bold)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Colours.BindCollectionChanged((_, __) => updatePalette(), true);
FinishTransforms(true);
}
private const int fade_duration = 200;
private void updatePalette()
{
palette.Clear();
if (Colours.Any())
{
palette.FadeIn(fade_duration, Easing.OutQuint);
placeholder.FadeOut(fade_duration, Easing.OutQuint);
}
else
{
palette.FadeOut(fade_duration, Easing.OutQuint);
placeholder.FadeIn(fade_duration, Easing.OutQuint);
}
foreach (var item in Colours)
{
palette.Add(new ColourDisplay
{
Current = { Value = item }
});
}
reindexItems();
}
private void reindexItems()
{
int index = 1;
foreach (var colour in palette)
{
colour.ColourName = $"{colourNamePrefix} {index}";
index += 1;
}
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledColourPalette : LabelledDrawable<ColourPalette>
{
public LabelledColourPalette()
: base(true)
{
}
public BindableList<Color4> Colours => Component.Colours;
public string ColourNamePrefix
{
get => Component.ColourNamePrefix;
set => Component.ColourNamePrefix = value;
}
protected override ColourPalette CreateComponent() => new ColourPalette();
}
}

View File

@ -71,6 +71,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft),
new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -251,5 +253,11 @@ namespace osu.Game.Input.Bindings
[Description("Verify mode")]
EditorVerifyMode,
[Description("Nudge selection left")]
EditorNudgeLeft,
[Description("Nudge selection right")]
EditorNudgeRight
}
}

View File

@ -42,6 +42,12 @@ namespace osu.Game.Input
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateLastInteractionTime();
}
protected override void Update()
{
base.Update();

View File

@ -8,10 +8,8 @@ namespace osu.Game.Online.Chat
{
public class InfoMessage : LocalMessage
{
private static int infoID = -1;
public InfoMessage(string message)
: base(infoID--)
: base(null)
{
Timestamp = DateTimeOffset.Now;
Content = message;

View File

@ -59,7 +59,7 @@ namespace osu.Game.Online.Chat
return Id.Value.CompareTo(other.Id.Value);
}
public virtual bool Equals(Message other) => Id == other?.Id;
public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id;
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
public override int GetHashCode() => Id.GetHashCode();

View File

@ -144,6 +144,8 @@ namespace osu.Game.Online.Multiplayer
Room = joinedRoom;
apiRoom = room;
defaultPlaylistItemId = apiRoom.Playlist.FirstOrDefault()?.ID ?? 0;
foreach (var user in joinedRoom.Users)
updateUserPlayingState(user.UserID, user.State);
}, cancellationSource.Token).ConfigureAwait(false);
// Update room settings.

View File

@ -47,6 +47,8 @@ namespace osu.Game.Online.Spectator
private readonly BindableList<int> playingUsers = new BindableList<int>();
private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
[CanBeNull]
private IBeatmap currentBeatmap;
@ -69,7 +71,7 @@ namespace osu.Game.Online.Spectator
public event Action<int, FrameDataBundle> OnNewFrames;
/// <summary>
/// Called whenever a user starts a play session.
/// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session.
/// </summary>
public event Action<int, SpectatorState> OnUserBeganPlaying;
@ -123,7 +125,11 @@ namespace osu.Game.Online.Spectator
}
else
{
playingUsers.Clear();
lock (userLock)
{
playingUsers.Clear();
playingUserStates.Clear();
}
}
}, true);
}
@ -131,8 +137,13 @@ namespace osu.Game.Online.Spectator
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
{
if (!playingUsers.Contains(userId))
playingUsers.Add(userId);
lock (userLock)
{
if (!playingUsers.Contains(userId))
playingUsers.Add(userId);
playingUserStates[userId] = state;
}
OnUserBeganPlaying?.Invoke(userId, state);
@ -141,7 +152,11 @@ namespace osu.Game.Online.Spectator
Task ISpectatorClient.UserFinishedPlaying(int userId, SpectatorState state)
{
playingUsers.Remove(userId);
lock (userLock)
{
playingUsers.Remove(userId);
playingUserStates.Remove(userId);
}
OnUserFinishedPlaying?.Invoke(userId, state);
@ -268,5 +283,37 @@ namespace osu.Game.Online.Spectator
lastSendTime = Time.Current;
}
/// <summary>
/// Attempts to retrieve the <see cref="SpectatorState"/> for a currently-playing user.
/// </summary>
/// <param name="userId">The user.</param>
/// <param name="state">The current <see cref="SpectatorState"/> for the user, if they're playing. <c>null</c> if the user is not playing.</param>
/// <returns><c>true</c> if successful (the user is playing), <c>false</c> otherwise.</returns>
public bool TryGetPlayingUserState(int userId, out SpectatorState state)
{
lock (userLock)
return playingUserStates.TryGetValue(userId, out state);
}
/// <summary>
/// Bind an action to <see cref="OnUserBeganPlaying"/> with the option of running the bound action once immediately.
/// </summary>
/// <param name="callback">The action to perform when a user begins playing.</param>
/// <param name="runOnceImmediately">Whether the action provided in <paramref name="callback"/> should be run once immediately for all users currently playing.</param>
public void BindUserBeganPlaying(Action<int, SpectatorState> callback, bool runOnceImmediately = false)
{
// The lock is taken before the event is subscribed to to prevent doubling of events.
lock (userLock)
{
OnUserBeganPlaying += callback;
if (!runOnceImmediately)
return;
foreach (var (userId, state) in playingUserStates)
callback(userId, state);
}
}
}
}

