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synced 2025-01-15 00:02:54 +08:00
Set defaults on SkinnableHUDComponent to cancel out relative size default
Specifying locally on each HUD component looks to make more sense.
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2540d6029c
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@ -36,32 +36,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private OsuConfigManager config { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.3f,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.9f,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = createSkinSourceComponents(),
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},
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}
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});
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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@ -14,6 +15,7 @@ namespace osu.Game.Screens.Play.HUD
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: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
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{
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CentreComponent = false;
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AutoSizeAxes = Axes.Both;
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}
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private IAccuracyCounter skinnedCounter;
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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@ -14,6 +15,7 @@ namespace osu.Game.Screens.Play.HUD
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: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
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{
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CentreComponent = false;
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AutoSizeAxes = Axes.Both;
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}
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private IComboCounter skinnedCounter;
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@ -46,8 +46,11 @@ namespace osu.Game.Screens.Play.HUD
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SkinRotation.BindValueChanged(rotation => Rotation = rotation.NewValue);
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SkinAnchor.BindValueChanged(anchor => { Anchor = anchor.NewValue; });
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// reset everything and require each component to specify what they want,
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// as if they were just drawables. maybe we want to change SkinnableDrawable to not default
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// to RelativeSizeAxes.Both...
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RelativeSizeAxes = Axes.None;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.None;
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}
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protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
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@ -58,6 +61,7 @@ namespace osu.Game.Screens.Play.HUD
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SkinPositionY.Value = Position.Y;
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SkinRotation.Value = Rotation;
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SkinAnchor.Value = Anchor;
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return base.OnInvalidate(invalidation, source);
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -35,6 +36,8 @@ namespace osu.Game.Screens.Play.HUD
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: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
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{
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CentreComponent = false;
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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}
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private IHealthDisplay skinnedCounter;
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@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -22,6 +23,7 @@ namespace osu.Game.Screens.Play.HUD
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: base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter())
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{
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CentreComponent = false;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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