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Make SongProgress
a skinnable component
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parent
1f3ae901ce
commit
da0913ca2d
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void seekToBreak(int breakIndex)
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{
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AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
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AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
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AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
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BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
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}
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@ -358,11 +358,6 @@ namespace osu.Game.Screens.Play
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AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
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IsCounting = false
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},
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RequestSeek = time =>
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{
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GameplayClockContainer.Seek(time);
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GameplayClockContainer.Start();
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},
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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@ -14,10 +14,11 @@ using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public class SongProgress : OverlayContainer
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public class SongProgress : OverlayContainer, ISkinnableDrawable
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{
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private const int info_height = 20;
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private const int bottom_bar_height = 5;
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@ -39,9 +40,6 @@ namespace osu.Game.Screens.Play
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public readonly Bindable<bool> ShowGraph = new Bindable<bool>();
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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private double lastHitTime => objects.Last().GetEndTime() + 1;
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public override bool HandleNonPositionalInput => AllowSeeking.Value;
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public override bool HandlePositionalInput => AllowSeeking.Value;
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@ -49,6 +47,9 @@ namespace osu.Game.Screens.Play
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private double firstHitTime => objects.First().StartTime;
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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private double lastHitTime => objects.Last().GetEndTime() + 1;
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private IEnumerable<HitObject> objects;
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public IEnumerable<HitObject> Objects
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@ -67,10 +68,12 @@ namespace osu.Game.Screens.Play
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public IClock ReferenceClock;
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private IClock gameplayClock;
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public SongProgress()
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{
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RelativeSizeAxes = Axes.X;
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Anchor = Anchor.BottomRight;
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Origin = Anchor.BottomRight;
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Children = new Drawable[]
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{
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new SongProgressDisplay
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@ -96,20 +99,34 @@ namespace osu.Game.Screens.Play
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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OnSeek = time => RequestSeek?.Invoke(time),
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OnSeek = seek,
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},
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}
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},
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};
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}
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private void seek(double time)
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{
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if (gameplayClock == null)
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return;
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// TODO: implement
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}
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[Resolved(canBeNull: true)]
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private GameplayClock gameplayClock { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config)
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private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset)
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{
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base.LoadComplete();
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if (clock != null)
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gameplayClock = clock;
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if (drawableRuleset != null)
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{
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AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
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Objects = drawableRuleset.Objects;
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}
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config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
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@ -124,11 +141,6 @@ namespace osu.Game.Screens.Play
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ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
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}
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public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
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{
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AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
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}
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protected override void PopIn()
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{
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this.FadeIn(500, Easing.OutQuint);
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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@ -86,6 +87,7 @@ namespace osu.Game.Skinning
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)),
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}
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};
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@ -109,6 +111,9 @@ namespace osu.Game.Skinning
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case HUDSkinComponents.HealthDisplay:
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return new DefaultHealthDisplay();
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case HUDSkinComponents.SongProgress:
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return new SongProgress();
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}
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break;
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@ -9,5 +9,6 @@ namespace osu.Game.Skinning
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ScoreCounter,
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AccuracyCounter,
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HealthDisplay,
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SongProgress,
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}
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}
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@ -17,6 +17,7 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK.Graphics;
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@ -350,6 +351,7 @@ namespace osu.Game.Skinning
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
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GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)) ?? new SongProgress(),
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}
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};
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