View File

@ -577,6 +577,15 @@ namespace osu.Game
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
var sessionIdleTracker = new GameIdleTracker(300000);
sessionIdleTracker.IsIdle.BindValueChanged(idle =>
{
if (idle.NewValue)
SessionStatics.ResetValues();
});
Add(sessionIdleTracker);
AddRange(new Drawable[]
{
new VolumeControlReceptor

View File

@ -61,6 +61,8 @@ namespace osu.Game
protected OsuConfigManager LocalConfig;
protected SessionStatics SessionStatics { get; private set; }
protected BeatmapManager BeatmapManager;
protected ScoreManager ScoreManager;
@ -289,7 +291,7 @@ namespace osu.Game
if (powerStatus != null)
dependencies.CacheAs(powerStatus);
dependencies.Cache(new SessionStatics());
dependencies.Cache(SessionStatics = new SessionStatics());
dependencies.Cache(new OsuColour());
RegisterImportHandler(BeatmapManager);

View File

@ -245,15 +245,21 @@ namespace osu.Game.Overlays.Mods
},
}
},
ModSettingsContainer = new ModSettingsContainer
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Width = 0.3f,
Alpha = 0,
Padding = new MarginPadding(30),
SelectedMods = { BindTarget = SelectedMods },
Width = 0.3f,
Children = new Drawable[]
{
ModSettingsContainer = new ModSettingsContainer
{
Alpha = 0,
SelectedMods = { BindTarget = SelectedMods },
},
}
},
}
},

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@ -129,9 +129,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
rotation.BindTo(handler.Rotation);
rotation.BindValueChanged(val =>
{
tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint);
usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
});
}, true);
tablet.BindTo(handler.Tablet);
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
@ -183,8 +184,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!(tablet.Value?.Size is Vector2 size))
return;
float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
float fitY = size.Y / DrawHeight;
float maxDimension = size.LengthFast;
float fitX = maxDimension / (DrawWidth - Padding.Left - Padding.Right);
float fitY = maxDimension / DrawHeight;
float adjust = MathF.Max(fitX, fitY);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
@ -13,6 +14,8 @@ using osu.Framework.Input.Events;
using osuTK.Input;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
namespace osu.Game.Overlays.Toolbar
{
@ -20,6 +23,8 @@ namespace osu.Game.Overlays.Toolbar
{
protected Drawable ModeButtonLine { get; private set; }
private readonly Dictionary<string, Sample> selectionSamples = new Dictionary<string, Sample>();
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
@ -27,7 +32,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
AddRangeInternal(new[]
{
@ -54,6 +59,9 @@ namespace osu.Game.Overlays.Toolbar
}
}
});
foreach (var ruleset in Rulesets.AvailableRulesets)
selectionSamples[ruleset.ShortName] = audio.Samples.Get($"UI/ruleset-select-{ruleset.ShortName}");
}
protected override void LoadComplete()
@ -72,6 +80,10 @@ namespace osu.Game.Overlays.Toolbar
if (SelectedTab != null)
{
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
if (hasInitialPosition)
selectionSamples[SelectedTab.Value.ShortName]?.Play();
hasInitialPosition = true;
}
});

