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Merge pull request #12473 from peppy/fix-selection-after-paste
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commit
1a2679df4c
@ -3,12 +3,16 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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@ -110,8 +114,9 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("duration matches", () => ((Spinner)EditorBeatmap.HitObjects.Single()).Duration == 5000);
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}
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[Test]
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public void TestCopyPaste()
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[TestCase(false)]
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[TestCase(true)]
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public void TestCopyPaste(bool deselectAfterCopy)
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{
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var addedObject = new HitCircle { StartTime = 1000 };
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@ -123,11 +128,22 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("move forward in time", () => EditorClock.Seek(2000));
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if (deselectAfterCopy)
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{
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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}
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AddStep("paste hitobject", () => Editor.Paste());
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AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);
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AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
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AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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}
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[Test]
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@ -33,10 +33,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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{
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/// <summary>
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/// The currently selected blueprints.
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/// Should be used when operations are dealing directly with the visible blueprints.
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/// For more general selection operations, use <see cref="osu.Game.Screens.Edit.EditorBeatmap.SelectedHitObjects"/> instead.
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/// </summary>
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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public int SelectedCount => selectedBlueprints.Count;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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private Drawable content;
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@ -295,7 +299,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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private void updateVisibility()
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{
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int count = selectedBlueprints.Count;
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int count = EditorBeatmap.SelectedHitObjects.Count;
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selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
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