View File

@ -44,6 +44,9 @@ namespace osu.Game.Overlays.Volume
protected override bool OnScroll(ScrollEvent e)
{
if (e.ScrollDelta.Y == 0)
return false;
// forward any unhandled mouse scroll events to the volume control.
ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
return true;

View File

@ -245,6 +245,9 @@ namespace osu.Game.Overlays.Volume
private void adjust(double delta, bool isPrecise)
{
if (delta == 0)
return;
// every adjust increment increases the rate at which adjustments happen up to a cutoff.
// this debounce will reset on inactivity.
accelerationDebounce?.Cancel();

View File

@ -16,9 +16,18 @@ namespace osu.Game.Rulesets.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBackground(),
// Resources
new CheckBackgroundPresence(),
new CheckBackgroundQuality(),
// Audio
new CheckAudioPresence(),
new CheckAudioQuality()
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
{
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioPresence : CheckFilePresence
{
protected override CheckCategory Category => CheckCategory.Audio;
protected override string TypeOfFile => "audio";
protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.AudioFile;
}
}

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioQuality : ICheck
{
// This is a requirement as stated in the Ranking Criteria.
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4
private const int max_bitrate = 192;
// "A song's audio file /.../ must be of reasonable quality. Try to find the highest quality source file available"
// There not existing a version with a bitrate of 128 kbps or higher is extremely rare.
private const int min_bitrate = 128;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateTooHighBitrate(this),
new IssueTemplateTooLowBitrate(this),
new IssueTemplateNoBitrate(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var audioFile = playableBeatmap.Metadata?.AudioFile;
if (audioFile == null)
yield break;
var track = workingBeatmap.Track;
if (track?.Bitrate == null || track.Bitrate.Value == 0)
yield return new IssueTemplateNoBitrate(this).Create();
else if (track.Bitrate.Value > max_bitrate)
yield return new IssueTemplateTooHighBitrate(this).Create(track.Bitrate.Value);
else if (track.Bitrate.Value < min_bitrate)
yield return new IssueTemplateTooLowBitrate(this).Create(track.Bitrate.Value);
}
public class IssueTemplateTooHighBitrate : IssueTemplate
{
public IssueTemplateTooHighBitrate(ICheck check)
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) exceeds {1} kbps.")
{
}
public Issue Create(int bitrate) => new Issue(this, bitrate, max_bitrate);
}
public class IssueTemplateTooLowBitrate : IssueTemplate
{
public IssueTemplateTooLowBitrate(ICheck check)
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) is lower than {1} kbps.")
{
}
public Issue Create(int bitrate) => new Issue(this, bitrate, min_bitrate);
}
public class IssueTemplateNoBitrate : IssueTemplate
{
public IssueTemplateNoBitrate(ICheck check)
: base(check, IssueType.Error, "The audio bitrate could not be retrieved.")
{
}
public Issue Create() => new Issue(this);
}
}
}

View File

@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackground : ICheck
{
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
if (beatmap.Metadata.BackgroundFile == null)
{
yield return new IssueTemplateNoneSet(this).Create();
yield break;
}
// If the background is set, also make sure it still exists.
var set = beatmap.BeatmapInfo.BeatmapSet;
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
if (file != null)
yield break;
yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
}
public class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck check)
: base(check, IssueType.Problem, "No background has been set.")
{
}
public Issue Create() => new Issue(this);
}
public class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackgroundPresence : CheckFilePresence
{
protected override CheckCategory Category => CheckCategory.Resources;
protected override string TypeOfFile => "background";
protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.BackgroundFile;
}
}

View File

@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackgroundQuality : ICheck
{
// These are the requirements as stated in the Ranking Criteria.
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.5
private const int min_width = 160;
private const int max_width = 2560;
private const int min_height = 120;
private const int max_height = 1440;
private const double max_filesize_mb = 2.5d;
// It's usually possible to find a higher resolution of the same image if lower than these.
private const int low_width = 960;
private const int low_height = 540;
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low background resolution");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateTooHighResolution(this),
new IssueTemplateTooLowResolution(this),
new IssueTemplateTooUncompressed(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var backgroundFile = playableBeatmap.Metadata?.BackgroundFile;
if (backgroundFile == null)
yield break;
var texture = workingBeatmap.Background;
if (texture == null)
yield break;
if (texture.Width > max_width || texture.Height > max_height)
yield return new IssueTemplateTooHighResolution(this).Create(texture.Width, texture.Height);
if (texture.Width < min_width || texture.Height < min_height)
yield return new IssueTemplateTooLowResolution(this).Create(texture.Width, texture.Height);
else if (texture.Width < low_width || texture.Height < low_height)
yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
string storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
double filesizeMb = workingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
if (filesizeMb > max_filesize_mb)
yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);
}
public class IssueTemplateTooHighResolution : IssueTemplate
{
public IssueTemplateTooHighResolution(ICheck check)
: base(check, IssueType.Problem, "The background resolution ({0} x {1}) exceeds {2} x {3}.")
{
}
public Issue Create(double width, double height) => new Issue(this, width, height, max_width, max_height);
}
public class IssueTemplateTooLowResolution : IssueTemplate
{
public IssueTemplateTooLowResolution(ICheck check)
: base(check, IssueType.Problem, "The background resolution ({0} x {1}) is lower than {2} x {3}.")
{
}
public Issue Create(double width, double height) => new Issue(this, width, height, min_width, min_height);
}
public class IssueTemplateLowResolution : IssueTemplate
{
public IssueTemplateLowResolution(ICheck check)
: base(check, IssueType.Warning, "The background resolution ({0} x {1}) is lower than {2} x {3}.")
{
}
public Issue Create(double width, double height) => new Issue(this, width, height, low_width, low_height);
}
public class IssueTemplateTooUncompressed : IssueTemplate
{
public IssueTemplateTooUncompressed(ICheck check)
: base(check, IssueType.Problem, "The background filesize ({0:0.##} MB) exceeds {1} MB.")
{
}
public Issue Create(double actualMb) => new Issue(this, actualMb, max_filesize_mb);
}
}
}

View File

@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public abstract class CheckFilePresence : ICheck
{
protected abstract CheckCategory Category { get; }
protected abstract string TypeOfFile { get; }
protected abstract string GetFilename(IBeatmap playableBeatmap);
public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var filename = GetFilename(playableBeatmap);
if (filename == null)
{
yield return new IssueTemplateNoneSet(this).Create(TypeOfFile);
yield break;
}
// If the file is set, also make sure it still exists.
var storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
if (storagePath != null)
yield break;
yield return new IssueTemplateDoesNotExist(this).Create(TypeOfFile, filename);
}
public class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck check)
: base(check, IssueType.Problem, "No {0} has been set.")
{
}
public Issue Create(string typeOfFile) => new Issue(this, typeOfFile);
}
public class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The {0} file \"{1}\" does not exist.")
{
}
public Issue Create(string typeOfFile, string filename) => new Issue(this, typeOfFile, filename);
}
}
}

View File

@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap beatmap);
/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
}
}

View File

@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public interface IBeatmapVerifier
{
public IEnumerable<Issue> Run(IBeatmap beatmap);
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap);
}
}

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Edit
{
@ -128,8 +129,11 @@ namespace osu.Game.Rulesets.Edit
case DoubleClickEvent _:
return false;
case MouseButtonEvent _:
return true;
case MouseButtonEvent mouse:
// placement blueprints should generally block mouse from reaching underlying components (ie. performing clicks on interface buttons).
// for now, the one exception we want to allow is when using a non-main mouse button when shift is pressed, which is used to trigger object deletion
// while in placement mode.
return mouse.Button == MouseButton.Left || !mouse.ShiftPressed;
default:
return false;

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModClassic : Mod
{
public override string Name => "Classic";
public override string Acronym => "CL";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.History;
public override string Description => "Feeling nostalgic?";
public override bool Ranked => false;
public override ModType Type => ModType.Conversion;
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// The <see cref="HitObject"/> currently represented by this <see cref="DrawableHitObject"/>.
/// </summary>
public HitObject HitObject { get; private set; }
public HitObject HitObject => lifetimeEntry?.HitObject;
/// <summary>
/// The parenting <see cref="DrawableHitObject"/>, if any.
@ -108,7 +109,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// The scoring result of this <see cref="DrawableHitObject"/>.
/// </summary>
public JudgementResult Result { get; private set; }
public JudgementResult Result => lifetimeEntry?.Result;
/// <summary>
/// The relative X position of this hit object for sample playback balance adjustment.
@ -141,13 +142,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
public IBindable<ArmedState> State => state;
/// <summary>
/// Whether <see cref="HitObject"/> is currently applied.
/// Whether a <see cref="HitObjectLifetimeEntry"/> is currently applied.
/// </summary>
private bool hasHitObjectApplied;
private bool hasEntryApplied;
/// <summary>
/// The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the currently-attached <see cref="HitObject"/>.
/// </summary>
/// <remarks>Even if it is not null, it may not be fully applied until loaded (<see cref="hasEntryApplied"/> is false).</remarks>
[CanBeNull]
private HitObjectLifetimeEntry lifetimeEntry;
@ -164,11 +166,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
/// <param name="initialHitObject">
/// The <see cref="HitObject"/> to be initially applied to this <see cref="DrawableHitObject"/>.
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="Apply"/> (or automatically via pooling).
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="Apply(osu.Game.Rulesets.Objects.HitObjectLifetimeEntry)"/> (or automatically via pooling).
/// </param>
protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
{
HitObject = initialHitObject;
if (initialHitObject != null)
{
lifetimeEntry = new SyntheticHitObjectEntry(initialHitObject);
ensureEntryHasResult();
}
}
[BackgroundDependencyLoader]
@ -184,8 +190,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.LoadAsyncComplete();
if (HitObject != null)
Apply(HitObject, lifetimeEntry);
if (lifetimeEntry != null && !hasEntryApplied)
Apply(lifetimeEntry);
}
protected override void LoadComplete()
@ -198,37 +204,47 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
/// <summary>
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
/// Applies a hit object to be represented by this <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to apply.</param>
/// <param name="lifetimeEntry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of <paramref name="hitObject"/>.</param>
[Obsolete("Use either overload of Apply that takes a single argument of type HitObject or HitObjectLifetimeEntry")]
public void Apply([NotNull] HitObject hitObject, [CanBeNull] HitObjectLifetimeEntry lifetimeEntry)
{
if (lifetimeEntry != null)
Apply(lifetimeEntry);
else
Apply(hitObject);
}
/// <summary>
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
/// A new <see cref="HitObjectLifetimeEntry"/> is automatically created and applied to this <see cref="DrawableHitObject"/>.
/// </summary>
public void Apply([NotNull] HitObject hitObject)
{
if (hitObject == null)
throw new ArgumentNullException($"Cannot apply a null {nameof(HitObject)}.");
Apply(new SyntheticHitObjectEntry(hitObject));
}
/// <summary>
/// Applies a new <see cref="HitObjectLifetimeEntry"/> to be represented by this <see cref="DrawableHitObject"/>.
/// </summary>
public void Apply([NotNull] HitObjectLifetimeEntry newEntry)
{
free();
HitObject = hitObject ?? throw new InvalidOperationException($"Cannot apply a null {nameof(HitObject)}.");
lifetimeEntry = newEntry;
this.lifetimeEntry = lifetimeEntry;
// LifetimeStart is already computed using HitObjectLifetimeEntry's InitialLifetimeOffset.
// We override this with DHO's InitialLifetimeOffset for a non-pooled DHO.
if (newEntry is SyntheticHitObjectEntry)
lifetimeEntry.LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
if (lifetimeEntry != null)
{
// Transfer lifetime from the entry.
LifetimeStart = lifetimeEntry.LifetimeStart;
LifetimeEnd = lifetimeEntry.LifetimeEnd;
LifetimeStart = lifetimeEntry.LifetimeStart;
LifetimeEnd = lifetimeEntry.LifetimeEnd;
// Copy any existing result from the entry (required for rewind / judgement revert).
Result = lifetimeEntry.Result;
}
else
LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
// Ensure this DHO has a result.
Result ??= CreateResult(HitObject.CreateJudgement())
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
// Copy back the result to the entry for potential future retrieval.
if (lifetimeEntry != null)
lifetimeEntry.Result = Result;
ensureEntryHasResult();
foreach (var h in HitObject.NestedHitObjects)
{
@ -278,16 +294,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Idle, true);
}
hasHitObjectApplied = true;
hasEntryApplied = true;
}
/// <summary>
/// Removes the currently applied <see cref="HitObject"/>
/// Removes the currently applied <see cref="lifetimeEntry"/>
/// </summary>
private void free()
{
if (!hasHitObjectApplied)
return;
if (!hasEntryApplied) return;
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
if (HitObject is IHasComboInformation combo)
@ -319,14 +334,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnFree();
HitObject = null;
ParentHitObject = null;
Result = null;
lifetimeEntry = null;
clearExistingStateTransforms();
hasHitObjectApplied = false;
hasEntryApplied = false;
}
protected sealed override void FreeAfterUse()
@ -385,7 +398,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onDefaultsApplied(HitObject hitObject)
{
Apply(hitObject, lifetimeEntry);
Debug.Assert(lifetimeEntry != null);
Apply(lifetimeEntry);
DefaultsApplied?.Invoke(this);
}
@ -783,6 +798,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
private void ensureEntryHasResult()
{
Debug.Assert(lifetimeEntry != null);
lifetimeEntry.Result ??= CreateResult(HitObject.CreateJudgement())
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Created for a <see cref="DrawableHitObject"/> when only <see cref="HitObject"/> is given
/// to make sure a <see cref="DrawableHitObject"/> is always associated with a <see cref="HitObjectLifetimeEntry"/>.
/// </summary>
internal class SyntheticHitObjectEntry : HitObjectLifetimeEntry
{
public SyntheticHitObjectEntry(HitObject hitObject)
: base(hitObject)
{
}
}
}

View File

@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.UI
lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
dho.ParentHitObject = parent;
dho.Apply(hitObject, entry);
dho.Apply(entry);
});
}

View File

@ -58,6 +58,12 @@ namespace osu.Game.Rulesets.UI
spectatorStreaming?.EndPlaying();
}
protected override void Update()
{
base.Update();
recordFrame(false);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
recordFrame(false);

View File

@ -65,14 +65,21 @@ namespace osu.Game.Scoring
{
get
{
var rulesetInstance = Ruleset?.CreateInstance();
if (rulesetInstance == null)
return mods ?? Array.Empty<Mod>();
Mod[] scoreMods = Array.Empty<Mod>();
if (mods != null)
return mods;
scoreMods = mods;
else if (localAPIMods != null)
scoreMods = apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
if (localAPIMods == null)
return Array.Empty<Mod>();
if (IsLegacyScore)
scoreMods = scoreMods.Append(rulesetInstance.GetAllMods().OfType<ModClassic>().Single()).ToArray();
var rulesetInstance = Ruleset.CreateInstance();
return apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
return scoreMods;
}
set
{

View File

@ -519,7 +519,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Apply the start time at the newly snapped-to position
double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
if (offset != 0)
Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
}
return true;

View File

@ -33,10 +33,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
/// <summary>
/// The currently selected blueprints.
/// Should be used when operations are dealing directly with the visible blueprints.
/// For more general selection operations, use <see cref="osu.Game.Screens.Edit.EditorBeatmap.SelectedHitObjects"/> instead.
/// </summary>
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
private readonly List<SelectionBlueprint> selectedBlueprints;
public int SelectedCount => selectedBlueprints.Count;
private readonly List<SelectionBlueprint> selectedBlueprints;
private Drawable content;
@ -295,7 +299,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
private void updateVisibility()
{
int count = selectedBlueprints.Count;
int count = EditorBeatmap.SelectedHitObjects.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;

View File

@ -12,9 +12,11 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
@ -237,10 +239,48 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
internal class TimelineSelectionHandler : SelectionHandler
internal class TimelineSelectionHandler : SelectionHandler, IKeyBindingHandler<GlobalAction>
{
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.EditorNudgeLeft:
nudgeSelection(-1);
return true;
case GlobalAction.EditorNudgeRight:
nudgeSelection(1);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
/// <summary>
/// Nudge the current selection by the specified multiple of beat divisor lengths,
/// based on the timing at the first object in the selection.
/// </summary>
/// <param name="amount">The direction and count of beat divisor lengths to adjust.</param>
private void nudgeSelection(int amount)
{
var selected = EditorBeatmap.SelectedHitObjects;
if (selected.Count == 0)
return;
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(selected.First().StartTime);
double adjustment = timingPoint.BeatLength / EditorBeatmap.BeatDivisor * amount;
EditorBeatmap.PerformOnSelection(h => h.StartTime += adjustment);
}
}
private class TimelineDragBox : DragBox

View File

@ -158,10 +158,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
circle.Colour = comboColour;
var col = circle.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
colouredComponents.Colour = OsuColour.Gray(brightness > 0.5f ? 0.2f : 0.9f);
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col);
}
protected override void Update()

View File

@ -224,9 +224,10 @@ namespace osu.Game.Screens.Edit
},
new MenuItem("View")
{
Items = new[]
Items = new MenuItem[]
{
new WaveformOpacityMenu(config)
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
}
}
}

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